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// Note you will need to create a "getFunctionAddress" function in EngineFunctionInfo unless you use | |
// getProcAddress() & getBindingName() on the function exports. | |
void *getFunctionAddress() { return mAddress; } | |
// | |
// This example demonstrates the following: | |
// * calling "generateUUID" which is exported as a global function in the API. | |
// * constructing an instance of ColorI and setting its exposed fields. | |
// |