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@bobelev
Created November 28, 2015 18:51
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// repositions the gunmodel to mimic CSS more closely.
viewmodel_fov "65"
viewmodel_offset_x "1"
viewmodel_offset_y "-2"
viewmodel_offset_z "-2"
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "0.98"
// removes the bobbing of the weapon back and forth, when you run.
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "2"
// lowers delay between sounds.
snd_mixahead "0.05"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// ignores dedicated servers with pings above this value.
mm_dedicated_search_maxping 50
// usual rate commands
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "0.98"
fps_max 300
//
hud_scaling 2
r_drawtracers_firstperson 0
cl_autowepswitch "0"
hud_showtargetid "1"
//net_graph "0"
cl_autohelp "0"
cl_showhelp "0"
rate 128000
alias d disconnect
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "z" "+jumpthrow"
// playing with sound
snd_duckerattacktime 999;
snd_duckerreleasetime 0;
snd_duckerthreshold 999;
snd_ducktovolume 1;
snd_ducking_off 1;
echo "autoexec.cfg loaded"
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