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@brosenan
Created August 2, 2019 10:34
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A "Game of Sorts"
import 'package:flutter/material.dart';
import 'dart:math';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
backgroundColor: Colors.white,
colorScheme: ColorScheme.light(),
),
home: GameHome(),
);
}
}
class GameHome extends StatefulWidget {
GameHome({Key key}) : super(key: key);
@override
_GameHomeState createState() => _GameHomeState();
}
class _GameHomeState extends State<GameHome> {
int size = 4;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Game of Sorts"),),
body: Row(
children: <Widget>[
Text("Choose board size:"),
DropdownButton(items: [3, 4, 5].map((n) =>
DropdownMenuItem(child: Text(n.toString() + "X" + n.toString()),
value: n,)).toList(),
onChanged: (v) {
setState(() {
size = v;
});
},
value: size,
),
],
),
floatingActionButton: FloatingActionButton(
child: IconButton(icon: Icon(Icons.play_arrow)),
onPressed: () {
Navigator.push(context, MaterialPageRoute(
builder: (context) => GamePage(size),
));
},
),
);
}
}
class GamePage extends StatefulWidget {
GamePage(int this.size, {Key key}) : super(key: key);
int size;
@override
_GamePageState createState() => _GamePageState(size, size);
}
class _GamePageState extends State<GamePage> {
_GamePageState(this.rows, this.columns)
: board = _initialBoard(rows, columns) {
_shuffle();
}
final int rows;
final int columns;
final List<int> board;
int moves = 0;
static List<int> _initialBoard(int rows, int columns) {
List<int> board = List<int>();
for (int i = 1; i < rows * columns; i++) {
board.add(i);
}
board.add(0);
return board;
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Sort of Fun...")),
body: Center(child: _buildGame()),
floatingActionButton: FloatingActionButton(
child: IconButton(icon: Icon(Icons.shuffle)),
onPressed: () {
setState(() {
_shuffle();
});
},
),
);
}
void _shuffle() {
Random rand = Random.secure();
for (int i = 0; i < rows * rows * columns * columns * 4; i++) {
_trySwap(rand.nextInt(rows * columns));
}
moves = 0;
}
Widget _buildGame() {
return Column(
children: <Widget>[
Text(
"Moves: " + moves.toString(),
style: TextStyle(fontSize: 20),
),
GridView.count(
shrinkWrap: true,
crossAxisCount: columns,
padding: EdgeInsets.all(10),
children: List<Widget>.generate(
rows * columns,
(n) => _buildCell(n),
),
),
],
);
}
Widget _buildCell(int n) {
int v = board.elementAt(n);
if (v > 0) {
return Container(
padding: EdgeInsets.all(5),
child: RaisedButton(
child: Text(
v.toString(),
style: TextStyle(fontSize: 20),
),
shape:
RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
color: (v == n+1) ? Colors.blue : Colors.grey,
onPressed: () {
this.setState(() {
_trySwap(n);
});
},
),
);
} else {
return Container();
}
}
void _trySwap(int n) {
int column = n % columns;
if (column > 0) {
_swapZero(n, n - 1);
}
if (column < columns - 1) {
_swapZero(n, n + 1);
}
_swapZero(n, n - columns);
_swapZero(n, n + columns);
}
void _swapZero(int src, int dest) {
if (dest < 0 || dest >= rows * columns) {
return;
}
if (board[dest] == 0) {
board[dest] = board[src];
board[src] = 0;
moves++;
}
}
}
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