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@bpesquet
Created September 20, 2015 17:22
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Minimalist RPG exemple written in the OLOO style
var Character = {};
Character.initCharacter = function (name, health, strength) {
this.name = name;
this.health = health;
this.strength = strength;
};
Character.attack = function (target) {
if (this.health > 0) {
var damage = this.strength;
console.log(this.name + " attacks " + target.name + " and deals " + damage + " damage");
target.health -= damage;
if (target.health > 0) {
console.log(target.name + " has " + target.health + " health points left");
} else {
target.health = 0;
console.log(target.name + " has died !");
}
} else {
console.log(this.name + " cannot attack: he's dead...");
}
};
var Player = Object.create(Character);
Player.initPlayer = function (name, health, strength) {
this.initCharacter(name, health, strength);
this.xp = 0;
};
Player.describe = function () {
return this.name + " has " + this.health + " health points, " +
this.strength + " strength and " + this.xp + " XP points";
};
Player.battle = function (npc) {
this.attack(npc);
if (npc.health === 0) {
console.log(this.name + " has killed " + npc.name + " and wins " +
npc.value + " XP points");
this.xp += npc.value;
}
}
var NPC = Object.create(Character);
NPC.initnpc = function (name, health, strength, race, value) {
this.initCharacter(name, health, strength);
this.race = race;
this.value = value;
};
var player1 = Object.create(Player);
player1.initPlayer("Aurora", 150, 25);
var player2 = Object.create(Player);
player2.initPlayer("Glacius", 130, 30);
console.log("Welcome to this adventure game ! Here are our fearless heroes :");
console.log(player1.describe());
console.log(player2.describe());
var master = Object.create(NPC);
master.initnpc("ZogZog", 40, 20, "orc", 10);
console.log("An ugly monster is coming : it's a " + master.race + " named " + master.name);
master.attack(player1);
master.attack(player2);
player1.battle(master);
player2.battle(master);
console.log(player1.describe());
console.log(player2.describe());
@srameshr
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srameshr commented Nov 6, 2015

Tracing the prototype chain is so much easier with this approach, rather than with the constructor style

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