Skip to content

Instantly share code, notes, and snippets.

@bramreth
Last active July 12, 2024 09:22
Show Gist options
  • Save bramreth/2a62faf5605ab602447eb5cc17374693 to your computer and use it in GitHub Desktop.
Save bramreth/2a62faf5605ab602447eb5cc17374693 to your computer and use it in GitHub Desktop.
The code for a first person movement youtube tutorial in Godot 4
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
@onready var neck := $Neck
@onready var camera := $Neck/Camera3d
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif event.is_action_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if event is InputEventMouseMotion:
neck.rotate_y(-event.relative.x * 0.01)
camera.rotate_x(-event.relative.y * 0.01)
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60))
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("left", "right", "forward", "back")
var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
@Hgamerplayer
Copy link

This part @onready var neck := $Neck
@onready var camera := $Neck/Camera3d
keeps giving me a error

@BenjaPerezG
Copy link

@onready var neck := $Neck
should be replaced with
@onready var neck := get_node("Neck")

@ee0pdt
Copy link

ee0pdt commented Oct 19, 2022

There is a bug - if you rotate the player node in the editor then the direction is not correctly mapped to the new orientation.

I don't know a good way to fix this, so I use this method:

var direction = ((neck as Node3D).transform.basis.rotated(Vector3.UP, rotation.y) * Vector3(input_dir.x, 0, input_dir.y)).normalized()

@MariusAngermann2022
Copy link

MariusAngermann2022 commented Nov 23, 2022

I get an error at camera.rotate_x(-event.relative.y * 0.01) in Line 20

@malcolmxd
Copy link

This part @onready var neck := $Neck @onready var camera := $Neck/Camera3d keeps giving me a error

Remove "@" on Godot3

@RomKart
Copy link

RomKart commented Apr 12, 2023

This part @onready var neck := $Neck @onready var camera := $Neck/Camera3d keeps giving me a error

have u made the camera 3d as subnode of Neck?
image

@MarioPs4
Copy link

for these: func _unhandled_input(event: InputEvent) -> void:, func _physics_process(delta: float) -> void: you might want to change them to this: func _unhandled_input(event: InputEvent):, func _physics_process(delta: float):

I had errors with the camera that caused it to crash and this seemed to be the solution

@IceNinja2017
Copy link

I get an error at camera.rotate_x(-event.relative.y * 0.01) in Line 20

same for me too any one have an Idea how to fix?

@WetWizardDev
Copy link

For anyone having an issue with "trying to call a null instance inside a null instance"
change Neck/Camera3d to Neck/Camera3D

@steve38fedoramen
Copy link

niiiiiiiiiiiiiiiiice

@Rie6
Copy link

Rie6 commented Mar 8, 2024

var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
some error about the neck?

@photonphoenix
Copy link

the fix for this problem is dropping Transform. like this
var direction = (neck.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()

@ScriptMaster5534
Copy link

Help Please
image

@Oliverjhumphreys
Copy link

image
this is the same line just a bit diffrent and it works fine for me

@Oliverjhumphreys
Copy link

image
scrap that this is the line that your having a problem with but this works fine

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment