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/*! |
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* @license Open source under BSD 2-clause (http://choosealicense.com/licenses/bsd-2-clause/) |
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* Copyright (c) 2015, Curtis Bratton |
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* All rights reserved. |
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* |
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* Liquid Fill Gauge v1.1 |
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*/ |
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function liquidFillGaugeDefaultSettings(){ |
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return { |
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minValue: 0, // The gauge minimum value. |
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maxValue: 100, // The gauge maximum value. |
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circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius. |
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circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius. |
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circleColor: "#178BCA", // The color of the outer circle. |
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waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle. |
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waveCount: 1, // The number of full waves per width of the wave circle. |
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waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height. |
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waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle. |
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waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height. |
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waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill. |
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waveAnimate: true, // Controls if the wave scrolls or is static. |
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waveColor: "#178BCA", // The color of the fill wave. |
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waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. |
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textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top. |
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textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50% |
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valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed. |
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displayPercent: true, // If true, a % symbol is displayed after the value. |
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textColor: "#045681", // The color of the value text when the wave does not overlap it. |
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waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it. |
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}; |
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} |
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function loadLiquidFillGauge(elementId, value, config) { |
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if(config == null) config = liquidFillGaugeDefaultSettings(); |
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var gauge = d3.select("#" + elementId); |
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var radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height")))/2; |
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var locationX = parseInt(gauge.style("width"))/2 - radius; |
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var locationY = parseInt(gauge.style("height"))/2 - radius; |
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var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; |
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var waveHeightScale; |
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if(config.waveHeightScaling){ |
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waveHeightScale = d3.scale.linear() |
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.range([0,config.waveHeight,0]) |
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.domain([0,50,100]); |
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} else { |
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waveHeightScale = d3.scale.linear() |
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.range([config.waveHeight,config.waveHeight]) |
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.domain([0,100]); |
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} |
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var textPixels = (config.textSize*radius/2); |
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var textFinalValue = parseFloat(value).toFixed(2); |
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var textStartValue = config.valueCountUp?config.minValue:textFinalValue; |
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var percentText = config.displayPercent?"%":""; |
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var circleThickness = config.circleThickness * radius; |
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var circleFillGap = config.circleFillGap * radius; |
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var fillCircleMargin = circleThickness + circleFillGap; |
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var fillCircleRadius = radius - fillCircleMargin; |
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var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); |
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var waveLength = fillCircleRadius*2/config.waveCount; |
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var waveClipCount = 1+config.waveCount; |
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var waveClipWidth = waveLength*waveClipCount; |
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// Rounding functions so that the correct number of decimal places is always displayed as the value counts up. |
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var textRounder = function(value){ return Math.round(value); }; |
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if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ |
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textRounder = function(value){ return parseFloat(value).toFixed(1); }; |
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} |
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if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ |
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textRounder = function(value){ return parseFloat(value).toFixed(2); }; |
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} |
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// Data for building the clip wave area. |
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var data = []; |
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for(var i = 0; i <= 40*waveClipCount; i++){ |
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data.push({x: i/(40*waveClipCount), y: (i/(40))}); |
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} |
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// Scales for drawing the outer circle. |
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var gaugeCircleX = d3.scale.linear().range([0,2*Math.PI]).domain([0,1]); |
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var gaugeCircleY = d3.scale.linear().range([0,radius]).domain([0,radius]); |
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// Scales for controlling the size of the clipping path. |
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var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); |
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var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); |
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// Scales for controlling the position of the clipping path. |
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var waveRiseScale = d3.scale.linear() |
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// The clipping area size is the height of the fill circle + the wave height, so we position the clip wave |
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// such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill |
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// circle at 100%. |
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.range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) |
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.domain([0,1]); |
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var waveAnimateScale = d3.scale.linear() |
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.range([0, waveClipWidth-fillCircleRadius*2]) // Push the clip area one full wave then snap back. |
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.domain([0,1]); |
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// Scale for controlling the position of the text within the gauge. |
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var textRiseScaleY = d3.scale.linear() |
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.range([fillCircleMargin+fillCircleRadius*2,(fillCircleMargin+textPixels*0.7)]) |
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.domain([0,1]); |
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// Center the gauge within the parent SVG. |
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var gaugeGroup = gauge.append("g") |
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.attr('transform','translate('+locationX+','+locationY+')'); |
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// Draw the outer circle. |
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var gaugeCircleArc = d3.svg.arc() |
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.startAngle(gaugeCircleX(0)) |
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.endAngle(gaugeCircleX(1)) |
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.outerRadius(gaugeCircleY(radius)) |
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.innerRadius(gaugeCircleY(radius-circleThickness)); |
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gaugeGroup.append("path") |
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.attr("d", gaugeCircleArc) |
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.style("fill", config.circleColor) |
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.attr('transform','translate('+radius+','+radius+')'); |
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// Text where the wave does not overlap. |
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var text1 = gaugeGroup.append("text") |
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.text(textRounder(textStartValue) + percentText) |
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.attr("class", "liquidFillGaugeText") |
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.attr("text-anchor", "middle") |
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.attr("font-size", textPixels + "px") |
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.style("fill", config.textColor) |
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.attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); |
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// The clipping wave area. |
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var clipArea = d3.svg.area() |
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.x(function(d) { return waveScaleX(d.x); } ) |
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.y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} ) |
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.y1(function(d) { return (fillCircleRadius*2 + waveHeight); } ); |
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var waveGroup = gaugeGroup.append("defs") |
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.append("clipPath") |
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.attr("id", "clipWave" + elementId); |
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var wave = waveGroup.append("path") |
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.datum(data) |
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.attr("d", clipArea) |
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.attr("T", 0); |
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// The inner circle with the clipping wave attached. |
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var fillCircleGroup = gaugeGroup.append("g") |
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.attr("clip-path", "url(#clipWave" + elementId + ")"); |
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fillCircleGroup.append("circle") |
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.attr("cx", radius) |
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.attr("cy", radius) |
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.attr("r", fillCircleRadius) |
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.style("fill", config.waveColor); |
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// Text where the wave does overlap. |
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var text2 = fillCircleGroup.append("text") |
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.text(textRounder(textStartValue) + percentText) |
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.attr("class", "liquidFillGaugeText") |
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.attr("text-anchor", "middle") |
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.attr("font-size", textPixels + "px") |
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.style("fill", config.waveTextColor) |
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.attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); |
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// Make the value count up. |
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if(config.valueCountUp){ |
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var textTween = function(){ |
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var i = d3.interpolate(this.textContent, textFinalValue); |
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return function(t) { this.textContent = textRounder(i(t)) + percentText; } |
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}; |
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text1.transition() |
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.duration(config.waveRiseTime) |
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.tween("text", textTween); |
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text2.transition() |
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.duration(config.waveRiseTime) |
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.tween("text", textTween); |
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} |
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// Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. |
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var waveGroupXPosition = fillCircleMargin+fillCircleRadius*2-waveClipWidth; |
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if(config.waveRise){ |
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waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(0)+')') |
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.transition() |
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.duration(config.waveRiseTime) |
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.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')') |
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.each("start", function(){ wave.attr('transform','translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. |
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} else { |
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waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')'); |
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} |
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if(config.waveAnimate) animateWave(); |
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function animateWave() { |
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wave.attr('transform','translate('+waveAnimateScale(wave.attr('T'))+',0)'); |
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wave.transition() |
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.duration(config.waveAnimateTime * (1-wave.attr('T'))) |
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.ease('linear') |
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.attr('transform','translate('+waveAnimateScale(1)+',0)') |
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.attr('T', 1) |
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.each('end', function(){ |
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wave.attr('T', 0); |
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animateWave(config.waveAnimateTime); |
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}); |
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} |
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function GaugeUpdater(){ |
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this.update = function(value){ |
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var newFinalValue = parseFloat(value).toFixed(2); |
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var textRounderUpdater = function(value){ return Math.round(value); }; |
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if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ |
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textRounderUpdater = function(value){ return parseFloat(value).toFixed(1); }; |
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} |
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if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ |
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textRounderUpdater = function(value){ return parseFloat(value).toFixed(2); }; |
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} |
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var textTween = function(){ |
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var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2)); |
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return function(t) { this.textContent = textRounderUpdater(i(t)) + percentText; } |
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}; |
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text1.transition() |
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.duration(config.waveRiseTime) |
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.tween("text", textTween); |
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text2.transition() |
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.duration(config.waveRiseTime) |
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.tween("text", textTween); |
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var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; |
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var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); |
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var waveRiseScale = d3.scale.linear() |
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// The clipping area size is the height of the fill circle + the wave height, so we position the clip wave |
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// such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill |
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// circle at 100%. |
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.range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) |
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.domain([0,1]); |
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var newHeight = waveRiseScale(fillPercent); |
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var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); |
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var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); |
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var newClipArea; |
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if(config.waveHeightScaling){ |
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newClipArea = d3.svg.area() |
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.x(function(d) { return waveScaleX(d.x); } ) |
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.y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));} ) |
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.y1(function(d) { return (fillCircleRadius*2 + waveHeight); } ); |
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} else { |
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newClipArea = clipArea; |
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} |
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var newWavePosition = config.waveAnimate?waveAnimateScale(1):0; |
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wave.transition() |
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.duration(0) |
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.transition() |
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.duration(config.waveAnimate?(config.waveAnimateTime * (1-wave.attr('T'))):(config.waveRiseTime)) |
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.ease('linear') |
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.attr('d', newClipArea) |
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.attr('transform','translate('+newWavePosition+',0)') |
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.attr('T','1') |
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.each("end", function(){ |
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if(config.waveAnimate){ |
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wave.attr('transform','translate('+waveAnimateScale(0)+',0)'); |
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animateWave(config.waveAnimateTime); |
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} |
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}); |
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waveGroup.transition() |
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.duration(config.waveRiseTime) |
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.attr('transform','translate('+waveGroupXPosition+','+newHeight+')') |
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} |
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} |
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return new GaugeUpdater(); |
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} |
Has anyone tried to use this with D3 v4? Also, using Webpack instead of SystemJS?