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@brettchalupa
Created April 4, 2023 13:26
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Playing Music and Sound Effects in Godot 4
extends Node2D
@onready var pickup_sfx:AudioStreamPlayer = $PickupSfx
@onready var music:AudioStreamPlayer = $Music
func _on_play_sfx_pressed() -> void:
pickup_sfx.play()
var music_pos = 0.0
func _on_play_music_pressed() -> void:
if music.playing:
music_pos = music.get_playback_position()
music.stop()
$PlayMusic.text = "ResumeMusic"
else:
music.play(music_pos)
$PlayMusic.text = "PauseMusic"
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