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Last active August 29, 2015 13:56
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OpenBlock/Peripheral/etc FAQ/EAQ/Whatever
* I have strange problem with OpenPeripheral...
Check you version. Is it OpenPeripheral 0.2.1 pre8? Then it's not our problem
* Where is peripheral documentation? I don't see it on site.
It was moved in-game. Use openp/docs to access, usage:
- openp/docs <side> - list methods
- opens/docs <side> <method name> - list informaction about single method
Also, every peripheral has method .listMethods() that returns brief list of methods.
If you don't have this program (probably because you are running old version) get it from:
http://pastebin.com/hNuYTbwa
https://gist.github.com/boq/8887832
Documentation on site was almost never updated. With new way it will be always accurate.
* How can I disable item/block X?
Set block or item id in config to 0. You can't disable generic items though. But they are all useless on their own.
* How do I disable graves? Config option is not working!
Set blockGraveId to 0. Old option is just leftover, we don't have way to remove it. Also, #237, #257, #265, #285, #286
* My elevators doesn't work!
There are few possible causes:
- elevators now use XP. This can be disabled with config option
- some badly coded, invisible block are in the way. You can try to replace two spaces above elevators with torches
- (FIXED) jump boost. Sometimes elevator missed jump (up) command, because player was moving too fast
* Where are robots (OP) or mutants (OB)?
There were removed/disabled, since they were never finished. Maybe one day they will return
* What does golden eye do?
It's structure tracker. Shift left right to select nearest structure (should have 'Locked' in description after that), right click to release. Refuel with enderpearls.
* Enchantment table slider is set to 30 levels, but I only get level 8 ones?
It works like vanilla enchantment table. Place bookshelves around to enable higher levels.
* Where can I get recent builds?
http://openmods.info:8080
* I don't see old builds on Jenkins?
Oh my, it broke again. Let us know, we can fix it.
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