I hereby claim:
- I am borkdoy on github.
- I am borkdoy (https://keybase.io/borkdoy) on keybase.
- I have a public key ASCJF7hCN5ssTgLWTl0Nl70w2HKxPUDCVqhUpCFnUbfdCwo
To claim this, I am signing this object:
// Function to convert number of seconds into Hours::Minutes::Seconds | |
function minutesSeconds(s){ | |
return(s-(s%=60))/60+(9<s?':':':0')+s; | |
} | |
// The Main Function | |
function start(){ | |
// Current Page | |
var currentURL = window.location.href; |
javascript:function minutesSeconds(s){return(s-(s%=60))/60+(9<s?':':':0')+s}function start(){var currentURL=window.location.href;var bar=document.getElementsByClassName("ytp-progress-bar")[0];var seconds=bar.getAttribute("aria-valuenow");var secondsInMS=minutesSeconds(seconds);var URL=currentURL+"?t="+seconds;var obsidianFormat="["+secondsInMS+"]("+URL+")";navigator.clipboard.writeText(obsidianFormat);null;var elemDiv=document.createElement('div');elemDiv.innerHTML="<h1 style='font-size:100px; color:white; text-align:center; margin-top:2em;'>"+secondsInMS+"</h1>";elemDiv.style.cssText='position:absolute;width:100%;height:100%;opacity:0.8;z-index:1000;background:#000;';document.body.appendChild(elemDiv);setTimeout(function(){elemDiv.style.display="none"},600)}start(); |
// Add in the servo library | |
#include <Servo.h> | |
// Create the servo object | |
Servo servo1; | |
// Store the 2 positions of the disk rotation | |
int intPos = 0; | |
int secPos = 180; |
I hereby claim:
To claim this, I am signing this object:
// Set the starting scene | |
var scene = 0 | |
// Setup some global variables | |
var alphabet = [] | |
var currentLetterToFind | |
var positions | |
// Store the frames as the game is played to be used as a timer | |
var numberOfFrames = 0 |
var clickDistance = dist ( mouseX, mouseY, currentLetterToFind[1], currentLetterToFind[2] ) | |
if (clickDistance < 50 ){ | |
var currentLetterIndex = alphabet.indexOf(currentLetterToFind) | |
var nextLetterIndex = currentLetterIndex + 1 | |
} |
if (alphabet.indexOf(currentLetterToFind) > i){ | |
fill( 220 , 220, 220 ) | |
} | |
else{ | |
// Assign the stored color value | |
fill( alphabet[i][4] ) | |
} |
function drawCirclePattern() { | |
// Creates the dots that surround the canvas | |
var numberOfRows = 19 | |
var numberOfColumns = 38 | |
var radius = 14 | |
var marginX = 34 | |
var marginY = 38 | |
var xPosition = 20 | |
var yPosition = 16 | |
var rotation = 0 |
var allCoordinates = []; | |
// Create a row | |
for ( i = 0; i < rows + 1; i++ ){ | |
// Create a column | |
for ( j = 0; j < columns + 1 ; j++ ){ | |
rect( j * columnWidth, i * columnHeight, columnWidth, columnHeight ) | |
//create my point | |
var pointPositionX = random( j * columnWidth + columnWidth, j * columnWidth ) | |
var pointPositionY = random( i * columnHeight + columnHeight, i * columnHeight ) | |
allCoordinates.push( [pointPositionX, pointPositionY] ) |
for ( i = 0; i < rows + 1; i++ ){ | |
var columnData = [] | |
// Create a column | |
for ( j = 0; j < columns + 1 ; j++ ){ | |
rect( j * columnWidth, i * columnHeight, columnWidth, columnHeight ) | |
//create my point | |
var pointPositionX = random( j * columnWidth - columnWidth, j * columnWidth ) | |
var pointPositionY = random( i * columnHeight - columnHeight, i * columnHeight ) | |
columnData.push( [pointPositionX, pointPositionY] ) | |
console.log( columnData ) |