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make.sh
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## rgbds makefile version 1 | |
if [[ $1 == *.asm ]] | |
then | |
rom=${1%.asm} | |
title=$(printf "%16s" ${rom:0:16}) | |
echo "rgbasm" && rgbasm -o "$rom.o" -i ../ "$rom.asm" && | |
echo "rgblink" && rgblink -o "$rom.gb" -p 0xFF -t "$rom.o" && | |
echo "rgbfix" && rgbfix -v -p 0xFF -m 0x00 -r 0x00 -t "$title" "$rom.gb" | |
else | |
echo "provide a .asm file" | |
fi | |
## rgbds doesn't let you set the game boy compatability | |
## flag at $0143 to DMG only so we pad the title to 16 chars long | |
## and the last char has a zero on the high bit which sets the rom | |
## to DMG only mode | |
## rgbasm: -i ../ let's it find hardware.inc | |
## rgblink: -p 0xFF pads unused space with 0xFF | |
## -t makes the game a 32KB ROM only game | |
## rgbfix: -v put the nintendo logo in and fix the checksum | |
## -p 0xFF pads | |
## -m 0x00 set the MBC type to ROM only | |
## -r 0x00 set the RAM (saved game usage to zero) | |
## padding with 0xFF is easier on flash carts and can trigger a RST | |
## file should be 32KB, if not it's too big and you need to use MBCs |
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