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@bobmatnyc
Forked from PattenR/robot.js
Created December 11, 2012 13:33
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PatBotV2
var cloned = false;
var C = false;
var first = true;
function Robot(robot) {}
// well, we need to do something...
// whenever our robot is idle, this method gets called.
Robot.prototype.onIdle = function(ev) {
var robot = ev.robot;
if (!cloned)
{
//robot.ahead(200);
// robot.clone();
// cloned = true;
//robot.ahead(100);
}
robot = ev.robot;
if (!C)
{
robot.ahead(1);
robot.fire(1);
first = true;
}
if (C)
{
robot.ahead(800);
robot.back(800);
}
};
// this method gets called whenever we hit another robot...
Robot.prototype.onRobotCollision = function(ev)
{
robot = ev.robot;
robot.back(100);
robot.rotateCannon(360);
// robot.turn(45);
// = false;
//irst = true;
};
// this method gets called whenever we hit a wall...
Robot.prototype.onWallCollision = function(ev)
{
robot = ev.robot;
C = true;
// if (first)
robot.turn(ev.bearing);
robot.turn(90);
robot.back(100);
robot.ahead(100);
robot.rotateCannon(90);
first = false;
if (!cloned)
{
robot.clone();
cloned = true;
}
};
// yay we see another robot! time to wreak some havoc...
Robot.prototype.onScannedRobot = function(ev) {
var robot = ev.robot;
var scannedRobot = ev.scannedRobot;
if (
(robot.id===scannedRobot.parentId)
||
(robot.parentId === scannedRobot.id)
)
{ //robot.turn(45);
//robot.ahead(100);
//robot.fire();
}
else{
robot = ev.robot;
robot.fire(1);
robot.back(30);
robot.ahead(30);
}
};
// ohhh... we were hit by another robot...
Robot.prototype.onHitByBullet = function(ev) {
var robot;
robot = ev.robot;
robot.back(300);
};
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