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@brettbartylla
Created September 9, 2017 22:26
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This javascript allows a mouse to draw on an HTML5 Canvas. A working example of this is on my website.
//draw on home image
var canvas = document.querySelector('#paint');
var ctx = canvas.getContext('2d');
var sketch = document.querySelector('.sketch');
var sketch_style = getComputedStyle(sketch);
canvas.width = parseInt(sketch_style.getPropertyValue('width'));
canvas.height = parseInt(sketch_style.getPropertyValue('height'));
var mouse = {x: 0, y: 0};
var last_mouse = {x: 0, y: 0};
/* Mouse Capturing Work */
canvas.addEventListener('mousemove', function(e) {
last_mouse.x = mouse.x;
last_mouse.y = mouse.y;
mouse.x = e.pageX - this.offsetLeft;
mouse.y = e.pageY - this.offsetTop;
}, false);
/* Drawing on Paint App */
ctx.lineWidth = 1;
ctx.lineJoin = 'round';
ctx.lineCap = 'round';
ctx.strokeStyle = '#D3D3D3';
canvas.addEventListener('mousemove', function(e) {
canvas.addEventListener('mousemove', onPaint, false);
}, false);
canvas.addEventListener('mouseup', function() {
canvas.removeEventListener('mousemove', onPaint, false);
}, false);
var onPaint = function() {
ctx.beginPath();
ctx.moveTo(last_mouse.x, last_mouse.y);
ctx.lineTo(mouse.x, mouse.y);
ctx.closePath();
ctx.stroke();
};
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