-
-
Save brianosman/872f33be9af49031023b791e7db0b1fb to your computer and use it in GitHub Desktop.
GrContext::dump formatting example
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"backend": "OpenGL", | |
"caps": { | |
"MIP Map Support": true, | |
"NPOT Texture Tile Support": true, | |
"sRGB Support": true, | |
"sRGB Write Control": true, | |
"sRGB Decode Disable": true, | |
"Discard Render Target Support": true, | |
"Reuse Scratch Textures": true, | |
"Reuse Scratch Buffers": true, | |
"Gpu Tracing Support": false, | |
"Oversized Stencil Support": true, | |
"Texture Barrier Support": true, | |
"Sample Locations Support": true, | |
"Multisample disable support": true, | |
"Instance Attrib Support": true, | |
"Uses Mixed Samples": false, | |
"Prefer client-side dynamic buffers": false, | |
"Full screen clear is free": false, | |
"Must clear buffer memory": false, | |
"Sample shading support": true, | |
"Fence sync support": true, | |
"Cross context texture support": true, | |
"Draw Instead of Clear [workaround]": false, | |
"Prefer VRAM Use over flushes [workaround]": true, | |
"Advanced Blend Equation Blacklist": "0x0", | |
"Max Vertex Attributes": 16, | |
"Max Texture Size": 16384, | |
"Max Render Target Size": 16384, | |
"Max Color Sample Count": 64, | |
"Max Stencil Sample Count": 64, | |
"Max Raster Samples": 0, | |
"Max Window Rectangles": 8, | |
"Instanced Support": "None", | |
"Blend Equation Support": "Advanced Coherent", | |
"Map Buffer Support": "can_map partial", | |
"configs": [ | |
{ "name": "Alpha8", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "Gray8", "renderable": false, "renderableMSAA": false, "texturable": true }, | |
{ "name": "RGB565", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "RGBA444", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "RGBA8888", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "BGRA8888", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "SRGBA8888", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "SBGRA8888", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "RGBA8888_sint", "renderable": false, "renderableMSAA": false, "texturable": true }, | |
{ "name": "RGBAFloat", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "RGFloat", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "AlphaHalf", "renderable": true, "renderableMSAA": true, "texturable": true }, | |
{ "name": "RGBAHalf", "renderable": true, "renderableMSAA": true, "texturable": true } | |
], | |
"GL caps": { | |
"Stencil Formats": [ | |
{ "stencil bits": 8, "total bits": 8 }, | |
{ "stencil bits": 16, "total bits": 16 }, | |
{ "stencil bits": 8, "total bits": 32 }, | |
{ "stencil bits": 4, "total bits": 4 }, | |
{ "stencil bits": -1, "total bits": -1 } | |
], | |
"Core Profile": false, | |
"MSAA Type": "Standard", | |
"Invalidate FB Type": "Invalidate", | |
"Map Buffer Type": "MapBufferRange", | |
"Max FS Uniform Vectors": 1024, | |
"Unpack Row length support": true, | |
"Unpack Flip Y support": false, | |
"Pack Row length support": true, | |
"Pack Flip Y support": false, | |
"Texture Usage support": false, | |
"GL_R support": true, | |
"Alpha8 is renderable": true, | |
"GL_ARB_imaging support": true, | |
"Vertex array object support": true, | |
"Direct state access support": true, | |
"Debug support": true, | |
"Draw indirect support": true, | |
"Multi draw indirect support": true, | |
"Base instance support": true, | |
"RGBA 8888 pixel ops are slow": false, | |
"Partial FBO read is slow": false, | |
"Bind uniform location support": false, | |
"Rectangle texture support": true, | |
"Texture swizzle support": true, | |
"BGRA to RGBA readback conversions are slow": false, | |
"Intermediate texture for partial updates of unorm textures ever bound to FBOs": false, | |
"Intermediate texture for all updates of textures bound to FBOs": false, | |
"configs": [ | |
{ "flags": "0x0", "b_internal": "0x0", "s_internal": "0x0", "e_format": "0x0", "e_format_teximage": "0x0", "e_type": "0x0", "i_for_teximage": "0x0", "i_for_renderbuffer": "0x0" }, | |
{ "flags": "0x7e", "b_internal": "0x1903", "s_internal": "0x8229", "e_format": "0x1903", "e_format_teximage": "0x1903", "e_type": "0x1401", "i_for_teximage": "0x8229", "i_for_renderbuffer": "0x1903" }, | |
{ "flags": "0x62", "b_internal": "0x1903", "s_internal": "0x8229", "e_format": "0x1903", "e_format_teximage": "0x1903", "e_type": "0x1401", "i_for_teximage": "0x8229", "i_for_renderbuffer": "0x1903" }, | |
{ "flags": "0x1e", "b_internal": "0x1907", "s_internal": "0x8d62", "e_format": "0x1907", "e_format_teximage": "0x1907", "e_type": "0x8363", "i_for_teximage": "0x8d62", "i_for_renderbuffer": "0x1907" }, | |
{ "flags": "0x3e", "b_internal": "0x1908", "s_internal": "0x8056", "e_format": "0x1908", "e_format_teximage": "0x1908", "e_type": "0x8033", "i_for_teximage": "0x8056", "i_for_renderbuffer": "0x1908" }, | |
{ "flags": "0xff", "b_internal": "0x1908", "s_internal": "0x8058", "e_format": "0x1908", "e_format_teximage": "0x1908", "e_type": "0x1401", "i_for_teximage": "0x8058", "i_for_renderbuffer": "0x1908" }, | |
{ "flags": "0x3e", "b_internal": "0x1908", "s_internal": "0x8058", "e_format": "0x80e1", "e_format_teximage": "0x80e1", "e_type": "0x1401", "i_for_teximage": "0x8058", "i_for_renderbuffer": "0x1908" }, | |
{ "flags": "0x3e", "b_internal": "0x8c42", "s_internal": "0x8c43", "e_format": "0x1908", "e_format_teximage": "0x1908", "e_type": "0x1401", "i_for_teximage": "0x8c43", "i_for_renderbuffer": "0x8c42" }, | |
{ "flags": "0x3e", "b_internal": "0x8c42", "s_internal": "0x8c43", "e_format": "0x80e1", "e_format_teximage": "0x80e1", "e_type": "0x1401", "i_for_teximage": "0x8c43", "i_for_renderbuffer": "0x8c42" }, | |
{ "flags": "0xb2", "b_internal": "0x8d99", "s_internal": "0x8d8e", "e_format": "0x8d99", "e_format_teximage": "0x8d99", "e_type": "0x1400", "i_for_teximage": "0x8d8e", "i_for_renderbuffer": "0x8d99" }, | |
{ "flags": "0xfe", "b_internal": "0x1908", "s_internal": "0x8814", "e_format": "0x1908", "e_format_teximage": "0x1908", "e_type": "0x1406", "i_for_teximage": "0x8814", "i_for_renderbuffer": "0x1908" }, | |
{ "flags": "0x7e", "b_internal": "0x8227", "s_internal": "0x8230", "e_format": "0x8227", "e_format_teximage": "0x8227", "e_type": "0x1406", "i_for_teximage": "0x8230", "i_for_renderbuffer": "0x8227" }, | |
{ "flags": "0x1e", "b_internal": "0x1903", "s_internal": "0x822d", "e_format": "0x1903", "e_format_teximage": "0x1903", "e_type": "0x140b", "i_for_teximage": "0x822d", "i_for_renderbuffer": "0x1903" }, | |
{ "flags": "0xfe", "b_internal": "0x1908", "s_internal": "0x881a", "e_format": "0x1908", "e_format_teximage": "0x1908", "e_type": "0x140b", "i_for_teximage": "0x881a", "i_for_renderbuffer": "0x1908" } | |
] | |
}, | |
"shaderCaps": { | |
"Shader Derivative Support": true, | |
"Geometry Shader Support": true, | |
"Path Rendering Support": false, | |
"Dst Read In Shader Support": false, | |
"Dual Source Blending Support": true, | |
"Integer Support": true, | |
"Texel Buffer Support": true, | |
"Image Load Store Support": true, | |
"Variable Precision": false, | |
"vertex precisions": [ | |
{ "precision": "low", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "medium", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "high", "log_low": 127, "log_high": 127, "bits": 23 } | |
], | |
"geometry precisions": [ | |
{ "precision": "low", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "medium", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "high", "log_low": 127, "log_high": 127, "bits": 23 } | |
], | |
"fragment precisions": [ | |
{ "precision": "low", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "medium", "log_low": 127, "log_high": 127, "bits": 23 }, | |
{ "precision": "high", "log_low": 127, "log_high": 127, "bits": 23 } | |
], | |
"FB Fetch Support": false, | |
"Drops tile on zero divide": false, | |
"Bindless texture support": true, | |
"Uses precision modifiers": false, | |
"Can use any() function": true, | |
"Can use min() and abs() together": true, | |
"Can use fract() for negative values": true, | |
"Must force negated atan param to float": false, | |
"Must use local out color for FBFetch": false, | |
"Must implement geo shader invocations with loop": false, | |
"Must obfuscate uniform color": false, | |
"Must guard division even after explicit zero check": false, | |
"Flat interpolation support": true, | |
"No perspective interpolation support": true, | |
"Multisample interpolation support": true, | |
"Sample variables support": true, | |
"Sample mask override coverage support": false, | |
"External texture support": false, | |
"texelFetch support": true, | |
"sk_VertexID support": true, | |
"Max VS Samplers": 32, | |
"Max GS Samplers": 32, | |
"Max FS Samplers": 32, | |
"Max Combined Samplers": 32, | |
"Max VS Image Storages": 8, | |
"Max GS Image Storages": 8, | |
"Max FS Image Storages": 8, | |
"Max Combined Image Storages": 8, | |
"Advanced blend equation interaction": "Automatic" | |
} | |
}, | |
"gpu": { | |
"GL GPU": { | |
"GL_VERSION": "4.5.0 NVIDIA 375.63", | |
"GL_RENDERER": "Quadro K2200/PCIe/SSE2", | |
"GL_VENDOR": "NVIDIA Corporation", | |
"GL_SHADING_LANGUAGE_VERSION": "4.50 NVIDIA", | |
"extensions": [ | |
"GL_AMD_multi_draw_indirect", | |
"GL_AMD_seamless_cubemap_per_texture", | |
"GL_ARB_ES2_compatibility", | |
"GL_ARB_ES3_1_compatibility", | |
"GL_ARB_ES3_2_compatibility", | |
"GL_ARB_ES3_compatibility", | |
"GL_ARB_arrays_of_arrays", | |
"GL_ARB_base_instance", | |
"GL_ARB_bindless_texture", | |
"GL_ARB_blend_func_extended", | |
"GL_ARB_buffer_storage", | |
"GL_ARB_cl_event", | |
"GL_ARB_clear_buffer_object", | |
"GL_ARB_clear_texture", | |
"GL_ARB_clip_control", | |
"GL_ARB_color_buffer_float", | |
"GL_ARB_compatibility", | |
"GL_ARB_compressed_texture_pixel_storage", | |
"GL_ARB_compute_shader", | |
"GL_ARB_compute_variable_group_size", | |
"GL_ARB_conditional_render_inverted", | |
"GL_ARB_conservative_depth", | |
"GL_ARB_copy_buffer", | |
"GL_ARB_copy_image", | |
"GL_ARB_cull_distance", | |
"GL_ARB_debug_output", | |
"GL_ARB_depth_buffer_float", | |
"GL_ARB_depth_clamp", | |
"GL_ARB_depth_texture", | |
"GL_ARB_derivative_control", | |
"GL_ARB_direct_state_access", | |
"GL_ARB_draw_buffers", | |
"GL_ARB_draw_buffers_blend", | |
"GL_ARB_draw_elements_base_vertex", | |
"GL_ARB_draw_indirect", | |
"GL_ARB_draw_instanced", | |
"GL_ARB_enhanced_layouts", | |
"GL_ARB_explicit_attrib_location", | |
"GL_ARB_explicit_uniform_location", | |
"GL_ARB_fragment_coord_conventions", | |
"GL_ARB_fragment_layer_viewport", | |
"GL_ARB_fragment_program", | |
"GL_ARB_fragment_program_shadow", | |
"GL_ARB_fragment_shader", | |
"GL_ARB_framebuffer_no_attachments", | |
"GL_ARB_framebuffer_object", | |
"GL_ARB_framebuffer_sRGB", | |
"GL_ARB_geometry_shader4", | |
"GL_ARB_get_program_binary", | |
"GL_ARB_get_texture_sub_image", | |
"GL_ARB_gl_spirv", | |
"GL_ARB_gpu_shader5", | |
"GL_ARB_gpu_shader_fp64", | |
"GL_ARB_gpu_shader_int64", | |
"GL_ARB_half_float_pixel", | |
"GL_ARB_half_float_vertex", | |
"GL_ARB_imaging", | |
"GL_ARB_indirect_parameters", | |
"GL_ARB_instanced_arrays", | |
"GL_ARB_internalformat_query", | |
"GL_ARB_internalformat_query2", | |
"GL_ARB_invalidate_subdata", | |
"GL_ARB_map_buffer_alignment", | |
"GL_ARB_map_buffer_range", | |
"GL_ARB_multi_bind", | |
"GL_ARB_multi_draw_indirect", | |
"GL_ARB_multisample", | |
"GL_ARB_multitexture", | |
"GL_ARB_occlusion_query", | |
"GL_ARB_occlusion_query2", | |
"GL_ARB_parallel_shader_compile", | |
"GL_ARB_pipeline_statistics_query", | |
"GL_ARB_pixel_buffer_object", | |
"GL_ARB_point_parameters", | |
"GL_ARB_point_sprite", | |
"GL_ARB_program_interface_query", | |
"GL_ARB_provoking_vertex", | |
"GL_ARB_query_buffer_object", | |
"GL_ARB_robust_buffer_access_behavior", | |
"GL_ARB_robustness", | |
"GL_ARB_sample_shading", | |
"GL_ARB_sampler_objects", | |
"GL_ARB_seamless_cube_map", | |
"GL_ARB_seamless_cubemap_per_texture", | |
"GL_ARB_separate_shader_objects", | |
"GL_ARB_shader_atomic_counter_ops", | |
"GL_ARB_shader_atomic_counters", | |
"GL_ARB_shader_ballot", | |
"GL_ARB_shader_bit_encoding", | |
"GL_ARB_shader_clock", | |
"GL_ARB_shader_draw_parameters", | |
"GL_ARB_shader_group_vote", | |
"GL_ARB_shader_image_load_store", | |
"GL_ARB_shader_image_size", | |
"GL_ARB_shader_objects", | |
"GL_ARB_shader_precision", | |
"GL_ARB_shader_storage_buffer_object", | |
"GL_ARB_shader_subroutine", | |
"GL_ARB_shader_texture_image_samples", | |
"GL_ARB_shader_texture_lod", | |
"GL_ARB_shading_language_100", | |
"GL_ARB_shading_language_420pack", | |
"GL_ARB_shading_language_include", | |
"GL_ARB_shading_language_packing", | |
"GL_ARB_shadow", | |
"GL_ARB_sparse_buffer", | |
"GL_ARB_sparse_texture", | |
"GL_ARB_stencil_texturing", | |
"GL_ARB_sync", | |
"GL_ARB_tessellation_shader", | |
"GL_ARB_texture_barrier", | |
"GL_ARB_texture_border_clamp", | |
"GL_ARB_texture_buffer_object", | |
"GL_ARB_texture_buffer_object_rgb32", | |
"GL_ARB_texture_buffer_range", | |
"GL_ARB_texture_compression", | |
"GL_ARB_texture_compression_bptc", | |
"GL_ARB_texture_compression_rgtc", | |
"GL_ARB_texture_cube_map", | |
"GL_ARB_texture_cube_map_array", | |
"GL_ARB_texture_env_add", | |
"GL_ARB_texture_env_combine", | |
"GL_ARB_texture_env_crossbar", | |
"GL_ARB_texture_env_dot3", | |
"GL_ARB_texture_float", | |
"GL_ARB_texture_gather", | |
"GL_ARB_texture_mirror_clamp_to_edge", | |
"GL_ARB_texture_mirrored_repeat", | |
"GL_ARB_texture_multisample", | |
"GL_ARB_texture_non_power_of_two", | |
"GL_ARB_texture_query_levels", | |
"GL_ARB_texture_query_lod", | |
"GL_ARB_texture_rectangle", | |
"GL_ARB_texture_rg", | |
"GL_ARB_texture_rgb10_a2ui", | |
"GL_ARB_texture_stencil8", | |
"GL_ARB_texture_storage", | |
"GL_ARB_texture_storage_multisample", | |
"GL_ARB_texture_swizzle", | |
"GL_ARB_texture_view", | |
"GL_ARB_timer_query", | |
"GL_ARB_transform_feedback2", | |
"GL_ARB_transform_feedback3", | |
"GL_ARB_transform_feedback_instanced", | |
"GL_ARB_transform_feedback_overflow_query", | |
"GL_ARB_transpose_matrix", | |
"GL_ARB_uniform_buffer_object", | |
"GL_ARB_vertex_array_bgra", | |
"GL_ARB_vertex_array_object", | |
"GL_ARB_vertex_attrib_64bit", | |
"GL_ARB_vertex_attrib_binding", | |
"GL_ARB_vertex_buffer_object", | |
"GL_ARB_vertex_program", | |
"GL_ARB_vertex_shader", | |
"GL_ARB_vertex_type_10f_11f_11f_rev", | |
"GL_ARB_vertex_type_2_10_10_10_rev", | |
"GL_ARB_viewport_array", | |
"GL_ARB_window_pos", | |
"GL_ATI_draw_buffers", | |
"GL_ATI_texture_float", | |
"GL_ATI_texture_mirror_once", | |
"GL_EXTX_framebuffer_mixed_formats", | |
"GL_EXT_Cg_shader", | |
"GL_EXT_abgr", | |
"GL_EXT_bgra", | |
"GL_EXT_bindable_uniform", | |
"GL_EXT_blend_color", | |
"GL_EXT_blend_equation_separate", | |
"GL_EXT_blend_func_separate", | |
"GL_EXT_blend_minmax", | |
"GL_EXT_blend_subtract", | |
"GL_EXT_compiled_vertex_array", | |
"GL_EXT_depth_bounds_test", | |
"GL_EXT_direct_state_access", | |
"GL_EXT_draw_buffers2", | |
"GL_EXT_draw_instanced", | |
"GL_EXT_draw_range_elements", | |
"GL_EXT_fog_coord", | |
"GL_EXT_framebuffer_blit", | |
"GL_EXT_framebuffer_multisample", | |
"GL_EXT_framebuffer_multisample_blit_scaled", | |
"GL_EXT_framebuffer_object", | |
"GL_EXT_framebuffer_sRGB", | |
"GL_EXT_geometry_shader4", | |
"GL_EXT_gpu_program_parameters", | |
"GL_EXT_gpu_shader4", | |
"GL_EXT_import_sync_object", | |
"GL_EXT_multi_draw_arrays", | |
"GL_EXT_packed_depth_stencil", | |
"GL_EXT_packed_float", | |
"GL_EXT_packed_pixels", | |
"GL_EXT_pixel_buffer_object", | |
"GL_EXT_point_parameters", | |
"GL_EXT_polygon_offset_clamp", | |
"GL_EXT_provoking_vertex", | |
"GL_EXT_rescale_normal", | |
"GL_EXT_secondary_color", | |
"GL_EXT_separate_shader_objects", | |
"GL_EXT_separate_specular_color", | |
"GL_EXT_shader_image_load_formatted", | |
"GL_EXT_shader_image_load_store", | |
"GL_EXT_shader_integer_mix", | |
"GL_EXT_shadow_funcs", | |
"GL_EXT_stencil_two_side", | |
"GL_EXT_stencil_wrap", | |
"GL_EXT_texture3D", | |
"GL_EXT_texture_array", | |
"GL_EXT_texture_buffer_object", | |
"GL_EXT_texture_compression_dxt1", | |
"GL_EXT_texture_compression_latc", | |
"GL_EXT_texture_compression_rgtc", | |
"GL_EXT_texture_compression_s3tc", | |
"GL_EXT_texture_cube_map", | |
"GL_EXT_texture_edge_clamp", | |
"GL_EXT_texture_env_add", | |
"GL_EXT_texture_env_combine", | |
"GL_EXT_texture_env_dot3", | |
"GL_EXT_texture_filter_anisotropic", | |
"GL_EXT_texture_integer", | |
"GL_EXT_texture_lod", | |
"GL_EXT_texture_lod_bias", | |
"GL_EXT_texture_mirror_clamp", | |
"GL_EXT_texture_object", | |
"GL_EXT_texture_sRGB", | |
"GL_EXT_texture_sRGB_decode", | |
"GL_EXT_texture_shared_exponent", | |
"GL_EXT_texture_storage", | |
"GL_EXT_texture_swizzle", | |
"GL_EXT_timer_query", | |
"GL_EXT_transform_feedback2", | |
"GL_EXT_vertex_array", | |
"GL_EXT_vertex_array_bgra", | |
"GL_EXT_vertex_attrib_64bit", | |
"GL_EXT_window_rectangles", | |
"GL_IBM_rasterpos_clip", | |
"GL_IBM_texture_mirrored_repeat", | |
"GL_KHR_blend_equation_advanced", | |
"GL_KHR_blend_equation_advanced_coherent", | |
"GL_KHR_context_flush_control", | |
"GL_KHR_debug", | |
"GL_KHR_no_error", | |
"GL_KHR_robust_buffer_access_behavior", | |
"GL_KHR_robustness", | |
"GL_KTX_buffer_region", | |
"GL_NVX_conditional_render", | |
"GL_NVX_gpu_memory_info", | |
"GL_NVX_multigpu_info", | |
"GL_NVX_nvenc_interop", | |
"GL_NV_ES1_1_compatibility", | |
"GL_NV_ES3_1_compatibility", | |
"GL_NV_alpha_to_coverage_dither_control", | |
"GL_NV_bindless_multi_draw_indirect", | |
"GL_NV_bindless_multi_draw_indirect_count", | |
"GL_NV_bindless_texture", | |
"GL_NV_blend_equation_advanced", | |
"GL_NV_blend_equation_advanced_coherent", | |
"GL_NV_blend_square", | |
"GL_NV_command_list", | |
"GL_NV_compute_program5", | |
"GL_NV_conditional_render", | |
"GL_NV_copy_depth_to_color", | |
"GL_NV_copy_image", | |
"GL_NV_deep_texture3D", | |
"GL_NV_depth_buffer_float", | |
"GL_NV_depth_clamp", | |
"GL_NV_draw_texture", | |
"GL_NV_draw_vulkan_image", | |
"GL_NV_explicit_multisample", | |
"GL_NV_fence", | |
"GL_NV_float_buffer", | |
"GL_NV_fog_distance", | |
"GL_NV_fragment_program", | |
"GL_NV_fragment_program2", | |
"GL_NV_fragment_program_option", | |
"GL_NV_framebuffer_multisample_coverage", | |
"GL_NV_geometry_shader4", | |
"GL_NV_gpu_program4", | |
"GL_NV_gpu_program4_1", | |
"GL_NV_gpu_program5", | |
"GL_NV_gpu_program5_mem_extended", | |
"GL_NV_gpu_program_fp64", | |
"GL_NV_gpu_shader5", | |
"GL_NV_half_float", | |
"GL_NV_internalformat_sample_query", | |
"GL_NV_light_max_exponent", | |
"GL_NV_multisample_coverage", | |
"GL_NV_multisample_filter_hint", | |
"GL_NV_occlusion_query", | |
"GL_NV_packed_depth_stencil", | |
"GL_NV_parameter_buffer_object", | |
"GL_NV_parameter_buffer_object2", | |
"GL_NV_path_rendering", | |
"GL_NV_pixel_data_range", | |
"GL_NV_point_sprite", | |
"GL_NV_primitive_restart", | |
"GL_NV_register_combiners", | |
"GL_NV_register_combiners2", | |
"GL_NV_shader_atomic_counters", | |
"GL_NV_shader_atomic_float", | |
"GL_NV_shader_atomic_int64", | |
"GL_NV_shader_buffer_load", | |
"GL_NV_shader_storage_buffer_object", | |
"GL_NV_shader_thread_group", | |
"GL_NV_shader_thread_shuffle", | |
"GL_NV_texgen_reflection", | |
"GL_NV_texture_barrier", | |
"GL_NV_texture_compression_vtc", | |
"GL_NV_texture_env_combine4", | |
"GL_NV_texture_multisample", | |
"GL_NV_texture_rectangle", | |
"GL_NV_texture_shader", | |
"GL_NV_texture_shader2", | |
"GL_NV_texture_shader3", | |
"GL_NV_transform_feedback", | |
"GL_NV_transform_feedback2", | |
"GL_NV_uniform_buffer_unified_memory", | |
"GL_NV_vertex_array_range", | |
"GL_NV_vertex_array_range2", | |
"GL_NV_vertex_attrib_integer_64bit", | |
"GL_NV_vertex_buffer_unified_memory", | |
"GL_NV_vertex_program", | |
"GL_NV_vertex_program1_1", | |
"GL_NV_vertex_program2", | |
"GL_NV_vertex_program2_option", | |
"GL_NV_vertex_program3", | |
"GL_S3_s3tc", | |
"GL_SGIS_generate_mipmap", | |
"GL_SGIS_texture_lod", | |
"GL_SGIX_depth_texture", | |
"GL_SGIX_shadow", | |
"GL_SUN_slice_accum", | |
"GL_WIN_swap_hint", | |
"WGL_EXT_swap_control" | |
] | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"backend": "OpenGL", | |
"caps": { | |
"MIP Map Support": true, | |
"NPOT Texture Tile Support": true, | |
"sRGB Support": true, | |
"sRGB Write Control": true, | |
"sRGB Decode Disable": true, | |
"Discard Render Target Support": true, | |
"Reuse Scratch Textures": true, | |
"Reuse Scratch Buffers": true, | |
"Gpu Tracing Support": false, | |
"Oversized Stencil Support": true, | |
"Texture Barrier Support": true, | |
"Sample Locations Support": true, | |
"Multisample disable support": true, | |
"Instance Attrib Support": true, | |
"Uses Mixed Samples": false, | |
"Prefer client-side dynamic buffers": false, | |
"Full screen clear is free": false, | |
"Must clear buffer memory": false, | |
"Sample shading support": true, | |
"Fence sync support": true, | |
"Cross context texture support": true, | |
"Draw Instead of Clear [workaround]": false, | |
"Prefer VRAM Use over flushes [workaround]": true, | |
"Advanced Blend Equation Blacklist": "0x0", | |
"Max Vertex Attributes": 16, | |
"Max Texture Size": 16384, | |
"Max Render Target Size": 16384, | |
"Max Color Sample Count": 64, | |
"Max Stencil Sample Count": 64, | |
"Max Raster Samples": 0, | |
"Max Window Rectangles": 8, | |
"Instanced Support": "None", | |
"Blend Equation Support": "Advanced Coherent", | |
"Map Buffer Support": "can_map partial", | |
"configs": [ | |
{ | |
"name": "Alpha8", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "Gray8", | |
"renderable": false, | |
"renderableMSAA": false, | |
"texturable": true | |
}, | |
{ | |
"name": "RGB565", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "RGBA444", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "RGBA8888", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "BGRA8888", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "SRGBA8888", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "SBGRA8888", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "RGBA8888_sint", | |
"renderable": false, | |
"renderableMSAA": false, | |
"texturable": true | |
}, | |
{ | |
"name": "RGBAFloat", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "RGFloat", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "AlphaHalf", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
}, | |
{ | |
"name": "RGBAHalf", | |
"renderable": true, | |
"renderableMSAA": true, | |
"texturable": true | |
} | |
], | |
"GL caps": { | |
"Stencil Formats": [ | |
{ | |
"stencil bits": 8, | |
"total bits": 8 | |
}, | |
{ | |
"stencil bits": 16, | |
"total bits": 16 | |
}, | |
{ | |
"stencil bits": 8, | |
"total bits": 32 | |
}, | |
{ | |
"stencil bits": 4, | |
"total bits": 4 | |
}, | |
{ | |
"stencil bits": -1, | |
"total bits": -1 | |
} | |
], | |
"Core Profile": false, | |
"MSAA Type": "Standard", | |
"Invalidate FB Type": "Invalidate", | |
"Map Buffer Type": "MapBufferRange", | |
"Max FS Uniform Vectors": 1024, | |
"Unpack Row length support": true, | |
"Unpack Flip Y support": false, | |
"Pack Row length support": true, | |
"Pack Flip Y support": false, | |
"Texture Usage support": false, | |
"GL_R support": true, | |
"Alpha8 is renderable": true, | |
"GL_ARB_imaging support": true, | |
"Vertex array object support": true, | |
"Direct state access support": true, | |
"Debug support": true, | |
"Draw indirect support": true, | |
"Multi draw indirect support": true, | |
"Base instance support": true, | |
"RGBA 8888 pixel ops are slow": false, | |
"Partial FBO read is slow": false, | |
"Bind uniform location support": false, | |
"Rectangle texture support": true, | |
"Texture swizzle support": true, | |
"BGRA to RGBA readback conversions are slow": false, | |
"Intermediate texture for partial updates of unorm textures ever bound to FBOs": false, | |
"Intermediate texture for all updates of textures bound to FBOs": false, | |
"configs": [ | |
{ | |
"flags": "0x0", | |
"b_internal": "0x0", | |
"s_internal": "0x0", | |
"e_format": "0x0", | |
"e_format_teximage": "0x0", | |
"e_type": "0x0", | |
"i_for_teximage": "0x0", | |
"i_for_renderbuffer": "0x0" | |
}, | |
{ | |
"flags": "0x7e", | |
"b_internal": "0x1903", | |
"s_internal": "0x8229", | |
"e_format": "0x1903", | |
"e_format_teximage": "0x1903", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8229", | |
"i_for_renderbuffer": "0x1903" | |
}, | |
{ | |
"flags": "0x62", | |
"b_internal": "0x1903", | |
"s_internal": "0x8229", | |
"e_format": "0x1903", | |
"e_format_teximage": "0x1903", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8229", | |
"i_for_renderbuffer": "0x1903" | |
}, | |
{ | |
"flags": "0x1e", | |
"b_internal": "0x1907", | |
"s_internal": "0x8d62", | |
"e_format": "0x1907", | |
"e_format_teximage": "0x1907", | |
"e_type": "0x8363", | |
"i_for_teximage": "0x8d62", | |
"i_for_renderbuffer": "0x1907" | |
}, | |
{ | |
"flags": "0x3e", | |
"b_internal": "0x1908", | |
"s_internal": "0x8056", | |
"e_format": "0x1908", | |
"e_format_teximage": "0x1908", | |
"e_type": "0x8033", | |
"i_for_teximage": "0x8056", | |
"i_for_renderbuffer": "0x1908" | |
}, | |
{ | |
"flags": "0xff", | |
"b_internal": "0x1908", | |
"s_internal": "0x8058", | |
"e_format": "0x1908", | |
"e_format_teximage": "0x1908", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8058", | |
"i_for_renderbuffer": "0x1908" | |
}, | |
{ | |
"flags": "0x3e", | |
"b_internal": "0x1908", | |
"s_internal": "0x8058", | |
"e_format": "0x80e1", | |
"e_format_teximage": "0x80e1", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8058", | |
"i_for_renderbuffer": "0x1908" | |
}, | |
{ | |
"flags": "0x3e", | |
"b_internal": "0x8c42", | |
"s_internal": "0x8c43", | |
"e_format": "0x1908", | |
"e_format_teximage": "0x1908", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8c43", | |
"i_for_renderbuffer": "0x8c42" | |
}, | |
{ | |
"flags": "0x3e", | |
"b_internal": "0x8c42", | |
"s_internal": "0x8c43", | |
"e_format": "0x80e1", | |
"e_format_teximage": "0x80e1", | |
"e_type": "0x1401", | |
"i_for_teximage": "0x8c43", | |
"i_for_renderbuffer": "0x8c42" | |
}, | |
{ | |
"flags": "0xb2", | |
"b_internal": "0x8d99", | |
"s_internal": "0x8d8e", | |
"e_format": "0x8d99", | |
"e_format_teximage": "0x8d99", | |
"e_type": "0x1400", | |
"i_for_teximage": "0x8d8e", | |
"i_for_renderbuffer": "0x8d99" | |
}, | |
{ | |
"flags": "0xfe", | |
"b_internal": "0x1908", | |
"s_internal": "0x8814", | |
"e_format": "0x1908", | |
"e_format_teximage": "0x1908", | |
"e_type": "0x1406", | |
"i_for_teximage": "0x8814", | |
"i_for_renderbuffer": "0x1908" | |
}, | |
{ | |
"flags": "0x7e", | |
"b_internal": "0x8227", | |
"s_internal": "0x8230", | |
"e_format": "0x8227", | |
"e_format_teximage": "0x8227", | |
"e_type": "0x1406", | |
"i_for_teximage": "0x8230", | |
"i_for_renderbuffer": "0x8227" | |
}, | |
{ | |
"flags": "0x1e", | |
"b_internal": "0x1903", | |
"s_internal": "0x822d", | |
"e_format": "0x1903", | |
"e_format_teximage": "0x1903", | |
"e_type": "0x140b", | |
"i_for_teximage": "0x822d", | |
"i_for_renderbuffer": "0x1903" | |
}, | |
{ | |
"flags": "0xfe", | |
"b_internal": "0x1908", | |
"s_internal": "0x881a", | |
"e_format": "0x1908", | |
"e_format_teximage": "0x1908", | |
"e_type": "0x140b", | |
"i_for_teximage": "0x881a", | |
"i_for_renderbuffer": "0x1908" | |
} | |
] | |
}, | |
"shaderCaps": { | |
"Shader Derivative Support": true, | |
"Geometry Shader Support": true, | |
"Path Rendering Support": false, | |
"Dst Read In Shader Support": false, | |
"Dual Source Blending Support": true, | |
"Integer Support": true, | |
"Texel Buffer Support": true, | |
"Image Load Store Support": true, | |
"Variable Precision": false, | |
"vertex precisions": [ | |
{ | |
"precision": "low", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "medium", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "high", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
} | |
], | |
"geometry precisions": [ | |
{ | |
"precision": "low", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "medium", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "high", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
} | |
], | |
"fragment precisions": [ | |
{ | |
"precision": "low", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "medium", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
}, | |
{ | |
"precision": "high", | |
"log_low": 127, | |
"log_high": 127, | |
"bits": 23 | |
} | |
], | |
"FB Fetch Support": false, | |
"Drops tile on zero divide": false, | |
"Bindless texture support": true, | |
"Uses precision modifiers": false, | |
"Can use any() function": true, | |
"Can use min() and abs() together": true, | |
"Can use fract() for negative values": true, | |
"Must force negated atan param to float": false, | |
"Must use local out color for FBFetch": false, | |
"Must implement geo shader invocations with loop": false, | |
"Must obfuscate uniform color": false, | |
"Must guard division even after explicit zero check": false, | |
"Flat interpolation support": true, | |
"No perspective interpolation support": true, | |
"Multisample interpolation support": true, | |
"Sample variables support": true, | |
"Sample mask override coverage support": false, | |
"External texture support": false, | |
"texelFetch support": true, | |
"sk_VertexID support": true, | |
"Max VS Samplers": 32, | |
"Max GS Samplers": 32, | |
"Max FS Samplers": 32, | |
"Max Combined Samplers": 32, | |
"Max VS Image Storages": 8, | |
"Max GS Image Storages": 8, | |
"Max FS Image Storages": 8, | |
"Max Combined Image Storages": 8, | |
"Advanced blend equation interaction": "Automatic" | |
} | |
}, | |
"gpu": { | |
"GL GPU": { | |
"GL_VERSION": "4.5.0 NVIDIA 375.63", | |
"GL_RENDERER": "Quadro K2200/PCIe/SSE2", | |
"GL_VENDOR": "NVIDIA Corporation", | |
"GL_SHADING_LANGUAGE_VERSION": "4.50 NVIDIA", | |
"extensions": [ | |
"GL_AMD_multi_draw_indirect", | |
"GL_AMD_seamless_cubemap_per_texture", | |
"GL_ARB_ES2_compatibility", | |
"GL_ARB_ES3_1_compatibility", | |
"GL_ARB_ES3_2_compatibility", | |
"GL_ARB_ES3_compatibility", | |
"GL_ARB_arrays_of_arrays", | |
"GL_ARB_base_instance", | |
"GL_ARB_bindless_texture", | |
"GL_ARB_blend_func_extended", | |
"GL_ARB_buffer_storage", | |
"GL_ARB_cl_event", | |
"GL_ARB_clear_buffer_object", | |
"GL_ARB_clear_texture", | |
"GL_ARB_clip_control", | |
"GL_ARB_color_buffer_float", | |
"GL_ARB_compatibility", | |
"GL_ARB_compressed_texture_pixel_storage", | |
"GL_ARB_compute_shader", | |
"GL_ARB_compute_variable_group_size", | |
"GL_ARB_conditional_render_inverted", | |
"GL_ARB_conservative_depth", | |
"GL_ARB_copy_buffer", | |
"GL_ARB_copy_image", | |
"GL_ARB_cull_distance", | |
"GL_ARB_debug_output", | |
"GL_ARB_depth_buffer_float", | |
"GL_ARB_depth_clamp", | |
"GL_ARB_depth_texture", | |
"GL_ARB_derivative_control", | |
"GL_ARB_direct_state_access", | |
"GL_ARB_draw_buffers", | |
"GL_ARB_draw_buffers_blend", | |
"GL_ARB_draw_elements_base_vertex", | |
"GL_ARB_draw_indirect", | |
"GL_ARB_draw_instanced", | |
"GL_ARB_enhanced_layouts", | |
"GL_ARB_explicit_attrib_location", | |
"GL_ARB_explicit_uniform_location", | |
"GL_ARB_fragment_coord_conventions", | |
"GL_ARB_fragment_layer_viewport", | |
"GL_ARB_fragment_program", | |
"GL_ARB_fragment_program_shadow", | |
"GL_ARB_fragment_shader", | |
"GL_ARB_framebuffer_no_attachments", | |
"GL_ARB_framebuffer_object", | |
"GL_ARB_framebuffer_sRGB", | |
"GL_ARB_geometry_shader4", | |
"GL_ARB_get_program_binary", | |
"GL_ARB_get_texture_sub_image", | |
"GL_ARB_gl_spirv", | |
"GL_ARB_gpu_shader5", | |
"GL_ARB_gpu_shader_fp64", | |
"GL_ARB_gpu_shader_int64", | |
"GL_ARB_half_float_pixel", | |
"GL_ARB_half_float_vertex", | |
"GL_ARB_imaging", | |
"GL_ARB_indirect_parameters", | |
"GL_ARB_instanced_arrays", | |
"GL_ARB_internalformat_query", | |
"GL_ARB_internalformat_query2", | |
"GL_ARB_invalidate_subdata", | |
"GL_ARB_map_buffer_alignment", | |
"GL_ARB_map_buffer_range", | |
"GL_ARB_multi_bind", | |
"GL_ARB_multi_draw_indirect", | |
"GL_ARB_multisample", | |
"GL_ARB_multitexture", | |
"GL_ARB_occlusion_query", | |
"GL_ARB_occlusion_query2", | |
"GL_ARB_parallel_shader_compile", | |
"GL_ARB_pipeline_statistics_query", | |
"GL_ARB_pixel_buffer_object", | |
"GL_ARB_point_parameters", | |
"GL_ARB_point_sprite", | |
"GL_ARB_program_interface_query", | |
"GL_ARB_provoking_vertex", | |
"GL_ARB_query_buffer_object", | |
"GL_ARB_robust_buffer_access_behavior", | |
"GL_ARB_robustness", | |
"GL_ARB_sample_shading", | |
"GL_ARB_sampler_objects", | |
"GL_ARB_seamless_cube_map", | |
"GL_ARB_seamless_cubemap_per_texture", | |
"GL_ARB_separate_shader_objects", | |
"GL_ARB_shader_atomic_counter_ops", | |
"GL_ARB_shader_atomic_counters", | |
"GL_ARB_shader_ballot", | |
"GL_ARB_shader_bit_encoding", | |
"GL_ARB_shader_clock", | |
"GL_ARB_shader_draw_parameters", | |
"GL_ARB_shader_group_vote", | |
"GL_ARB_shader_image_load_store", | |
"GL_ARB_shader_image_size", | |
"GL_ARB_shader_objects", | |
"GL_ARB_shader_precision", | |
"GL_ARB_shader_storage_buffer_object", | |
"GL_ARB_shader_subroutine", | |
"GL_ARB_shader_texture_image_samples", | |
"GL_ARB_shader_texture_lod", | |
"GL_ARB_shading_language_100", | |
"GL_ARB_shading_language_420pack", | |
"GL_ARB_shading_language_include", | |
"GL_ARB_shading_language_packing", | |
"GL_ARB_shadow", | |
"GL_ARB_sparse_buffer", | |
"GL_ARB_sparse_texture", | |
"GL_ARB_stencil_texturing", | |
"GL_ARB_sync", | |
"GL_ARB_tessellation_shader", | |
"GL_ARB_texture_barrier", | |
"GL_ARB_texture_border_clamp", | |
"GL_ARB_texture_buffer_object", | |
"GL_ARB_texture_buffer_object_rgb32", | |
"GL_ARB_texture_buffer_range", | |
"GL_ARB_texture_compression", | |
"GL_ARB_texture_compression_bptc", | |
"GL_ARB_texture_compression_rgtc", | |
"GL_ARB_texture_cube_map", | |
"GL_ARB_texture_cube_map_array", | |
"GL_ARB_texture_env_add", | |
"GL_ARB_texture_env_combine", | |
"GL_ARB_texture_env_crossbar", | |
"GL_ARB_texture_env_dot3", | |
"GL_ARB_texture_float", | |
"GL_ARB_texture_gather", | |
"GL_ARB_texture_mirror_clamp_to_edge", | |
"GL_ARB_texture_mirrored_repeat", | |
"GL_ARB_texture_multisample", | |
"GL_ARB_texture_non_power_of_two", | |
"GL_ARB_texture_query_levels", | |
"GL_ARB_texture_query_lod", | |
"GL_ARB_texture_rectangle", | |
"GL_ARB_texture_rg", | |
"GL_ARB_texture_rgb10_a2ui", | |
"GL_ARB_texture_stencil8", | |
"GL_ARB_texture_storage", | |
"GL_ARB_texture_storage_multisample", | |
"GL_ARB_texture_swizzle", | |
"GL_ARB_texture_view", | |
"GL_ARB_timer_query", | |
"GL_ARB_transform_feedback2", | |
"GL_ARB_transform_feedback3", | |
"GL_ARB_transform_feedback_instanced", | |
"GL_ARB_transform_feedback_overflow_query", | |
"GL_ARB_transpose_matrix", | |
"GL_ARB_uniform_buffer_object", | |
"GL_ARB_vertex_array_bgra", | |
"GL_ARB_vertex_array_object", | |
"GL_ARB_vertex_attrib_64bit", | |
"GL_ARB_vertex_attrib_binding", | |
"GL_ARB_vertex_buffer_object", | |
"GL_ARB_vertex_program", | |
"GL_ARB_vertex_shader", | |
"GL_ARB_vertex_type_10f_11f_11f_rev", | |
"GL_ARB_vertex_type_2_10_10_10_rev", | |
"GL_ARB_viewport_array", | |
"GL_ARB_window_pos", | |
"GL_ATI_draw_buffers", | |
"GL_ATI_texture_float", | |
"GL_ATI_texture_mirror_once", | |
"GL_EXTX_framebuffer_mixed_formats", | |
"GL_EXT_Cg_shader", | |
"GL_EXT_abgr", | |
"GL_EXT_bgra", | |
"GL_EXT_bindable_uniform", | |
"GL_EXT_blend_color", | |
"GL_EXT_blend_equation_separate", | |
"GL_EXT_blend_func_separate", | |
"GL_EXT_blend_minmax", | |
"GL_EXT_blend_subtract", | |
"GL_EXT_compiled_vertex_array", | |
"GL_EXT_depth_bounds_test", | |
"GL_EXT_direct_state_access", | |
"GL_EXT_draw_buffers2", | |
"GL_EXT_draw_instanced", | |
"GL_EXT_draw_range_elements", | |
"GL_EXT_fog_coord", | |
"GL_EXT_framebuffer_blit", | |
"GL_EXT_framebuffer_multisample", | |
"GL_EXT_framebuffer_multisample_blit_scaled", | |
"GL_EXT_framebuffer_object", | |
"GL_EXT_framebuffer_sRGB", | |
"GL_EXT_geometry_shader4", | |
"GL_EXT_gpu_program_parameters", | |
"GL_EXT_gpu_shader4", | |
"GL_EXT_import_sync_object", | |
"GL_EXT_multi_draw_arrays", | |
"GL_EXT_packed_depth_stencil", | |
"GL_EXT_packed_float", | |
"GL_EXT_packed_pixels", | |
"GL_EXT_pixel_buffer_object", | |
"GL_EXT_point_parameters", | |
"GL_EXT_polygon_offset_clamp", | |
"GL_EXT_provoking_vertex", | |
"GL_EXT_rescale_normal", | |
"GL_EXT_secondary_color", | |
"GL_EXT_separate_shader_objects", | |
"GL_EXT_separate_specular_color", | |
"GL_EXT_shader_image_load_formatted", | |
"GL_EXT_shader_image_load_store", | |
"GL_EXT_shader_integer_mix", | |
"GL_EXT_shadow_funcs", | |
"GL_EXT_stencil_two_side", | |
"GL_EXT_stencil_wrap", | |
"GL_EXT_texture3D", | |
"GL_EXT_texture_array", | |
"GL_EXT_texture_buffer_object", | |
"GL_EXT_texture_compression_dxt1", | |
"GL_EXT_texture_compression_latc", | |
"GL_EXT_texture_compression_rgtc", | |
"GL_EXT_texture_compression_s3tc", | |
"GL_EXT_texture_cube_map", | |
"GL_EXT_texture_edge_clamp", | |
"GL_EXT_texture_env_add", | |
"GL_EXT_texture_env_combine", | |
"GL_EXT_texture_env_dot3", | |
"GL_EXT_texture_filter_anisotropic", | |
"GL_EXT_texture_integer", | |
"GL_EXT_texture_lod", | |
"GL_EXT_texture_lod_bias", | |
"GL_EXT_texture_mirror_clamp", | |
"GL_EXT_texture_object", | |
"GL_EXT_texture_sRGB", | |
"GL_EXT_texture_sRGB_decode", | |
"GL_EXT_texture_shared_exponent", | |
"GL_EXT_texture_storage", | |
"GL_EXT_texture_swizzle", | |
"GL_EXT_timer_query", | |
"GL_EXT_transform_feedback2", | |
"GL_EXT_vertex_array", | |
"GL_EXT_vertex_array_bgra", | |
"GL_EXT_vertex_attrib_64bit", | |
"GL_EXT_window_rectangles", | |
"GL_IBM_rasterpos_clip", | |
"GL_IBM_texture_mirrored_repeat", | |
"GL_KHR_blend_equation_advanced", | |
"GL_KHR_blend_equation_advanced_coherent", | |
"GL_KHR_context_flush_control", | |
"GL_KHR_debug", | |
"GL_KHR_no_error", | |
"GL_KHR_robust_buffer_access_behavior", | |
"GL_KHR_robustness", | |
"GL_KTX_buffer_region", | |
"GL_NVX_conditional_render", | |
"GL_NVX_gpu_memory_info", | |
"GL_NVX_multigpu_info", | |
"GL_NVX_nvenc_interop", | |
"GL_NV_ES1_1_compatibility", | |
"GL_NV_ES3_1_compatibility", | |
"GL_NV_alpha_to_coverage_dither_control", | |
"GL_NV_bindless_multi_draw_indirect", | |
"GL_NV_bindless_multi_draw_indirect_count", | |
"GL_NV_bindless_texture", | |
"GL_NV_blend_equation_advanced", | |
"GL_NV_blend_equation_advanced_coherent", | |
"GL_NV_blend_square", | |
"GL_NV_command_list", | |
"GL_NV_compute_program5", | |
"GL_NV_conditional_render", | |
"GL_NV_copy_depth_to_color", | |
"GL_NV_copy_image", | |
"GL_NV_deep_texture3D", | |
"GL_NV_depth_buffer_float", | |
"GL_NV_depth_clamp", | |
"GL_NV_draw_texture", | |
"GL_NV_draw_vulkan_image", | |
"GL_NV_explicit_multisample", | |
"GL_NV_fence", | |
"GL_NV_float_buffer", | |
"GL_NV_fog_distance", | |
"GL_NV_fragment_program", | |
"GL_NV_fragment_program2", | |
"GL_NV_fragment_program_option", | |
"GL_NV_framebuffer_multisample_coverage", | |
"GL_NV_geometry_shader4", | |
"GL_NV_gpu_program4", | |
"GL_NV_gpu_program4_1", | |
"GL_NV_gpu_program5", | |
"GL_NV_gpu_program5_mem_extended", | |
"GL_NV_gpu_program_fp64", | |
"GL_NV_gpu_shader5", | |
"GL_NV_half_float", | |
"GL_NV_internalformat_sample_query", | |
"GL_NV_light_max_exponent", | |
"GL_NV_multisample_coverage", | |
"GL_NV_multisample_filter_hint", | |
"GL_NV_occlusion_query", | |
"GL_NV_packed_depth_stencil", | |
"GL_NV_parameter_buffer_object", | |
"GL_NV_parameter_buffer_object2", | |
"GL_NV_path_rendering", | |
"GL_NV_pixel_data_range", | |
"GL_NV_point_sprite", | |
"GL_NV_primitive_restart", | |
"GL_NV_register_combiners", | |
"GL_NV_register_combiners2", | |
"GL_NV_shader_atomic_counters", | |
"GL_NV_shader_atomic_float", | |
"GL_NV_shader_atomic_int64", | |
"GL_NV_shader_buffer_load", | |
"GL_NV_shader_storage_buffer_object", | |
"GL_NV_shader_thread_group", | |
"GL_NV_shader_thread_shuffle", | |
"GL_NV_texgen_reflection", | |
"GL_NV_texture_barrier", | |
"GL_NV_texture_compression_vtc", | |
"GL_NV_texture_env_combine4", | |
"GL_NV_texture_multisample", | |
"GL_NV_texture_rectangle", | |
"GL_NV_texture_shader", | |
"GL_NV_texture_shader2", | |
"GL_NV_texture_shader3", | |
"GL_NV_transform_feedback", | |
"GL_NV_transform_feedback2", | |
"GL_NV_uniform_buffer_unified_memory", | |
"GL_NV_vertex_array_range", | |
"GL_NV_vertex_array_range2", | |
"GL_NV_vertex_attrib_integer_64bit", | |
"GL_NV_vertex_buffer_unified_memory", | |
"GL_NV_vertex_program", | |
"GL_NV_vertex_program1_1", | |
"GL_NV_vertex_program2", | |
"GL_NV_vertex_program2_option", | |
"GL_NV_vertex_program3", | |
"GL_S3_s3tc", | |
"GL_SGIS_generate_mipmap", | |
"GL_SGIS_texture_lod", | |
"GL_SGIX_depth_texture", | |
"GL_SGIX_shadow", | |
"GL_SUN_slice_accum", | |
"GL_WIN_swap_hint", | |
"WGL_EXT_swap_control" | |
] | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment