Created
October 11, 2012 14:15
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function vec(x, y) | |
return {x, y} | |
end | |
v = vec -- shortcut | |
function dot(v1, v2) | |
return v1[1]*v2[1] + v1[2]*v2[2] | |
end | |
function normalize(v) | |
local mag = math.sqrt(v[1]^2 + v[2]^2) | |
return vec(v[1]/mag, v[2]/mag) | |
end | |
function perp(v) | |
return {v[2],-v[1]} | |
end | |
function segment(a, b) | |
local obj = {a=a, b=b, dir={b[1] - a[1], b[2] - a[2]}} | |
obj[1] = obj.dir[1]; obj[2] = obj.dir[2] | |
return obj | |
end | |
function polygon(vertices) | |
local obj = {} | |
obj.vertices = vertices | |
obj.edges = {} | |
for i=1,#vertices do | |
table.insert(obj.edges, segment(vertices[i], vertices[1+i%(#vertices)])) | |
end | |
return obj | |
end |
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