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@TomByrne
TomByrne / MultiExporter.jsx
Last active May 24, 2024 15:18
An Illustrator script for exporting layers and/or artboards into separate files (PNG8 / PNG24 / EPS / PDF / SVG / JPG / FXG).See http://www.tbyrne.org/export-illustrator-layers-to-svg-files
// MultiExporter.jsx
// Version 0.1
// Version 0.2 Adds PNG and EPS exports
// Version 0.3 Adds support for exporting at different resolutions
// Version 0.4 Adds support for SVG, changed EPS behaviour to minimise output filesize
// Version 0.5 Fixed cropping issues
// Version 0.6 Added inner padding mode to prevent circular bounds clipping
//
// Copyright 2013 Tom Byrne
// Comments or suggestions to tom@tbyrne.org
@FokkeZB
FokkeZB / alloy.js
Last active August 13, 2016 17:28
Quick #TiAlloy fix for windows being positioned under the status bar on #iOS7
// For iOS7 only, set the window's top to 20 so they start under the status bar.
Alloy.Globals.windowTop = (OS_IOS && parseInt(Ti.Platform.version[0], 10) >= 7) ? 20 : 0;
@FokkeZB
FokkeZB / app.js
Created August 22, 2013 09:54
How to know if your Android device is LONG or NOTLONG?
http://developer.android.com/guide/topics/resources/providing-resources.html#ScreenAspectQualifier
if ((Ti.Platform.displayCaps.platformWidth / Ti.Platform.displayCaps.platformHeight) < (((Ti.Gesture.orientation === Ti.UI.LANDSCAPE_LEFT)) ? (320 / 240) : (240 / 320)))) {
Ti.API.info('I am LONG');
} else {
Ti.API.info('I am NOTLONG');
}
@FokkeZB
FokkeZB / DOWNSIZE.md
Last active December 8, 2016 10:39
Automatically generate non-retina and Android images for Alloy projects

UPDATE: With the assets command of the TiCons CLI / Module this can be done even simpeler by calling $ ticons assets or an alloy.ymk using:

task("pre:load", function(event, logger) {
    require('ticons').assets();
});

@FokkeZB
FokkeZB / app.tss
Last active December 19, 2015 21:09 — forked from tonylukasavage/app.tss
'Label[platform=android]': {
color: '#000' // all platforms except Android default to black
}
'Window': {
backgroundColor: '#fff' // white background instead of default transparent
}
'Window[platform=android]': {
modal: false // make android windows all heavyweight
@FokkeZB
FokkeZB / LOCALE.md
Last active December 17, 2015 15:59
Setting the language for in-app system dialogs and App Store listings.
@FokkeZB
FokkeZB / ALERT.md
Created May 3, 2013 11:06
Replacement for Titanium's alert()

I guess just like me you like to do alert('My message'); instead of:

Ti.UI.createAlertDialog({
        message: 'My message'
}).show();

But I'd even more like to do alert('My message', 'My title', myCallback); instead of:

@FokkeZB
FokkeZB / UPDATE.md
Last active August 23, 2017 16:26
Update lib for Titanium

I like easy drop-in CommonJS libraries that need minimal configuration to perform common tasks.

This CommonJS library checks with Apple every X days to see if there's a new version available. If so, it asks the user if he/she would like to update and then opens the app in the App Store.

At minimum, the library requires no configuration at all and just a single line of code.

Look at advanced.js for all available options and methods.

Also check out my rating library:

@FokkeZB
FokkeZB / app.js
Last active December 16, 2015 12:28
CommonJS module to spin a view in Titanium
var v = Ti.UI.createView();
var s = new require('spinner').Spinner(
v, // View to spin
30 // Degrees to spin per millisecond
); // Auto-starts
// Stop
s.stop();
@FokkeZB
FokkeZB / README.md
Created April 19, 2013 08:59
Setting default unit of measurement.

To make sure your lay-outs look pretty much the same on all devices, including the thousands of different Android resolutions and densities, it's always best to use the 'dp' unit. However, typing '10dp' instead of 10 is quite a pain. A pain you can easily take away by changing the default unit in your tiapp.xml.