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Last active January 26, 2023 21:02
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Raze Academy Part 2

Overview

At this stage, I think it's the most valuable to have a few simple entry plans that you're comfortable with on each map. For the purposes of this doc, I'm not going to justify these as "I've seen pros do them." They're based off ideas that I'd seen pros do, but they're extremely simple satchels that are definitely better than having no satchels planned at all.

There are 7 maps in rotation. My personal philosophy is that having an "OK" plan on all 7 is better than having flawless plans on 1. With that in mind, below are the satchels I'd recommend being consistent with on each map.

Ascent

A main to generator

Note: If A main is smoked off, you do not need to be as careful about jumping and air strafing around the corner. If it is unsmoked, this helps minimize the chance of you being shot before getting a chance to pop your satchel, making you a harder target to hit.

2023-01-26.12.44.40.mp4

B main to market

2023-01-26.12.47.18.mp4

B main to stairs

Note: If B main is smoked off, you do not need to be as careful about jumping and air strafing around the corner. If it is unsmoked, this helps minimize the chance of you being shot before getting a chance to pop your satchel, making you a harder target to hit.

2023-01-26.12.49.51.mp4

BONUS (HARDER): A Main Wall to Top Right on Site

This one I stole directly from a Jinggg VOD

2023-01-26.13.00.36.mp4
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