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using System; | |
using UnityEngine; | |
public class TextMeshTimerV2 : MonoBehaviour { | |
private TextMesh _textMesh; | |
private bool _isRunning; | |
private bool _wasRunningLastUpdate; | |
private float _elapsedSeconds; | |
private float _timeLastUpdate; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
public class TextMeshTimer : MonoBehaviour { | |
private TextMesh _textMesh; | |
private bool _isRunning; | |
private float _elapsedSeconds; | |
void Start() { |