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Windows can build ios apps that are valid for 7 days, but they need a developer profile (you can get this with a free developer profile)

I want to distribute through TestFlight for the 90 day test window and if it is for internal connect team testers it doesn't need to be reviewed by Apple.

Then I heard about Ad Hoc, which has a 365 day test window. The first half of this video taught me about Ad Hoc, and this Kodeco link has more to tell me about it. Ad Hoc also allows for Over The Air installation, which means that we could email Ulrich a OneDrive link and they could install the latest update to the app themselves. That's something we should test!

Let's go through these steps in the Unreal Engine iOS Quick Guide.

Here is the process for Windows machines.

  • The Mac Studio we are using is on macOS 14.1.1 Sonoma.
  • Xcode is version 15.2
  • Unreal Engine 5.3.2
  • iPad Specs (they needed to be iPadOS 5th gen or higher, so we're good!)
    • new iPad 9th gen is on iOS 17.3. model number A2602 (MK2L3LL/A)
    • older iPad (01) 6th gen is on iOS 16.6.1. model number A1893 (MR7F2LL/A)
    • older iPad 6th gen is on iOS 17.3.1. model number A1893 (MR7F2LL/A)

I am enabling "Developer Mode" on the new iPad (Ulrich iPad (5)). They should be notified. I will also do some testing on the iPad Pro that Alexis has next to her desk.

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