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// Student project: Rock Paper Scissors
//
// define score variables for however many players there are
var p1s = 0;
var p2s = 0;
// define variables that keep track of whatever the players choose, whether rock, paper, or scissors.
var p = {
one : {
choose : 0,
key1 : 0,
key2 : 0,
key3 : 0,
win : null
},
two : {
choose : 0,
key1 : 0,
key2 : 0,
key3 : 0,
win : null
}
};
var nwrnd = "n";
// have something that defines what input chooses what option.
// I’m assuming here that keyboard inputs will be represented by 1 for ‘this key is being pressed’ and 0 for ‘this key is not being pressed.’
// Also assuming that pressing the 1 on the keyboard sets the p1key1(or whatever) value to 1, and releasing it sets it back to 0.
if (p.one.key1 == 1) {
p.one.choose = "rck";
} else if (p.one.key2 == 1) {
p.one.choose = "ppr";
} else if (p.one.key3 == 1) {
p.one.choose = "scr";
} else {
p.one.choose = "no";
}
if (p.two.key1 == 1) {
p.two.choose = "rck";
} else if (p.two.key2 == 1) {
p.two.choose = "ppr";
} else if (p.two.key3 == 1) {
p.two.choose = "scr";
} else {
p.two.choose = "no";
}
if (p.one.choose == "no") {
p.one.win=0;
}
if (p.two.choose == "no") {
p.two.win=0;
}
if (p.one.choose == "rck" && p.two.choose == "rck"){
debugger;
nwrnd = "y";
} else if (p.one.choose == "rck" && p.two.choose == "ppr") {
p.one.win = 1;
} else if (p.one.choose == "rck" && p.two.choose == "scr") {
p.two.win = 1;
}
if (p.one.choose == "ppr" && p.two.choose == "rck") {
p.one.win = 1;
} else if (p.one.choose == "ppr" && p.two.choose == "ppr") {
nwrnd = "y";
} else if (p.one.choose == "ppr" && p.two.choose == "scr") {
p.two.win = 1;
}
if (p.one.choose == "scr" && p.two.choose == "rck") {
p.two.win = 1;
} else if (p.one.choose == "scr" && p.two.choose == "ppr") {
p.one.win = 1;
} else if (p.one.choose == "scr" && p.two.choose == "scr") {
nwrnd = "y";
}
// at the end of each session of ro sham bo, it changes the scores of the player variables based on who won.
var p1win;
var p2win;
var y;
if (p1win == 1) {
p1s = p1s+p1win;
} else if (p2win == 1) {
//then
p2s = p2s+p2win;
//then(and?)
p1win = 0;
//then(and?)
p2win = 0;
} else {
nrnd = y;
}
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