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Programming Question
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So there's this game called Monster Hunter. Think of it like the Japanese WOW. It is extremely addicting and can ruin your life. | |
In the game, there are items called Charms, which you can think of like any other game accessory. | |
A Charm has two components. It has -- | |
1. Slots | |
2. Skills | |
The game is constrained in such a way that every charm has 1-2 to skills and 0-3 slots. | |
A Skill also has two components. It has -- | |
1. Name/Type | |
2. Value | |
For example. Evasion +5. Critical -3. Get it? | |
In MH, you get a lot of charms, which takes up valuable space in your inventory. We want to throw away "lesser" charms. So, let's compare some charms. | |
Charm A: 1 slot, Evasion +5 | |
Charm B: 1 slot, Evasion +6 | |
Which one is the better Charm? Charm B of course. Next! | |
Charm A: 1 slot, Evasion +5, Hearing +2 | |
Charm B: 1 slot, Evasion +4, Hearing +3 | |
Which one should we pick now? The answer is neither! Next! | |
Charm A: 1 slot, Evasion +1, Hearing +2 | |
Charm B: 0 slot, Critical -3, Sharpness +5 | |
The answer is STILL neither. Let's look at the last one. | |
Charm A: 2 slot, Crit +3 | |
Charm B: 1 slot, Evasion -3 | |
Which one? Charm A is the answer. | |
Now, write a program that compares two charms. A<=>B should yield 1 if A is better, -1 if B is better, 0 if they are not comparable. |
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