Created
December 6, 2012 15:12
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MindPlay C example
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#include "mindplay.h" | |
#define FPS 30 | |
int main(void) | |
{ | |
mp_api_t mp; | |
mp_response_t *response = NULL; | |
float p; | |
/* To start using MindPlay, we setup an API with with a server address, a | |
* user and a stream to analyze: */ | |
mp_init(&mp, "http://localhost:5000", "test_user", "1"); | |
for(int frame=0;; ++frame) { | |
if (frame % (FPS / 8) == 0) { | |
/* Eight times a second, we request a detection from the server: */ | |
response = mp_request_detection(&mp); | |
} | |
/* We hate interrupting your game. So we quickly poll for a response: */ | |
mp_update(&mp); | |
if (response->status == MP_RESP_READY) { | |
/* There is a complete response from the server. Let's extract a | |
* probability from the "left hand" detector: */ | |
mp_detection(response, "left hand", &p); | |
mp_response_destroy(response); /* Free slot for new requests. */ | |
printf("Detected imagined left hand movement with a probability of %.2f.\n", p); | |
} | |
printf("[Insert your game code for frame %d.]\n", frame); | |
usleep(1e6/FPS); | |
} | |
mp_destroy(&mp); | |
return 0; | |
} |
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