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mvvm_form_2.swift
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open class StateBindingViewModel<State: Equatable>: ObservableObject { | |
/// Defines the state to be represented by the view. | |
@Published public private(set) var state: State | |
/// Initializes the ViewModel with the first / initial state for the flow. | |
/// - Parameter initialState: the initial state of the flow. | |
public init(initialState: State) { | |
self.state = initialState | |
} | |
/// Creates a `Binding` for some value from state. | |
/// - Parameter keyPath: the keyPath, representing some property of the `State` | |
/// - Returns: a `Binding<Value>` of the `State` property represented by the keyPath | |
public func binding<Value>( | |
_ keyPath: WritableKeyPath<State, Value> | |
) -> Binding<Value> where Value: Equatable { | |
.init( | |
get: { self.state[keyPath: keyPath] }, | |
set: { [weak self] newValue in | |
guard let self = self else { return } | |
guard // Notifies the change and returns if it should be applied. | |
self.stateWillChangeValue(keyPath, newValue: newValue) | |
else { return } | |
let oldValue = self.state[keyPath: keyPath] // Holds the current value, that will become the `oldValue`. | |
guard newValue != oldValue else { return } // Checks if something has really changed. | |
self.state[keyPath: keyPath] = newValue // Sets the `newValue` to state. | |
self.onStateChange(keyPath) // Notifies the state change. | |
} | |
) | |
} | |
/// Updates a property of the `state`. | |
/// - Parameters: | |
/// - keyPath: the keyPath, representing some property of the `State`. | |
/// - newValue: the newValue to be set on the `State` property. | |
public func update<Value>( | |
_ keyPath: WritableKeyPath<State, Value>, | |
to newValue: Value | |
) where Value: Equatable { | |
self.state[keyPath: keyPath] = newValue | |
} | |
/// Defines a way to access the value to be changed, before it's change is commited. | |
/// - Parameters: | |
/// - keyPath: the keyPath, representing some property of the `State` | |
/// - newValue: the newValue to be set on the `State` property | |
/// - Returns: whether the value change/update should be allowed or not | |
/// - Note: if not overriden, it will always return `true`to allow everyting to be updated. | |
open func stateWillChangeValue<Value>( | |
_ keyPath: PartialKeyPath<State>, | |
newValue: Value | |
) -> Bool where Value: Equatable { | |
return true | |
} | |
/// Notifies that the value for some `State`property was changed. | |
/// It can be used to fire aditional events, state mutations or else. | |
/// - Parameter keyPath: the keyPath, representing some property of the `State` | |
open func onStateChange(_ keyPath: PartialKeyPath<State>) {} | |
} |
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