Until next time, bye bye.
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// | |
// To use: copy this file into a folder called Assets/Editor, return to Unity. Go to Window->Missing Behaviour Remover and a window will popup; follow instructions below. | |
// | |
#if (UNITY_EDITOR) | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; |
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using System; | |
using UnityEngine; | |
namespace Lang.Clomp.Infrastructure | |
{ | |
[Serializable] | |
internal class PIDController | |
{ | |
private readonly float cumulativeErrorLimit; | |
private float cumulativeError; |
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/* | |
Unity C# Psudocode to show how to create a mesh, save it as an asset and then attach it to a prefab. | |
by Rob Lang https://www.youtube.com/roblang | |
*/ | |
#if (UNITY_EDITOR) | |
using UnityEditor; | |
using UnityEngine; |
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/* By Rob Lang | |
MIT License | |
https://www.youtube.com/roblang | |
@brainwipe */ | |
/* | |
Example Use: | |
Dictionary<Coordinate, GameObject> grid = new Dictionary<Coordinate, GameObject>(); | |
grid[(0,1)] = new GameObject(); | |
grid[new Coordinate(1,1)] = new GameObject(); |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
// From https://www.youtube.com/channel/UCHg8bDmXIYKAwvyc4yMGuUw | |
namespace Lang.Utility | |
{ | |
public interface IEvent {} | |
public class EventAggregator |
Rob Byrn Aggro Jen
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// Requires nuget Package https://www.nuget.org/packages/Html2Markdown/ | |
using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Xml; | |
using Html2Markdown; |
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<?xml version="1.0" encoding="utf-8"?> | |
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet"> | |
<CodeSnippet Format="1.0.0"> | |
<Header> | |
<Keywords> | |
<Keyword>unit</Keyword> | |
<Keyword>test</Keyword> | |
<Keyword>given</Keyword> | |
<Keyword>when</Keyword> | |
<Keyword>then</Keyword> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace UriExplorer | |
{ | |
class Program | |
{ |
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