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@bortzmeyer
Created March 23, 2010 09:28
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#include "colors.inc"
camera {
location <8, 4, 0>
look_at <0, 0, 0>
}
light_source {<4, 10, 8 > color White}
light_source {<-5, 1, -2.5> color White} /* Right in the eyes but invisible */
cylinder {
<0, 0, 0>,
<0, 2, 0>,
0.3
pigment { color White transmit 0.7}
}
plane {
<0, 1, 0>, 0
pigment { color SteelBlue }
}
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