Created
October 6, 2012 12:34
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# For a given Lightness, Hue, RGB channel, and limit (1 or 0), | |
# return Chroma, such that passing this chroma value will cause the | |
# given channel to pass the given limit. | |
maxChroma = (L, H) -> | |
hrad = H / 360 * 2 * Math.PI | |
sinH = Math.sin hrad | |
cosH = Math.cos hrad | |
sub1 = Math.pow(L + 16, 3) / 1560896 | |
sub2 = if sub1 > 0.008856 then sub1 else L / 903.3 | |
(channel) -> | |
[m1, m2, m3] = m[channel] | |
top = (0.99915 * m1 + 1.05122 * m2 + 1.14460 * m3) * sub2 | |
rbottom = 0.86330 * m3 - 0.17266 * m2 | |
lbottom = 0.12949 * m3 - 0.38848 * m1 | |
bottom = (rbottom * sinH + lbottom * cosH) * sub2 | |
(limit) -> | |
# This is the C value that you can put together with the given L and H | |
# to produce a color that with <RGB channel> = 1 or 2. This means that if C | |
# goes any higher, the color will step outside of the RGB gamut. | |
L * (top - 1.05122 * limit) / (bottom + 0.17266 * sinH * limit) | |
# Used for rgb <-> xyz conversions | |
m = | |
R: [3.2406, -1.5372, -0.4986] | |
G: [-0.9689, 1.8758, 0.0415] | |
B: [0.0557, -0.2040, 1.0570] |
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