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Last active August 29, 2015 14:04
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Progress on Iguana Tweaks for 1.7.10
* Localization ;P
* Features are split into Modules
- Modules are found in the TinkerModules.cfg
- Disabling a Module disables all features within and the base features of that module
* Random Bonuses
- Now allows ALL modifiers (if useful bonuses config is disabled)
- ..but Bonuses are weighted, so you'll usually get very little weird bonuses ;)
- Random-mode config option for pure chaos
- The different bonus modifiers can be deactivated separately (like TiC Tweaks)
* Bonus Modifiers
- can now be cofigured per level. Determine at which levelups a bonus modifier is awarded. Default is after 1st, 3rd and 5th levelup
* Tool Part Swapping
- Only one part can be exchanged at a time. Was two in old version.
- If a part accepts multiple parts of the same type (e.g. large plate for hammer), changing the slot the part is in changes which one will get replaced
- Tools with mining-level-xp cannot be downgraded to tool-heads without
* Harvest Level Tweaks:
- Added an additional mining level, Redstone/Diamond. Basically this allows to mine diamonds, but not obsidian. Only Bronze with the NerfBronze config has this mining level, otherwise you'd need steel to progress.
- Material properties are a bit different (minor)
- Emerald/Diamond modifier don't give mining levels anymore
- ExtraTic Materials have been rebalanced/adjusted to HarvestLevels
* Pickaxe mining level boosting
- Because of the additional mining level the multiplier for BoostXP has been lowered and is configurable separately now.
- Applicable mining levels for heads are a bit different
* Part Restriction
- Defaults have been changed a bit
Implemented Features:
---------------------
* Tool Leveling
- Random bonuses on levelup
- Bonus modifiers on levelup
- Mining Level tooltip
* Pickaxe Mining Level Boosting
- Pickaxes can gain a mining level
- Pickaxes gain xp for the mining level like they do for regular levelups
- Pickaxes start with 1 harvest level less, therefore have to be "mining leveled up" to reach full effectiveness
- MobHeads can be used as modifiers to instantly boost the mining level
* Tool Part Swapping
- Allows to exchange a part of a tool with a new one
- If configured, this may cost a percentage of your tool XP or mining level XP
- Tool must be fully repaired to swap parts
* Mob Heads
- Adds additional mobheads
- Gives heads a base drop chance
- Allows to configure head drop chance and Beheading effectiveness
* Harvest Level/Material Tweaks
- New mining level Progression
- Changes Mining/Harvest Level of materials and blocks
- Adapts Tinker Tool Materials to the new progression (changes some stats). Mostly earlylevel materials.
- Creates a slower progression through the tiers (Wood < Flint < Copper < Iron < Bronze < Obsidian < Ardite < Cobalt < Manyullyn)
- Change durability/speed % of all tools
- Emerald/Diamond Modifier only give durability
- ExtraTiC Support
* Claybuckets
- Made from clay, must be burnt in a furnace first
- Can transport water, lava, milk and all TConstruct liquids
- Break when used to transport a hot material like lava
* Various Tweaks
- Add Flint Recipe (configurable amount)
- Remove Gravel Flint Drop
- Remove Stone Torch recipe
- Disallow Stone Tools
- Disable Non-Tic-Tools being able to harvest blocks. They can still be used for crafting this way. BonusChest Tools are replaced with tinker tools.
- Allow Tool-repair in crafting grid (if enabled)
- Burn part used to cast a metal-cast
- Reusable toolparts in the Part Builder
- More expensive Silky Cloth, Silky Jewel
- Flux modifier takes 2 Modifiers
- Amount how often a tool can be repaired is limitable
* Part Restrictions
- The materials parts can be mades out are configurable
- All non-metals can only be used for a few parts
- Patterns have tooltips which parts are allowed
Missing Features and will maybe return if needed:
-------------------------------------------------
* Doing Tool Station stuff in a normal crafting window
* Doing Part Builder stuff in a normal crafting window
* Scale how much a tool is repaired based on number of previous repairs. Might use a different formula for calculating repair cost.
* Config for modifying Moss repair speed
* Config for modifying Redstone modifier
* Set the material cost for patterns
* Set the harvest levels for specific blocks
* pickaxe harvest level override
Missing and will probably not return:
-------------------------------------
* Blank pattern craftable from 4 Sticks
- TConstruct buffed the recipe to give 4 patterns per craft instead of 1
* Tooltips for Tool-Part stats.
- That's TicTooltips job ;)
* Patterns being reusable. Basically you can use them as blank patterns in the stencil table.
- Not really implementable without lots of replacing TConstruct stuff. Not feasible currently.
* Extra-Modifiers can only be added with blaze/zombiepigman heads in HeadsRequired mode
- I suppose one could add different extra-modifier-recipies. But... why? :I
* Tinker tools never despawn
- TConstruct tools are indestructible by default
* Speed of Hammer/Excavator/Lumberaxe halfed (undocumented?)
- Will not be implemented anymore. Afaik TConstruct itself already nerfed that?
✓ Being able to repair tools in the crafting grid
* Repeated Repair-Scaling
* Config to set all stats of all tool Material
* All stats on all tool materials can be changed in the config.
* Everything from tic tweaks
* Completely rewritten codebase
- this means that some things might behave differently with other mods, because things are done differently internally.
- better maintainability
- looser coupling between parts
- Localization!!1
* New Head-Rendering. This means "real" endermen heads!
* TE-Support: Blizz Head
* Dense Ores Support
* Ability to obtain ALL modifiers through levelup
* Config option to make all non-tinkers tools useless
* Creating a metal cast burns up the material it was casted around. No more useless stone tool parts lying around!
* ExtraTiC Support has been newly rebalanced to the harvestlevel progression
* Dungeon Chests may contain random Weapons. Still WIP.
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