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Create 6 gnomonic cube faces from a WGS84 input geotiff, render in three.js
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var cubeSphere = new CubeSphere({ | |
parent: PARENT, // scene or Object3D | |
scale: 1, // in case scaling according to other objects in scene | |
radius: 5, // size of sphere | |
textureFaces: [ | |
new THREE.ImageUtils.loadTexture(04.jpg), | |
new THREE.ImageUtils.loadTexture(03.jpg), | |
new THREE.ImageUtils.loadTexture(05.jpg), | |
new THREE.ImageUtils.loadTexture(06.jpg), | |
new THREE.ImageUtils.loadTexture(02.jpg), | |
new THREE.ImageUtils.loadTexture(01.jpg) | |
] | |
}) |
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# requres gdal cli installed | |
# run like this: | |
# python processWGS84intoGnomonicFaces.py input-geotiff.tif | |
import subprocess | |
import sys | |
inputFile = sys.argv[-1] | |
outputPath = "/path/to/faces/" | |
cmd = """\ | |
gdalwarp -wo SOURCE_EXTRA=500 -wo SAMPLE_GRID=YES -te -6378137 -6378137 6378137 6378137 \ | |
-t_srs "+proj=gnom +lon_0={lon} +lat_0={lat} +datum=WGS84" \ | |
-tr 5000 5000 -overwrite {inputFile} /tmp/tmp.tif && \ | |
convert /tmp/tmp.tif -resize 512x512 {outputPath}{filename} && \ | |
rm /tmp/tmp.tif \ | |
""" | |
cmd1 = cmd.format(lon=0, lat=0, inputFile=inputFile, outputPath=outputPath, filename="01.jpg") | |
subprocess.call(cmd1, shell=True) | |
cmd2 = cmd.format(lon=180, lat=0, inputFile=inputFile, outputPath=outputPath, filename="02.jpg") | |
subprocess.call(cmd2, shell=True) | |
cmd3 = cmd.format(lon=90 ,lat=0, inputFile=inputFile, outputPath=outputPath, filename="03.jpg") | |
subprocess.call(cmd3, shell=True) | |
cmd4 = cmd.format(lon=-90, lat=0, inputFile=inputFile, outputPath=outputPath, filename="04.jpg") | |
subprocess.call(cmd4, shell=True) | |
cmd5 = cmd.format(lon=0, lat=90, inputFile=inputFile, outputPath=outputPath, filename="05.jpg") | |
subprocess.call(cmd5, shell=True) | |
cmd6 = cmd.format(lon=0, lat=-90, inputFile=inputFile, outputPath=outputPath, filename="06.jpg") | |
subprocess.call(cmd6, shell=True) |
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import * as THREE from 'three' | |
class CubeSphere { | |
constructor(opts) { | |
this.parent = null | |
this.scale = 1; | |
this.radius = 30; | |
this.segments = 32 | |
this.depth = true; | |
this.transparent = false; | |
Object.assign(this, opts); | |
// this.drawLine() | |
this.init() | |
} | |
init() { | |
this.cubeSphereMaterial = this.createCubeFaceMaterial() | |
this.cubeGeometry = new THREE.BoxGeometry(this.radius * this.scale, this.radius * this.scale, this.radius * this.scale, this.segments, this.segments, this.segments); | |
// this.cubeGeometry.scale(1200, 1200, 1200) | |
for (var i in this.cubeGeometry.vertices) { | |
var vertex = this.cubeGeometry.vertices[i]; | |
vertex.setLength(this.radius * this.scale); | |
// vertex.normalize().multiplyScalar(this.RADIUS); | |
} | |
// geometry.makeGroups(); | |
this.cubeGeometry.computeVertexNormals() | |
this.cubeGeometry.computeFaceNormals(); | |
this.cubeGeometry.computeMorphNormals(); | |
this.cubeGeometry.computeBoundingSphere(); | |
this.cubeGeometry.computeBoundingBox(); | |
this.cubeGeometry.computeLineDistances(); | |
// this.cubeGeometry.computeTangents(); | |
this.cubeGeometry.verticesNeedUpdate = true; | |
this.cubeGeometry.elementsNeedUpdate = true; | |
this.cubeGeometry.uvsNeedUpdate = true; | |
this.cubeGeometry.normalsNeedUpdate = true; | |
this.cubeGeometry.tangentsNeedUpdate = true; | |
this.cubeGeometry.colorsNeedUpdate = true; | |
this.cubeGeometry.lineDistancesNeedUpdate = true; | |
this.cubeGeometry.buffersNeedUpdate = true; | |
this.cubeGeometry.groupsNeedUpdate = true; | |
this.cubeSphere = new THREE.Mesh(this.cubeGeometry, this.cubeSphereMaterial); | |
this.spheres = new THREE.Object3D(0, 0, 0); | |
// set sphere y at prime meridian | |
// accoridng to the cube projections, rotating 45 degrees centers otexn a seam, which is the prime meridian | |
var yAxis = new THREE.Vector3(0, 1, 0); | |
var oldVec = new THREE.Vector3(0, -45 * (Math.PI / 180), 0); | |
var newVec = oldVec.applyAxisAngle(yAxis, 180 * (Math.PI / 180)); | |
// var newVec = oldVec.applyAxisAngle( xAxis, latRads ) | |
// this.spheres.rotation.x = newVec.x | |
this.spheres.rotation.y = newVec.y | |
// this.spheres.add(this.glowSphereBack) | |
this.spheres.add(this.cubeSphere) | |
// this.createMappedSphere() | |
this.parent.add(this.spheres) | |
} | |
createCubeFaceMaterial() { | |
var _this = this; | |
var textureFaces = this.textureFaces; | |
var faces = textureFaces.map(function(textureFace, i) { | |
var face = new THREE.MeshPhongMaterial({ | |
map: textureFaces[i], | |
color: new THREE.Color(0xffffff), | |
shininess: 0, | |
bumpScale: .5, | |
depthWrite: _this.depth, | |
depthTest: _this.depth, | |
// renderOrder: 111, | |
transparent: _this.transparent | |
// transparent: true, | |
// opacity: 1, | |
// needsUpdate: true | |
}); | |
face.map.needsUpdate = true; | |
return face; | |
}) | |
return faces; | |
} | |
} | |
export default CubeSphere; |
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