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@bouzuya
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ErgoDox EZ bouzuya v23
// ErgoDox EZ keymap v23
// #define IGNORE_MOD_TAP_INTERRUPT
#include "ergodox.h"
#include "action_layer.h"
#include "keymap_jp.h"
#define L0 0
#define L1 1
#define L2 2
#define L3 3
enum custom_keycodes
{
PLACEHOLDER = SAFE_RANGE
};
#define _____ KC_TRNS
#define XXXXX KC_NO
#define _L0__ TO(L0)
#define _L1__ TO(L1)
#define _L2__ TO(L2)
#define _L3__ OSL(L3)
#define _SPC_ GUI_T(KC_SPC)
#define _0___ KC_0 // `0` / ` `
#define _1___ KC_1 // `1` / `!`
#define _2___ KC_2 // `2` / `"`
#define _3___ KC_3 // `3` / `#`
#define _4___ KC_4 // `4` / `$`
#define _5___ KC_5 // `5` / `%`
#define _6___ KC_6 // `6` / `&`
#define _7___ KC_7 // `7` / `'`
#define _8___ KC_8 // `8` / `(`
#define _9___ KC_9 // `9` / `)`
#define _COLN JP_COLN // `:` / `+`
#define _SCLN JP_SCLN // `;` / `*`
#define _COMM JP_COMM // `,` / `<`
#define _MINS JP_MINS // `-` / `=`
#define _DOT_ JP_DOT // `.` / `>`
#define _SLSH JP_SLSH // `/` / `?`
#define _AT__ JP_AT // `@` / ```
#define _A___ KC_A
#define _B___ KC_B
#define _C___ KC_C
#define _D___ KC_D
#define _E___ KC_E
#define _F___ KC_F
#define _G___ KC_G
#define _H___ KC_H
#define _I___ KC_I
#define _J___ KC_J
#define _K___ KC_K
#define _L___ KC_L
#define _M___ KC_M
#define _N___ KC_N
#define _O___ KC_O
#define _P___ KC_P
#define _Q___ KC_Q
#define _R___ KC_R
#define _S___ KC_S
#define _T___ KC_T
#define _U___ KC_U
#define _V___ KC_V
#define _W___ KC_W
#define _X___ KC_X
#define _Y___ KC_Y
#define _Z___ KC_Z
#define _LBRC JP_LBRC // `[` / `{`
#define _BSLS LALT(JP_YEN) // `\` / `|`
#define _RBRC JP_RBRC // `]` / `}`
#define _CIRC JP_CIRC // `^` / `~`
#define _UNDS JP_BSLS // `_` / `_`
#define _F1__ KC_F1
#define _F2__ KC_F2
#define _F3__ KC_F3
#define _F4__ KC_F4
#define _F5__ KC_F5
#define _F6__ KC_F6
#define _F7__ KC_F7
#define _F8__ KC_F8
#define _F9__ KC_F9
#define _F10_ KC_F10
#define _F11_ KC_F11
#define _F12_ KC_F12
#define _F13_ KC_F13
#define _F14_ KC_F14
#define _F15_ KC_F15
#define _F16_ KC_F16
#define _F17_ KC_F17
#define _F18_ KC_F18
#define _F19_ KC_F19
#define _F20_ KC_F20
#define _LEFT KC_LEFT
#define _UP__ KC_UP
#define _DOWN KC_DOWN
#define _RGHT KC_RGHT
#define _HOME KC_HOME
#define _END_ KC_END
#define _BSPC KC_BSPC
#define _DEL_ KC_DEL
#define _ENT_ KC_ENT
#define _ESC_ KC_ESC
#define _TAB_ KC_TAB
#define _KANA KC_LANG1
#define _EISU KC_LANG2
#define _ALT_ KC_LALT
#define _CTL_ KC_LCTL
#define _SFT_ KC_LSFT
#define _KEYMAP( \
k00__, k01__, k02__, k03__, k04__, k05__, k06__, k07__, k08__, k09__, k0A__, k0B__, \
k10__, k11__, k12__, k13__, k14__, k15__, k16__, k17__, k18__, k19__, k1A__, k1B__, \
k20__, k21__, k22__, k23__, k24__, k25__, k26__, k27__, k28__, k29__, k2A__, k2B__, \
k30__, k31__, k32__, k33__, k34__, k35__, k36__, k37__, k38__, k39__, k3A__, k3B__) \
\
KEYMAP( \
XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, k05__, \
XXXXX, k00__, k01__, k02__, k03__, k04__, k15__, \
XXXXX, k10__, k11__, k12__, k13__, k14__, \
XXXXX, k20__, k21__, k22__, k23__, k24__, k25__, \
XXXXX, k30__, k31__, k32__, k33__, \
XXXXX, XXXXX, \
XXXXX, \
k34__, k35__, XXXXX, \
k06__, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, \
k16__, k07__, k08__, k09__, k0A__, k0B__, XXXXX, \
k17__, k18__, k19__, k1A__, k1B__, XXXXX, \
k26__, k27__, k28__, k29__, k2A__, k2B__, XXXXX, \
k38__, k39__, k3A__, k3B__, XXXXX, \
XXXXX, XXXXX, \
XXXXX, \
XXXXX, k36__, k37__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L0] = _KEYMAP(
_Q___, _W___, _E___, _R___, _T___, RESET, XXXXX, _Y___, _U___, _I___, _O___, _P___,
_A___, _S___, _D___, _F___, _G___, XXXXX, XXXXX, _H___, _J___, _K___, _L___, _L3__,
_Z___, _X___, _C___, _V___, _B___, XXXXX, XXXXX, _N___, _M___, _COMM, _DOT_, _SLSH,
XXXXX, XXXXX, XXXXX, _CTL_, _SFT_, _SPC_, _SPC_, _L1__, _ALT_, XXXXX, XXXXX, XXXXX),
[L1] = _KEYMAP(
_1___, _2___, _3___, _4___, _5___, RESET, XXXXX, _6___, _7___, _8___, _9___, _0___,
_COLN, _SCLN, _COMM, _MINS, _DOT_, XXXXX, XXXXX, _LEFT, _DOWN, _UP__, _RGHT, _____,
_SLSH, _AT__, _LBRC, _BSLS, _RBRC, XXXXX, XXXXX, _CIRC, _UNDS, _____, _____, _____,
XXXXX, XXXXX, XXXXX, _____, _____, _____, _____, _____, _____, XXXXX, XXXXX, XXXXX),
[L2] = _KEYMAP(
_F1__, _F2__, _F3__, _F4__, _F5__, RESET, XXXXX, _F6__, _F7__, _F8__, _F9__, _F10_,
_F11_, _F12_, _F13_, _F14_, _F15_, XXXXX, XXXXX, _____, _____, _____, _____, _____,
_F16_, _F17_, _F18_, _F19_, _F20_, XXXXX, XXXXX, _____, _____, _____, _____, _____,
XXXXX, XXXXX, XXXXX, _____, _____, _____, _____, _____, _____, XXXXX, XXXXX, XXXXX),
[L3] = _KEYMAP(
_ESC_, _____, _END_, _L2__, _____, RESET, XXXXX, _____, _____, _TAB_, _____, _____,
_HOME, _L1__, _DEL_, _____, _____, XXXXX, XXXXX, _BSPC, _KANA, _L0__, _EISU, _____,
_____, _____, _____, _____, _____, XXXXX, XXXXX, _____, _ENT_, _____, _____, _____,
XXXXX, XXXXX, XXXXX, _____, _____, _____, _____, _____, _____, XXXXX, XXXXX, XXXXX),
};
void matrix_scan_user(void)
{
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer)
{
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
break;
case 6:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
case 7:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
break;
}
}
@bouzuya
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bouzuya commented Sep 6, 2017

v18

https://gist.github.com/bouzuya/cb95efa40691ab8a556ddd487ac87346/7eb8a88afe4ae26c31c61e92269d61423e2007ea

  • バックスラッシュが入力できないのを修正

v19

https://gist.github.com/bouzuya/cb95efa40691ab8a556ddd487ac87346/cded3376c2859129857bb89b519d2a5596d18229

  • mod tap を A (ctrl), L2 . (ctrl), Z (shift), / (shift), space (gui) に導入
  • 4 行目の shift を削除
  • 親指に space (gui) を追加
  • alt の位置を移動
  • L4 を L0 から L3 に移動

@bouzuya
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bouzuya commented Sep 7, 2017

v20

https://gist.github.com/bouzuya/cb95efa40691ab8a556ddd487ac87346/0843faf14035168e9bd5994b0dd870524957ab9f

  • L1, L2 を入れ替え
  • mod tap を削減
  • let's split v7 に同期

@bouzuya
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bouzuya commented Sep 8, 2017

@bouzuya
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bouzuya commented Sep 8, 2017

@bouzuya
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bouzuya commented Sep 10, 2017

v23

  • Let's Split v10 と同期

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