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// Calling this function will return a function that gives you the position of the dot at an index. | |
// You must also pass the total number of dots of the circle to this function to calculate correctly. | |
// | |
// This version creates rings in a more advanced way, so that the outer ring is always completely filled. | |
// This is made as a closure so that the array of positions is only calculated once. | |
// | |
// Usage: | |
// let getDotPosition = initCircleOfDots_AdvancedRings(); | |
// let p = getDotPosition(50, 100); | |
// |
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// Calling this function will return a function that gives you the position of the dot at an index. | |
// This version creates rings of dots. The outer ring will be partially filled most of the time. | |
// This is made as a closure so that the array of positions is only calculated once. | |
// | |
// Usage: | |
// let getDotPosition = initCircleOfDots_SimpleRings(); | |
// let p = getDotPosition(50); | |
// | |
// This will return a point in the format { x: 1.4724, y: 3.7191 } | |
// The distance between the dots is approximately 1, so you probably have to scale the positions. |
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// Calling this function will return a function that gives you the position of the dot at an index. | |
// This version uses the golden angle to create a tightly packed spiral. | |
// This is made as a closure so that the array of positions is only calculated once. | |
// | |
// Usage: | |
// let getDotPosition = initCircleOfDots_Spiral(); | |
// let p = getDotPosition(50); | |
// | |
// This will return a point in the format { x: 2.9227, y: 1.9894 } | |
// The distance between the dots is approximately 1, so you probably have to scale the positions. |
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<script> | |
import { tick, onMount } from "svelte"; | |
export let readonly = true; // whether the text is readonly | |
export let text = ""; // text to be displayed | |
export let placeholder = ""; // placeholder text | |
export let highlightTag = true; // whether to highlight tags | |
export let tagColor = "DodgerBlue"; // color of tags | |
export let tagList = []; // list of tags for autocompletion | |
export let highlightPerson = true; // whether to highlight persons |
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// The action "dropable" turns a node into a file drop area and dispatches the custom event "files" when | |
// on or more files were dropped. You'll get an array of files in event.detail. | |
// You can provide filetypes as a string or an array of strings, e.g.: "text/html" or ["image/png", "image/jpeg"] | |
// Matching will be done by searching for the substring, so filetype "image/" will match all images | |
// or "/svg" will match "image/svg+xml". | |
export function dropable(node, filetypes) { | |
if (typeof filetypes === "string") filetypes = [filetypes] | |
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Moved to a github repository: | |
https://github.com/bohnacker/data-manipulation |
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MIT License | |
Copyright (c) 2019 Hartmut Bohnacker | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
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// Calculates a curve that goes through a number of points. | |
// There are lots of mathematical approaches to do so | |
// (see: https://en.wikipedia.org/wiki/Cubic_Hermite_spline). | |
// The most commonly used seems to be the Catmull–Rom spline. | |
// My approch here is not intended to be a new general | |
// solution to this problem, but it should fit some geometrical | |
// and graphical needs. See | |
// https://hartmut-bohnacker.de/projects/points-to-curve | |
// for more explanation. |
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// Returns the difference of two angles given in radians. | |
// The result is always between -PI and PI. | |
function angleDifference(angle1, angle2) { | |
const TWO_PI = Math.PI * 2; | |
let a1 = (angle1 % TWO_PI + TWO_PI) % TWO_PI; | |
let a2 = (angle2 % TWO_PI + TWO_PI) % TWO_PI; | |
if (a2 > a1) { | |
let d1 = a2 - a1; |
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// Checks, if two lines (p1a to p1b) and (p2a to p2b) are crossing. | |
// Points are given as [x, y]. If inifinte1 is true, the first line | |
// will be continued before start and after end points. Same for line 2. | |
// Returns the crossing point as [x, y] or false if there is none. | |
// ATTENTION: this calculation is not completely precice in some cases! | |
function crossingPoint(p1a, p1b, p2a, p2b, infinite1, infinite2) { | |
// vectors from start to end points | |
let d1x = p1b[0] - p1a[0]; |
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