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A tabletop dice roller in python that horribly abuses the language.
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import random | |
import re | |
import sys | |
from functools import lru_cache | |
@lru_cache() | |
def generate_die(sides): | |
return list(range(1, sides + 1)) | |
class Roller: | |
_dice_pattern = re.compile(r'^d([0-9]+)$') | |
def __getattr__(self, attr): | |
if attr in self.__dict__: | |
return self.__dict__[attr] | |
dice_match = re.search(self._dice_pattern, attr) | |
if dice_match: | |
die_size = int(dice_match.groups()[0]) | |
def die_roller(nDice=1): | |
dX = generate_die(die_size) | |
return [random.choice(dX) for x in range(nDice)] | |
self.__dict__[attr] = die_roller | |
return die_roller | |
raise AttributeError("type object'Roller' has no attribute '{0}'".format(attr)) | |
random.seed() | |
sys.modules[__name__] = Roller() |
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