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Sending a nested Go struct as JSON over a WebSocket to JavaScript
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<html> | |
<head> | |
<title>WebSocket tutorial</title> | |
<script type="text/JavaScript" src="printJSONFromWebSocket.js"></script> | |
</head> | |
<body> | |
</body> | |
</html> |
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ws = new WebSocket("ws://localhost:8000/ws/"); | |
ws.onopen = function (event) { | |
console.log("WEB SOCKET OPENED"); | |
} | |
ws.onmessage = function (event) { | |
var obj = JSON.parse(event.data) | |
document.write("<br>onmessage: " + JSON.stringify(obj, null, 4) + "</br>"); | |
console.log(JSON.stringify(obj, null, 4)) | |
} | |
ws.onclose = function (event) { | |
console.log("WEB SOCKET CLOSED"); | |
} | |
function addNode(node) { | |
console.log("Adding new node: " + node) | |
} |
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{ | |
"Channel": { | |
"AddNodes": [ | |
"node1", | |
"node2" | |
] | |
} | |
} | |
{ | |
"Channel": { | |
"RemoveNodes": [ | |
"node1", | |
"node2" | |
] | |
} | |
} | |
{ | |
"Channel": { | |
"AddEdges": [ | |
{ | |
"SourceNode": "node1", | |
"TargetNode": "node2", | |
"Name": "request piece" | |
}, | |
{ | |
"SourceNode": "node2", | |
"TargetNode": "node3", | |
"Name": "cancel piece" | |
} | |
] | |
} | |
} | |
{ | |
"Channel": { | |
"RemoveEdges": [ | |
{ | |
"SourceNode": "node1", | |
"TargetNode": "node2", | |
"Name": "request piece" | |
}, | |
{ | |
"SourceNode": "node2", | |
"DestNode": "node3", | |
"Name": "cancel piece" | |
} | |
] | |
} | |
} | |
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package main | |
import ( | |
"fmt" | |
"net/http" | |
"os" | |
"code.google.com/p/go.net/websocket" | |
"encoding/json" | |
) | |
type ChannelUpdate struct { | |
Channel interface{} | |
} | |
type AddNewNodes struct { | |
AddNodes []string | |
} | |
func main() { | |
if len(os.Args) != 2 { | |
fmt.Println("Usage: wstelnet port") | |
os.Exit(0) | |
} | |
port := os.Args[1] | |
fmt.Println("Serving web on port", port) | |
service := ":" + port | |
http.Handle("/", http.FileServer(http.Dir("."))) | |
http.Handle("/ws/", websocket.Handler(ProcessSocket)) | |
err := http.ListenAndServe(service, nil) | |
checkError(err) | |
} | |
func ProcessSocket(ws *websocket.Conn) { | |
fmt.Println("In ProcessSocket") | |
nodes := make([]string, 2) | |
nodes[0] = "node1" | |
nodes[1] = "node2" | |
addNodes := new(AddNewNodes) | |
addNodes.AddNodes = nodes | |
channelUpdate := new(ChannelUpdate) | |
channelUpdate.Channel = addNodes | |
updateJson, err := json.Marshal(channelUpdate) | |
msg := string(updateJson) | |
err = websocket.Message.Send(ws, msg) | |
checkError(err) | |
ws.Close() | |
return | |
} | |
func checkError(err error) { | |
if err != nil { | |
fmt.Println("Fatal error ", err.Error()) | |
os.Exit(1) | |
} | |
} |
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