Created
November 28, 2015 18:51
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// repositions the gunmodel to mimic CSS more closely. | |
viewmodel_fov "65" | |
viewmodel_offset_x "1" | |
viewmodel_offset_y "-2" | |
viewmodel_offset_z "-2" | |
// removes the shifting of the arm when crouching down. | |
cl_viewmodel_shift_left_amt "0" | |
cl_viewmodel_shift_right_amt "0" | |
cl_bob_lower_amt "0" | |
cl_bobamt_lat "0" | |
cl_bobamt_vert "0" | |
cl_bobcycle "0.98" | |
// removes the bobbing of the weapon back and forth, when you run. | |
cl_bob_lower_amt "0" | |
cl_bobamt_lat "0" | |
cl_bobamt_vert "0" | |
// scales the HUD depending on what resolution you use, 1 is max. | |
hud_scaling "2" | |
// lowers delay between sounds. | |
snd_mixahead "0.05" | |
// sets interpolation values. | |
cl_interp "0" | |
cl_interp_ratio "1" | |
// ignores dedicated servers with pings above this value. | |
mm_dedicated_search_maxping 50 | |
// usual rate commands | |
cl_cmdrate "128" | |
cl_updaterate "128" | |
rate "128000" | |
// causes the scope to move less while moving scoped and reduces bobbing effect | |
cl_bobcycle "0.98" | |
fps_max 300 | |
// | |
hud_scaling 2 | |
r_drawtracers_firstperson 0 | |
cl_autowepswitch "0" | |
hud_showtargetid "1" | |
//net_graph "0" | |
cl_autohelp "0" | |
cl_showhelp "0" | |
rate 128000 | |
alias d disconnect | |
alias "+jumpthrow" "+jump;-attack" | |
alias "-jumpthrow" "-jump" | |
bind "z" "+jumpthrow" | |
// playing with sound | |
snd_duckerattacktime 999; | |
snd_duckerreleasetime 0; | |
snd_duckerthreshold 999; | |
snd_ducktovolume 1; | |
snd_ducking_off 1; | |
echo "autoexec.cfg loaded" |
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