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@brennanMKE
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React Native Event Emitter for RCTEventEmitter in Objective-C and Swift

React Native Event Emitter with Swift

You are building a React Native app and want to work in Swift as much as possible while minimizing Objective-C. This task can be a real challenge. Since the Objective-C runtime is leveraged for communicating with the JavaScript context and Swift does not support macros it will be necessary to use Objective-C to bridge React Native and Swift.

Read Exporting Swift to get an understanding of how it can be done. First you need an Objective-C implementation file. In this case it is called ReactNativeEventEmitter.m and it has what you need to make a module and method available to React Native. In ReactNativeEventEmitter.swift you will find the actual implementation with the class and function marked with objc so both are available to the Objective-C runtime.

When your app starts up the module and function will be made available to React Native which will create and instance of the module which is ReactNativeEventEmitter and sets the critical bridge property which allows for communicating between Swift and React Native.

Once React Native initializes ReactNativeEventEmitter it will be registered with EventEmitter so it can be used to send events. Be sure to put all of your events into the array of events returned by supportedEvents as it is used to check for valid events on the React Native side. Events which are not recognized will cause an error.


Brennan Stehling - 2017

class EventEmitter
/// Shared Instance.
public static var sharedInstance = EventEmitter()
// ReactNativeEventEmitter is instantiated by React Native with the bridge.
private static var eventEmitter: ReactNativeEventEmitter!
private init() {}
// When React Native instantiates the emitter it is registered here.
func registerEventEmitter(eventEmitter: ReactNativeEventEmitter) {
EventEmitter.eventEmitter = eventEmitter
}
func dispatch(name: String, body: Any?) {
eventEmitter.sendEvent(withName: name, body: body)
}
/// All Events which must be support by React Native.
lazy var allEvents: [String] = {
var allEventNames: [String] = []
// Append all events here
return allEventNames
}()
}
//
// ReactNativeEventEmitter.m
// See: http://facebook.github.io/react-native/releases/0.43/docs/native-modules-ios.html#exporting-swift
//
#import <Foundation/Foundation.h>
#import <React/RCTBridgeModule.h>
#import <React/RCTEventEmitter.h>
@interface RCT_EXTERN_MODULE(ReactNativeEventEmitter, RCTEventEmitter)
RCT_EXTERN_METHOD(supportedEvents)
@end
//
// ReactNativeEventEmitter.swift
//
import Foundation
@objc(ReactNativeEventEmitter)
open class ReactNativeEventEmitter: RCTEventEmitter {
override init() {
super.init()
EventEmitter.sharedInstance.registerEventEmitter(eventEmitter: self)
}
/// Base overide for RCTEventEmitter.
///
/// - Returns: all supported events
@objc open override func supportedEvents() -> [String] {
return EventEmitter.sharedInstance.allEvents
}
}
@tibbus
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tibbus commented Aug 3, 2022

@valentingnt For me it worked in the end, but I don't remember what the issue was.
As far as I remember it was something on the native side, a module was not properly registered or something.

@valentingnt
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@tibbus Okay thanks I'm gonna check there, lemme know if you remember anything 😉

@pcsaunak
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I have the exact same implementation, but when I try using RN 0.69 and above, I get the error
new NativeEventEmitter() requires a non-null argument

Can someone please suggest the cause behind this. Is it that the the native modules are not getting initialised somehow

@pcsaunak
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I have the exact same implementation, but when I try using RN 0.69 and above, I get the error new NativeEventEmitter() requires a non-null argument

Can someone please suggest the cause behind this. Is it that the the native modules are not getting initialised somehow

Update - I figured out that the problem is with auto-linking. When the library is being installed/added to a project, it is not getting auto-linked and hence the problem.

@williamliangwl
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williamliangwl commented Oct 18, 2023

thanks for the easy, great code snippet!

just for future reference, especially for those who are developing RN library / package, in which you have separate project with the application, and you are "injecting" your library to the application by doing yarn add files://... for testing purpose, in order to test the new NativeModule() properly, you will need to publish the library / package first and yarn it into the application

I was facing the issue (for 3 days 😢 ) where the iOS part has already sent the event properly, no error message whatsoever, but the event is not received in the Javascript side. Only after I remember that in the Android they have similar issue, then I try to publish my library and yarn in the application side, it is now working well.

@ysfzrn
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ysfzrn commented Dec 28, 2023

Is there any argument against putting the singleton instance inside the RNEventEmitter itself?

Something like this:

/* RNEventEmitter.m */

#import <React/RCTBridgeModule.h>
#import <React/RCTEventEmitter.h>

@interface RCT_EXTERN_MODULE(RNEventEmitter, RCTEventEmitter)
  RCT_EXTERN_METHOD(supportedEvents)
@end
/* RNEventEmitter.swift*/

@objc(RNEventEmitter)
open class RNEventEmitter: RCTEventEmitter {

  public static var emitter: RCTEventEmitter!

  override init() {
    super.init()
    RNEventEmitter.emitter = self
  }

  open override func supportedEvents() -> [String] {
    ["onReady", "onPending", "onFailure"]      // etc. 
  }
}

Usage:

RNEventEmitter.emitter.sendEvent(withName: "onReady", body: [])

or if you have a protocol, say EventApi:

class RNEventApi: EventApi {

  func emitIsReady() {
    RNEventEmitter.emitter.sendEvent(withName: "onReady", body: [])
  }

}

This is perfect, thank you :)

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