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Last active August 29, 2015 14:07
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Cannibal Barbarian 2
Richard the Butte
Human Elemental Kin Barbarian 2
Normal Stats ------------------------------------------------------------------
Str 15 Dex 14 Con 16 Int 10 Wis 12 Cha 7
Speed 40', Initiative +4
HP: 30 ((12+3+1)+(10+3+1))
Fort +6 Reflex +2 Will +1
BAB +2 CMB +4 CMD 16
Armor Class 16 Flat Footed 14 Touch 12 (Armor +4, Dex +2)
Power Attack: +5 Earthbreaker 2d6+6 x3
Ranged Attack: +4 Throwing Axe 1d6+2 x2 (Range 10')
Skills: Acrobatic +6, Climb +6, Craft (Weapons) +4, Intimidate +3, Knowledge (nature) +4, Perception +6, Survival +5, Swim +6
Raging Stats ------------------------------------------------------------------
Str 19 Dex 14 Con 20 Int 10 Wis 12 Cha 7
Speed 40', Initiative +4
HP: 34 ((12+5+1)+(10+5+1))
Fort +8 Reflex +2 Will +3
BAB +2 CMB +6 CMD 18
Armor Class 16 Flat Footed 14 Touch 12 (Armor +4, Dex +2)
Power Attack: +7 Earthbreaker 2d6+9 x3, +1 Gore 1d8+3 x2
Ranged Attack: +4 Throwing Axe 1d6+4 x2 (Range 10')
Skills: Acrobatic +6, Climb +8, Intimidate +3, Perception +6, Swim +6
-------------------------------------------------------------------------------
Feats: Power Attack, Furious Focus
Traits:
Corpse Cannibal: +2 Fortitude vs. disease. Can eat rotting flesh with no negative side effects.
Exile: +2 initiative
Abilities:
Rage: 9 rounds/day.
Can enter rage as a free action. While raging, gain +4 Strength, +4 Con, +2 Will. Gain 4 temporary HP from the Con increase. While raging, cannot use Charisma, Dex or Intelligence skills besides Acrobatics, Fly, Intimidate, Ride. Also cannot use any ability that requires patience or concentration.
Can end rage as a free action. After ending rage, the barbarian is fatigued for twice as many rounds as were spent raging. Can not enter rage while fatigued or exhausted. Rage immediately ends if knocked unconscious, losing temporary hitpoints.
Uncanny Dodge: Can't be caught flat-footed, doesn't lose Dex bons to AC vs. invisible assailants. Still loses Dex bonus when immobilized.
Rage Powers:
Lesser Fiend Totem: While raging you grow a pair of large horns, gaining a gore attack. The gore deals 1d8 damage.
Equipment:
Masterwork Earthbreaker
Hide Armor
2x Throwing Axes
Vial of Blood (Cure Moderate Wounds: 2d8+3 hp)
Ghoul Hide Armor (Masterwork Studded Leather, +1 Fort vs. Disease)
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