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Distribute objects in a circle with Blender Python
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import bpy | |
from math import radians, sin, cos | |
z = 0.5 | |
theta = radians(360) # 2 PI | |
columns = 60 | |
alpha = theta / columns | |
# The radius of a circle is the distance from the center of the circle to any point on it's | |
# circumference. It is usually denoted by 'R' or 'r'. | |
for r in range(2, 10, 2): | |
for a in range(columns): | |
angle = a * alpha | |
x = r * cos(angle) | |
y = r * sin(angle) | |
bpy.ops.mesh.primitive_cube_add(location=(x, y, z)) | |
cube = bpy.context.active_object | |
cube.rotation_euler.z = angle | |
cube.scale = (0.3, 0.05, 0.8) | |
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