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bozbez's Trackmania rlm2c config 2022-05-02
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Config( | |
event_dispatcher: ( | |
// The key used to switch from normal operation to controller emulation: | |
// Grave (= tilde) is the key to the left of number 1 on the number row, | |
// and should work well for most cases | |
toggle_key: Grave, | |
), | |
event_handler: ( | |
// Unitless coefficient, scale 0 -> +inf as you would expect | |
sensitivity: 1.32, // @ 3200 DPI | |
// The window over which mouse velocity is estimated: | |
// Lower -> less input latency | |
// Higher -> greater accuracy and smoother stick position estimation | |
sample_window: (secs: 0, nanos: 4500000), // 4.5ms | |
// The maximum duration to spin-loop for before running a controller update | |
// if no input is recieved (required for correct velocity estimation) | |
spin_period: (secs: 0, nanos: 2000000), // 2ms | |
// Audio alert when the current mouse velocity is more than oversteer_alert_threshold | |
// times the velocity required for maximum stick angle | |
oversteer_alert_enabled: true, | |
oversteer_alert_threshold: 1.8, | |
oversteer_alert: (volume: 0.05, frequency: 440), | |
// X/Y stick motion mask | |
analog_mask: (true, false), | |
// Enable a dodgy hack to fix mouse button state tracking for Left/Right steer binds | |
mouse_button_fix: true, | |
// Keys are bound to controller buttons which are then bound to in-game actions (by you) | |
// See src/types.rs for the available options | |
binds: { | |
Mouse(Left): Analog(-1, 0), | |
Mouse(Right): Analog(1, 0), | |
// These match the default pad bindings | |
Keyboard(D): Button(RightTrigger), // Accel | |
Keyboard(S): Button(LeftTrigger), // Brake | |
Keyboard(Space): Button(B), // Give up | |
Keyboard(LeftShift): Button(Y), // Respawn | |
// These don't | |
Mouse(Middle): Button(LeftThumb), // Push-to-talk (bound on Discord) | |
Mouse(Button4): Button(X), // Show/Hide Opponents | |
Mouse(Button5): Button(RightShoulder), // Show/Hide Interface | |
Keyboard(Q): Button(DpadDown), // Action Key 3 | |
Keyboard(A): Button(DpadLeft), // Action Key 2 | |
Keyboard(Z): Button(DpadRight), // Action Key 1 | |
Keyboard(LeftControl): Button(DpadUp), // Action Key 5 | |
Keyboard(Num1): Button(Start), // Camera 1 | |
Keyboard(Num2): Button(Back), // Camera 2 | |
Keyboard(Num3): Button(A), // Camera 3 | |
Keyboard(R): Button(Start), // Camera 1 | |
Keyboard(F): Button(Back), // Camera 2 | |
Keyboard(C): Button(A), // Camera 3 | |
}, | |
) | |
) |
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