Created
August 10, 2017 11:21
-
-
Save bobbigmac/08b6f341385fc4445fe545a80aa3d15f to your computer and use it in GitHub Desktop.
Maps a clmtrackr 2d facial-points array to estimate of 3d X, Y and Z rotations
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var | |
jawLeft = 0, | |
jawRight = 14, | |
leftBrowTop = 21, | |
rightBrowTop = 17, | |
leftChin = 6, | |
chinTip = 7, | |
rightChin = 8, | |
noseTop = 33 | |
; | |
mapEventTo3dTransforms = function (event, outerWidth, outerHeight) { | |
var x = 0, y = 1, precision = 2; | |
var avg = ((a,b) => (a+b) / 2); | |
var left = avg(event[jawLeft][x], event[jawLeft + 1][x]); | |
var right = avg(event[jawRight - 1][x], event[jawRight][x]); | |
var top = avg(event[leftBrowTop][y], event[rightBrowTop][y]); | |
var bottom = avg(event[leftChin][y], event[rightChin][y]); | |
var width = right - left; | |
var center = left + (width / 2); | |
var height = bottom - top; | |
var middle = bottom + (height / 2); | |
var out = { | |
left, right, top, bottom, width, height, center, middle | |
} | |
// console.log(out.middle, out.center); | |
var pctEvent = event.map(function(ev) { | |
return [ | |
(ev[x]-center) / width, | |
(ev[y]-middle) / height | |
]; | |
}); | |
var outer = pctEvent.slice(0, 15).concat(pctEvent.slice(15, 23)); | |
var inner = pctEvent.slice(23); | |
// Get strength of offset between face and head placements | |
var innerMiddle = inner.reduce(function(pre,ev) { | |
pre[0] += ev[0]; | |
pre[1] += ev[1]; | |
return pre; | |
}, [0,0]); | |
innerMiddle = [innerMiddle[0] / inner.length, innerMiddle[1] / inner.length]; | |
var outerMiddle = outer.reduce(function(pre,ev) { | |
pre[0] += ev[0]; | |
pre[1] += ev[1]; | |
return pre; | |
}, [0,0]); | |
outerMiddle = [outerMiddle[0] / outer.length, outerMiddle[1] / outer.length]; | |
out.pctY = (innerMiddle[0] - outerMiddle[0]) / 2; | |
out.pctX = (innerMiddle[1] - outerMiddle[1]); | |
// Get turn and lean | |
var rotX = (out.pctX / 2) * 360; | |
// 0.9 compensates for model's inner/outer offset | |
var rotY = (out.pctY + 0.02) * 360; | |
// Get tilt | |
var p2 = event[noseTop], p1 = event[chinTip]; | |
var rotZ = (-90 - (Math.atan2(p2[y] - p1[y], p2[x] - p1[x]) * 180 / Math.PI)); | |
var dx = event[jawRight][x] - event[jawLeft][x]; | |
var dy = event[jawRight][y] - event[jawLeft][y]; | |
var hyp = Math.sqrt((dx * dx) + (dy * dy)); | |
return { | |
x: rotX, | |
y: rotY, | |
z: rotZ, | |
hyp: hyp, | |
stats: out | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Are outerWidth or outerHeight supposed to be used? Or are they placeholders for possible future consideration?