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@boy0001 boy0001/commands.yml Secret
Created Aug 3, 2016

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/setbiome:
help: |-
Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in
aliases:
- /setbiome
usage: <biome>
desc: Sets the biome of the player's current block or region.
biomeinfo:
help: |-
Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in
aliases:
- biomeinfo
usage: ''
desc: Get the biome of the targeted block.
biomelist:
help: ''
aliases:
- biomelist
- biomels
usage: '[page]'
desc: Gets all biomes available.
chunkinfo:
help: ''
aliases:
- chunkinfo
usage: ''
desc: Get information about the chunk that you are inside
listchunks:
help: ''
aliases:
- listchunks
usage: ''
desc: List chunks that your selection includes
delchunks:
help: ''
aliases:
- delchunks
usage: ''
desc: Delete chunks that your selection includes
/load:
help: ''
aliases:
- /load
usage: <filename>
desc: Load a schematic into your clipboard
/save:
help: ''
aliases:
- /save
usage: <filename>
desc: Save a schematic into your clipboard
/copy:
help: |-
Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!
aliases:
- /copy
usage: ''
desc: Copy the selection to the clipboard
/flip:
help: |
Flips the contents of the clipboard across the point from which the copy was made.
aliases:
- /flip
usage: '[<direction>]'
desc: Flip the contents of the clipboard
/rotate:
help: |
Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.
aliases:
- /rotate
usage: <y-axis> [<x-axis>] [<z-axis>]
desc: Rotate the contents of the clipboard
/place:
help: |-
Places the clipboard's contents.
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
aliases:
- /place
usage: ''
desc: Place the clipboard's contents
/paste:
help: |-
Pastes the clipboard's contents.
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
aliases:
- /paste
usage: ''
desc: Paste the clipboard's contents
download:
help: ''
aliases:
- download
usage: ''
desc: Download your clipboard
clearclipboard:
help: ''
aliases:
- clearclipboard
usage: ''
desc: Clear your clipboard
/lazycopy:
help: |-
Lazily copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Pasting entities cannot yet be undone!
aliases:
- /lazycopy
usage: ''
desc: Lazily copy the selection to the clipboard
/cut:
help: |-
Copy the selection to the clipboard
Flags:
-e controls whether entities are copied
-m sets a source mask so that excluded blocks become air
WARNING: Cutting and pasting entities cannot yet be undone!
aliases:
- /cut
usage: '[leave-id]'
desc: Cut the selection to the clipboard
/limit:
help: ''
aliases:
- /limit
usage: <limit>
desc: Modify block change limit
/toggleplace:
help: ''
aliases:
- /toggleplace
- toggleplace
usage: ''
desc: Switch between your position and pos1 for placement
/fast:
help: ''
aliases:
- /fast
usage: '[on|off]'
desc: Toggle fast mode
/gmask:
help: ''
aliases:
- /gmask
- gmask
usage: '[mask]'
desc: Set the global mask
/searchitem:
help: |-
Searches for an item.
Flags:
-b only search for blocks
-i only search for items
aliases:
- /searchitem
- /l
- /search
- searchitem
usage: <query>
desc: Search for an item
/generate:
help: |-
Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
aliases:
- /generate
- /gen
- /g
usage: <block> <expression>
desc: Generates a shape according to a formula.
/generatebiome:
help: |-
Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
aliases:
- /generatebiome
- /genbiome
- /gb
usage: <block> <expression>
desc: Sets biome according to a formula.
/pyramid:
help: ''
aliases:
- /pyramid
usage: <block> <size>
desc: Generate a filled pyramid
forestgen:
help: ''
aliases:
- forestgen
usage: '[size] [type] [density]'
desc: Generate a forest
/hpyramid:
help: ''
aliases:
- /hpyramid
usage: <block> <size>
desc: Generate a hollow pyramid
/cyl:
help: |-
Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
aliases:
- /cyl
usage: <block> <radius>[,<radius>] [height]
desc: Generates a cylinder.
/hsphere:
help: |-
Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
aliases:
- /hsphere
usage: <block> <radius>[,<radius>,<radius>] [raised?]
desc: Generates a hollow sphere.
pumpkins:
help: ''
aliases:
- pumpkins
usage: '[size]'
desc: Generate pumpkin patches
/hcyl:
help: |-
Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
aliases:
- /hcyl
usage: <pattern> <radius>[,<radius>] [height]
desc: Generates a hollow cylinder.
/sphere:
help: |-
Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
aliases:
- /sphere
usage: <block> <radius>[,<radius>,<radius>] [raised?]
desc: Generates a filled sphere.
/undo:
help: ''
aliases:
- /undo
- undo
usage: '[times] [player]'
desc: Undoes the last action
/redo:
help: ''
aliases:
- /redo
- redo
usage: '[times] [player]'
desc: Redoes the last action (from history)
/clearhistory:
help: ''
aliases:
- /clearhistory
- clearhistory
usage: ''
desc: Clear your history
ceil:
help: ''
aliases:
- ceil
usage: '[clearance]'
desc: Go to the celing
up:
help: ''
aliases:
- up
usage: <block>
desc: Go upwards some distance
ascend:
help: ''
aliases:
- ascend
- asc
usage: '[# of levels]'
desc: Go up a floor
unstuck:
help: ''
aliases:
- unstuck
- '!'
usage: ''
desc: Escape from being stuck inside a block
thru:
help: ''
aliases:
- thru
usage: ''
desc: Passthrough walls
jumpto:
help: ''
aliases:
- jumpto
- j
usage: jumpto [world,x,y,z]
desc: Teleport to a location
descend:
help: ''
aliases:
- descend
- desc
usage: '[# of floors]'
desc: Go down a floor
/replace:
help: ''
aliases:
- /replace
- /re
- /rep
usage: '[from-block] <to-block>'
desc: Replace all blocks in the selection with another
/stack:
help: |-
Repeats the contents of the selection.
Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks
aliases:
- /stack
usage: '[count] [direction]'
desc: Repeat the contents of the selection
/center:
help: ''
aliases:
- /center
- /middle
usage: <block>
desc: Set the center block(s)
/overlay:
help: ''
aliases:
- /overlay
usage: <block>
desc: Set a block on top of blocks in the region
/move:
help: |-
Moves the contents of the selection.
The -s flag shifts the selection to the target location.
Optionally fills the old location with <leave-id>.
aliases:
- /move
usage: '[count] [direction] [leave-id]'
desc: Move the contents of the selection
/regen:
help: |-
Regenerates the contents of the current selection.
This command might affect things outside the selection,
if they are within the same chunk.
aliases:
- /regen
usage: ''
desc: Regenerates the contents of the selection
/line:
help: |-
Draws a line segment between cuboid selection corners.
Can only be used with cuboid selections.
Flags:
-h generates only a shell
aliases:
- /line
usage: <block> [thickness]
desc: Draws a line segment between cuboid selection corners
/forest:
help: ''
aliases:
- /forest
usage: '[type] [density]'
desc: Make a forest within the region
/smooth:
help: |-
Smooths the elevation in the selection.
The -n flag makes it only consider naturally occuring blocks.
aliases:
- /smooth
usage: '[iterations]'
desc: Smooth the elevation in the selection
/faces:
help: ''
aliases:
- /faces
- /outline
usage: <block>
desc: Build the walls, ceiling, and floor of a selection
/hollow:
help: |-
Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.
aliases:
- /hollow
usage: '[<thickness>[ <block>]]'
desc: Hollows out the object contained in this selection
/deform:
help: |-
Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.
aliases:
- /deform
usage: <expression>
desc: Deforms a selected region with an expression
/naturalize:
help: ''
aliases:
- /naturalize
usage: ''
desc: 3 layers of dirt on top then rock below
/curve:
help: |-
Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell
aliases:
- /curve
usage: <block> [thickness]
desc: Draws a spline through selected points
/walls:
help: ''
aliases:
- /walls
usage: <block>
desc: Build the four sides of the selection
/flora:
help: ''
aliases:
- /flora
usage: '[density]'
desc: Make flora within the region
cs:
help: ''
aliases:
- cs
usage: <filename> [args...]
desc: Execute a CraftScript
s:
help: ''
aliases:
- .s
usage: '[args...]'
desc: Execute last CraftScript
/count:
help: ''
aliases:
- /count
usage: <block>
desc: Counts the number of a certain type of block
/size:
help: ''
aliases:
- /size
usage: ''
desc: Get information about the selection
/expand:
help: ''
aliases:
- /expand
usage: <amount> [reverse-amount] <direction>
desc: Expand the selection area
/shift:
help: ''
aliases:
- /shift
usage: <amount> [direction]
desc: Shift the selection area
/chunk:
help: |-
Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.
Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)
aliases:
- /chunk
usage: '[x,z coordinates]'
desc: Set the selection to your current chunk.
/sel:
help: ''
aliases:
- /sel
- ;
- /desel
- /deselect
usage: '[cuboid|extend|poly|ellipsoid|sphere|cyl|convex]'
desc: Choose a region selector
/pos1:
help: ''
aliases:
- /pos1
usage: '[coordinates]'
desc: Set position 1
/pos2:
help: ''
aliases:
- /pos2
usage: '[coordinates]'
desc: Set position 2
/contract:
help: ''
aliases:
- /contract
usage: <amount> [reverse-amount] [direction]
desc: Contract the selection area
/inset:
help: |
Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically
aliases:
- /inset
usage: <amount>
desc: Inset the selection area
/hpos1:
help: ''
aliases:
- /hpos1
usage: ''
desc: Set position 1 to targeted block
/wand:
help: ''
aliases:
- /wand
usage: ''
desc: Get the wand object
toggleeditwand:
help: ''
aliases:
- toggleeditwand
usage: ''
desc: Toggle functionality of the edit wand
/outset:
help: |
Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically
aliases:
- /outset
usage: <amount>
desc: Outset the selection area
/hpos2:
help: ''
aliases:
- /hpos2
usage: ''
desc: Set position 2 to targeted block
/distr:
help: |-
Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data
aliases:
- /distr
usage: ''
desc: Get the distribution of blocks in the selection
restore:
help: ''
aliases:
- restore
- /restore
usage: '[snapshot]'
desc: Restore the selection from a snapshot
size:
help: ''
aliases:
- size
usage: '[pattern]'
desc: Set the brush size
mask:
help: ''
aliases:
- mask
usage: '[mask]'
desc: Set the brush mask
range:
help: ''
aliases:
- range
usage: '[pattern]'
desc: Set the brush range
mat:
help: ''
aliases:
- mat
- material
usage: '[pattern]'
desc: Set the brush material
/:
help: ''
aliases:
- /
- ','
usage: '[on|off]'
desc: Blah blah blah
tree:
help: ''
aliases:
- tree
usage: '[type]'
desc: Tree generator tool
repl:
help: ''
aliases:
- repl
usage: <block>
desc: Block replacer tool
info:
help: ''
aliases:
- info
usage: ''
desc: Block information tool
none:
help: ''
aliases:
- none
usage: ''
desc: Unbind a bound tool from your current item
farwand:
help: ''
aliases:
- farwand
usage: ''
desc: Wand at a distance tool
floodfill:
help: ''
aliases:
- floodfill
- flood
usage: <pattern> <range>
desc: Flood fill tool
cycler:
help: ''
aliases:
- cycler
usage: ''
desc: Block data cycler tool
deltree:
help: ''
aliases:
- deltree
usage: ''
desc: Floating tree remover tool
lrbuild:
help: ''
aliases:
- lrbuild
- /lrbuild
usage: <leftclick block> <rightclick block>
desc: Long-range building tool
/drain:
help: ''
aliases:
- /drain
usage: <radius>
desc: Drain a pool
remove:
help: ''
aliases:
- remove
- rem
- rement
usage: <type> <radius>
desc: Remove all entities of a type
/fill:
help: ''
aliases:
- /fill
usage: <block> <radius> [depth]
desc: Fill a hole
/help:
help: ''
aliases:
- /help
usage: '[<command>]'
desc: Displays help for WorldEdit commands
/snow:
help: ''
aliases:
- /snow
- snow
usage: '[radius]'
desc: Simulates snow
/green:
help: ''
aliases:
- /green
- green
usage: '[radius]'
desc: Greens the area
butcher:
help: |-
Kills nearby mobs, based on radius, if none is given uses default in configuration.
Flags:
-p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
aliases:
- butcher
usage: '[radius]'
desc: Kill all or nearby mobs
/ex:
help: ''
aliases:
- /ex
- /ext
- /extinguish
- ex
- ext
- extinguish
usage: '[radius]'
desc: Extinguish nearby fire
/calc:
help: ''
aliases:
- /calc
- /calculate
- /eval
- /evaluate
- /solve
usage: <expression>
desc: Evaluate a mathematical expression
/fixlava:
help: ''
aliases:
- /fixlava
- fixlava
usage: <radius>
desc: Fix lava to be stationary
/fillr:
help: ''
aliases:
- /fillr
usage: <block> <radius> [depth]
desc: Fill a hole recursively
/fixwater:
help: ''
aliases:
- /fixwater
- fixwater
usage: <radius>
desc: Fix water to be stationary
/replacenear:
help: ''
aliases:
- /replacenear
- replacenear
usage: <size> <from-id> <to-id>
desc: Replace nearby blocks
/removeabove:
help: ''
aliases:
- /removeabove
- removeabove
usage: '[size] [height]'
desc: Remove blocks above your head.
/removebelow:
help: ''
aliases:
- /removebelow
- removebelow
usage: '[size] [height]'
desc: Remove blocks below you.
/removenear:
help: ''
aliases:
- /removenear
- removenear
usage: <block> [size]
desc: Remove blocks near you.
/thaw:
help: ''
aliases:
- /thaw
- thaw
usage: '[radius]'
desc: Thaws the area
version:
help: ''
aliases:
- version
- ver
usage: ''
desc: Get WorldEdit version
help:
help: ''
aliases:
- help
usage: '[<command>]'
desc: Displays help for WorldEdit commands
reload:
help: ''
aliases:
- reload
usage: ''
desc: Reload configuration
tz:
help: ''
aliases:
- tz
usage: '[timezone]'
desc: Set your timezone for snapshots
cui:
help: ''
aliases:
- cui
usage: ''
desc: Complete CUI handshake (internal usage)
load:
help: ''
aliases:
- load
usage: '[<format>] <filename>'
desc: Load a schematic into your clipboard
delete:
help: Delete a schematic from the schematic list
aliases:
- delete
- d
usage: <filename>
desc: Delete a saved schematic
list:
help: |
List all schematics in the schematics directory
-d sorts by date, oldest first
-n sorts by date, newest first
-p <page> prints the requested page
aliases:
- list
- all
- ls
usage: ''
desc: List saved schematics
save:
help: ''
aliases:
- save
usage: '[<format>] <filename>'
desc: Save a schematic into your clipboard
formats:
help: ''
aliases:
- formats
- listformats
- f
usage: ''
desc: List available formats
after:
help: ''
aliases:
- after
usage: <date>
desc: Choose the nearest snapshot after a date
before:
help: ''
aliases:
- before
usage: <date>
desc: Choose the nearest snapshot before a date
use:
help: ''
aliases:
- use
usage: <snapshot>
desc: Choose a snapshot to use
sel:
help: ''
aliases:
- sel
usage: <index>
desc: Choose the snapshot based on the list id
copy:
help: |
Right click the base of an object to copy.
aliases:
- copy
usage: '[depth]'
desc: Copy brush
command:
help: |
Right click executes the command at the position.
aliases:
- command
- cmd
usage: <radius> [cmd1;cmd2...]
desc: Command brush
sphere:
help: |-
Chooses the sphere brush.
The -h flag creates hollow spheres instead.
aliases:
- sphere
- s
usage: <pattern> [radius]
desc: Choose the sphere brush
cylinder:
help: |-
Chooses the cylinder brush.
The -h flag creates hollow cylinders instead.
aliases:
- cylinder
- cyl
- c
usage: <block> [radius] [height]
desc: Choose the cylinder brush
clipboard:
help: |-
Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -p flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
aliases:
- clipboard
usage: ''
desc: Choose the clipboard brush
height:
help: |
This brush raises land.
aliases:
- height
- heightmap
usage: '[radius] [file|#clipboard|null] [rotation] [yscale]'
desc: Height brush
inspect:
help: Chooses the inspect brush
aliases:
- inspect
- i
usage: <radius>
desc: Inspect edits within a radius
ex:
help: ''
aliases:
- ex
- extinguish
usage: '[radius]'
desc: Shortcut fire extinguisher brush
smooth:
help: |-
Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.
aliases:
- smooth
usage: '[size] [iterations]'
desc: Choose the terrain softener brush
gravity:
help: |-
This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
aliases:
- gravity
- grav
usage: '[radius]'
desc: Gravity brush
recur:
help: ''
aliases:
- recur
- recursive
usage: <radius>
desc: Enable the recursive super pickaxe pickaxe mode
single:
help: ''
aliases:
- single
usage: ''
desc: Enable the single block super pickaxe mode
area:
help: ''
aliases:
- area
usage: <radius>
desc: Enable the area super pickaxe pickaxe mode
/replacend:
help: ''
aliases:
- /replacend
- /rend
- /repnd
usage: '[from-block] <to-block>'
desc: Replace all blocks in the selection with another and keep the data
place:
help: |-
Place schematic immediately on the map.
Flags:
-a skips air blocks
-f use player facing for orientation
aliases:
- place
usage: '[<format>] <filename>'
desc: Place schematic immediately on the map.
clone:
help: ''
aliases:
- clone
usage: ''
desc: Clone the selected chunks to current location.
clear:
help: ''
aliases:
- clear
usage: ''
desc: Clear the selected schunks.
replace:
help: |-
Replace all blocks in the selection with another
Flags:
-w expand the selection to whole map
aliases:
- replace
- re
- rep
usage: '[from-block] <to-block>'
desc: Replace all blocks in the selection with another
set:
help: |-
Set all the blocks inside the selection to a block.
Flags:
-f expand selection to whole chunks
aliases:
- set
usage: <block>
desc: Set all the blocks inside the selection to a block.
fill:
help: ''
aliases:
- fill
usage: ''
desc: Fill the selected chunks with the current chunk.
relight:
help: ''
aliases:
- relight
usage: ''
desc: Relight the selected schunks.
paste:
help: |-
Paste the clipboard using direct chunk mode.
Flags:
-a skips air blocks
-l force light recalculation
aliases:
- paste
usage: ''
desc: Paste the clipboard using direct chunk mode.
/setblocklight:
help: ''
aliases:
- /setblocklight
- /setlight
usage: ''
desc: Set block lighting in a selection
/removelight:
help: ''
aliases:
- /removelight
- /removelighting
usage: ''
desc: Removing lighting in a selection
/setskylight:
help: ''
aliases:
- /setskylight
usage: ''
desc: Set sky lighting in a selection
/fixlighting:
help: ''
aliases:
- /fixlighting
usage: ''
desc: Get the light at a position
info:
prefix: '&8(&4&lFAWE&8)&7'
schematic_pasting: '&7The schematic is pasting. This cannot be undone.'
fix_lighting_selection: '&7Lighting has been fixed in %s0 chunks. (It may take a
second for the packets to send)'
set_region: '&7Selection set to your current WorldEdit region'
worldedit_command_limit: '&7Please wait until your current action completes'
worldedit_delayed: '&7Please wait while we process your WorldEdit action...'
worldedit_run: '&7Apologies for the delay. Now executing: %s'
worldedit_complete: '&7WorldEdit action completed.'
require_selection_in_mask: '&7%s of your selection is not within your mask. You
can only make edits within allowed regions.'
worldedit_volume: '&7You cannot select a volume of %current%. The maximum volume
you can modify is %max%.'
worldedit_iterations: '&7You cannot iterate %current% times. The maximum number
of iterations allowed is %max%.'
worldedit_unsafe: '&7Access to that command has been blocked'
worldedit_dangerous_worldedit: '&cFAWE processed unsafe WorldEdit at %s0 by %s1'
worldedit_bypass: '&7&oTo bypass your restrictions use &c/wea'
worldedit_bypassed: '&7Currently bypassing WorldEdit restriction.'
worldedit_unmasked: '&6Your WorldEdit is now unrestricted.'
worldedit_restricted: '&6Your WorldEdit is now restricted.'
worldedit_oom_admin: |-
&cPossible options:
&8 - &7//fast
&8 - &7Do smaller edits
&8 - &7Allocate more memory
&8 - &7Disable this safeguard
compressed: History compressed. Saved ~ %s0b (%s1x smaller)
action_complete: Action completed in %s0 seconds
updated_lighting_selection: '&7Lighting has been updated in %s0 chunks. (It may
take a second for the packets to send)'
error:
worldedit_extend: '&cYour WorldEdit may have extended outside your allowed region.'
command_syntax: '&cUsage: &7%s0'
no_perm: '&cYou are lacking the permission node: %s0'
schematic_not_found: '&cSchematic not found: &7%s0'
no_region: '&cYou have no current WorldEdit region'
not_player: '&cYou must be a player to perform this action!'
oom: |-
&8[&cCritical&8] &cDetected low memory i.e. < 1%. FAWE will take the following actions:
&8 - &7Terminate WE block placement
&8 - &7Clear WE history
&8 - &7Unload non essential chunks
&8 - &7Kill entities
&8 - &7Garbage collect
&cIgnore this if trying to crash server.
&7Note: Low memory is likely (but not necessarily) caused by WE
web:
generating_link: Uploading %s, please wait...
generating_link_failed: '&cFailed to generate download link!'
download_link: '%s'
worldedit:
copy:
command_copy: '%s0 blocks were copied'
cut:
command_cut: '%s0 blocks were cut'
paste:
command_paste: The clipboard has been pasted at %s0
rotate:
command_rotate: The clipboard has been rotated
flip:
command_flipped: The clipboard has been flipped
regen:
command_regen: Region regenerated.
tree:
command_tree: '%s0 trees created.'
flora:
command_flora: '%s0 flora created.'
history:
command_history_clear: History cleared
command_redo_fail: Nothing left to redo.
command_redo_success: Redo successful.
command_undo_fail: Nothing left to undo.
command_undo_success: Undo successful.
operation:
operation: Operation complete (%s0)
selection:
selection_wand: 'Left click: select pos #1; Right click: select pos #2'
selection_wand_disable: Edit wand disabled.
selection_wand_enable: Edit wand enabled.
selection_chunk: Chunk selected (%s0)
selection_chunks: Chunks selected (%s0) - (%s1)
selection_contract: Region contracted %s0 blocks.
selection_count: Counted %s0 blocks.
selection_distr: '# total blocks: %s0'
selection_expand: Region expanded %s0 blocks
selection_expand_vert: Region expanded %s0 blocks (top to bottom)
selection_inset: Region inset
selection_outset: Region outset
selection_shift: Region shifted
selection_cleared: Selection cleared
brush:
brush_butcher: Butcher brush equiped (%s0)
brush_clipboard: Clipboard brush shape equipped
brush_cylinder: Cylinder brush shape equipped (%s0 by %s1).
brush_extinguisher: Extinguisher equipped (%s0).
brush_gravity: Gravity brush equipped (%s0)
brush_height: Height brush equipped (%s0)
brush_copy: Copy brush equipped (%s0)
brush_command: Command brush equipped (%s0)
brush_height_invalid: Invalid height map file (%s0)
brush_smooth: Smooth brush equipped (%s0 x %s1 using %s2).
brush_sphere: Sphere brush shape equipped (%s0).
brush_inspect: Inspect brush shape equipped (%s0).
schematic:
schematic_delete: '%s0 has been deleted.'
schematic_format: 'Available clipboard formats (Name: Lookup names)'
schematic_list: 'Available schematics (Filename (Format)):'
schematic_loaded: '%s0 loaded. Paste it with //paste'
schematic_saved: '%s0 saved.'
clipboard:
clipboard_cleared: Clipboard cleared
visitor:
visitor_block: '%s0 blocks affected'
visitor_entity: '%s0 entities affected'
visitor_flat: '%s0 columns affected'
selector:
selector_cuboid_pos1: First position set to %s0 %s1.
selector_cuboid_pos2: Second position set to %s0 %s1.
selector_invalid_coordinates: Invalid coordinates %s0
selector_already_set: Position already set.
command:
command_invalid_syntax: The command was not used properly (no more help available).
progress:
progress_message: '[ Queue: %s0 | Dispatched: %s1 ]'
progress_done: '[ Took: %s0s ]'
cancel:
worldedit_cancel_count: '&cCancelled %s0 edits.'
worldedit_cancel_reason: '&cYour WorldEdit action was cancelled:&7 %s0&c.'
worldedit_cancel_reason_manual: Manual cancellation
worldedit_cancel_reason_low_memory: Low memory
worldedit_cancel_reason_max_changes: Too many blocks changed
worldedit_cancel_reason_max_checks: Too many block checks
worldedit_cancel_reason_max_tiles: Too many blockstates
worldedit_cancel_reason_max_entities: Too many entities
worldedit_cancel_reason_max_iterations: Max iterations
worldedit_cancel_reason_max_fails: Outside allowed region (bypass with /wea)
worldedit_cancel_reason_no_region: No allowed region (bypass with /wea)
worldedit_failed_load_chunk: '&cSkipped loading chunk: &7%s0;%s1&c. Try increasing
chunk-wait.'
history:
loading_clipboard: Loading clipboard from disk, please wait.
indexing_history: Indexing %s history objects on disk, please wait.
indexing_complete: 'Indexing complete. Took: %s seconds!'
navigation:
ascend_fail: No free spot above you found.
ascended_plural: Ascended %s0 levels.
ascended_singular: Ascended a level.
unstuck: There you go!
descend_fail: No free spot below you found.
descend_plural: Descended %s0 levels.
descend_singular: Descended a level.
whoosh: Whoosh!
poof: Poof!
thru_fail: No free spot ahead of you found.
jumpto_fail: No block in sight!
up_fail: You would hit something above you.
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