The first thing on my agenda is to disable any widget graphical user interface modes that are enabled by default, as all of my work will be done using key bindings.
(menu-bar-mode -1)
#!/usr/bin/env python3 | |
from __future__ import annotations | |
import json | |
import subprocess | |
import typer | |
from typing import Any, Generator | |
app = typer.Typer() |
@define-color background-color #242424; | |
@define-color text-color #FFFFFF; | |
@define-color alternate-background-color #1D1D1D; | |
@define-color alterbate-text-color #FFFFFF; | |
@define-color accent-color #68217A; | |
@define-color alternate-accent-color #72517A; | |
window { | |
font-family: Roboto; | |
font-size: 1rem; |
const std = @import("std"); | |
const Allocator = std.mem.Allocator; | |
const AutoHashMap = std.AutoHashMap; | |
pub const Resources = struct { | |
const Self = @This(); | |
const ResourceId = u32; | |
const ResourceDescriptor = struct { |
const DEFAULT_TEMPLATE_ID = '1GgOtQ-HE6ospQnQIcJ2bnndQo8ZEaJf9oNf2-BljCcI' | |
const EQUIPE_NAMED_RANGE = 'EQUIPE' | |
function onOpen() { | |
const ui = SpreadsheetApp.getUi() | |
ui.createMenu('LOG710') | |
.addItem('Générer les grilles individuelles', 'onGenerateIndividualRubricClick') | |
.addToUi() | |
} |
const std = @import("std"); | |
const c = @import("../c.zig"); | |
const Allocator = std.mem.Allocator; | |
const alignment = 16; | |
const buffer_size = 4096; | |
const exact = .exact; |
<code_scheme name="Alexis Brodeur" version="173"> | |
<Objective-C> | |
<option name="NAMESPACE_BRACE_PLACEMENT" value="2" /> | |
<option name="FUNCTION_BRACE_PLACEMENT" value="2" /> | |
<option name="FUNCTION_NON_TOP_AFTER_RETURN_TYPE_WRAP" value="0" /> | |
<option name="FUNCTION_TOP_AFTER_RETURN_TYPE_WRAP" value="0" /> | |
<option name="FUNCTION_PARAMETERS_WRAP" value="0" /> | |
<option name="FUNCTION_PARAMETERS_NEW_LINE_AFTER_LPAR" value="true" /> | |
<option name="FUNCTION_PARAMETERS_NEW_LINE_BEFORE_RPAR" value="true" /> | |
<option name="STRUCTURED_BINDING_LIST_NEW_LINE_AFTER_LBRACKET" value="true" /> |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// A controller to handle basic movement input for a player. | |
/// </summary> | |
[AddComponentMenu("Movement Controller")] | |
public class MovementController : MonoBehaviour | |
{ |