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@borismus
Created September 29, 2014 19:47
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Mozilla/5.0 (Macintosh; Intel Mac OS X 10_9_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/40.0.2173.0 Safari/537.36 | WebGL 1.0 (OpenGL ES 2.0 Chromium) | WebKit | WebKit WebGL | WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Three.js:760 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:760 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:761 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:761 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:761 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
Three.js:355 Could not initialise shader
VALIDATE_STATUS: false, gl error [1282]
37Three.js:355 WebGL: INVALID_OPERATION: getUniformLocation: program not linked
22Three.js:356 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
Three.js:252 WebGL: INVALID_OPERATION: useProgram: program not valid
Three.js:292 WebGL: INVALID_OPERATION: drawElements: no valid shader program in use
@1995YogeshSharma
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Hey, I am having same error . How did you solve this ?

@kissarat
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I had same problem too. But my animation works fine with update to three.js r92

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