- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
The natural way to start with CUDA if you plan to be self taught is:
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CUDA by Example: An Introduction to General-Purpose GPU Programming by Jason Sanders and Edward Kandrot Nice introduction. It is more like playing with your GPU and admire its capabilities.
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Programming Massively Parallel Processors, Second Edition: A Hands-on Approach by David B. Kirk and Wen-mei W. Hwu It explains a lot of things in GPU Programming. You simply can't go without it.