Last active
April 22, 2018 08:41
-
-
Save brovador/1d36462dc7131b9058b54345be2550d8 to your computer and use it in GitHub Desktop.
Unity-TransformInspector adding reset button for each property
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
// Reverse engineered UnityEditor.TransformInspector | |
[CanEditMultipleObjects, CustomEditor(typeof(Transform))] | |
public class TransformInspector : Editor { | |
private const float FIELD_WIDTH = 300.0f; | |
private const bool WIDE_MODE = true; | |
private const float POSITION_MAX = 100000.0f; | |
private static GUIContent positionGUIContent = new GUIContent(LocalString("") | |
,LocalString("The local position of this Game Object relative to the parent.")); | |
private static GUIContent rotationGUIContent = new GUIContent(LocalString("") | |
,LocalString("The local rotation of this Game Object relative to the parent.")); | |
private static GUIContent scaleGUIContent = new GUIContent(LocalString("") | |
,LocalString("The local scaling of this Game Object relative to the parent.")); | |
private static string positionWarningText = LocalString("Due to floating-point precision limitations, it is recommended to bring the world coordinates of the GameObject within a smaller range."); | |
private SerializedProperty positionProperty; | |
private SerializedProperty rotationProperty; | |
private SerializedProperty scaleProperty; | |
private static string LocalString(string text) { | |
return text; | |
} | |
public void OnEnable() { | |
this.positionProperty = this.serializedObject.FindProperty("m_LocalPosition"); | |
this.rotationProperty = this.serializedObject.FindProperty("m_LocalRotation"); | |
this.scaleProperty = this.serializedObject.FindProperty("m_LocalScale"); | |
} | |
public override void OnInspectorGUI() { | |
EditorGUIUtility.wideMode = TransformInspector.WIDE_MODE; | |
EditorGUIUtility.labelWidth = 50; //EditorGUIUtility.currentViewWidth - TransformInspector.FIELD_WIDTH; // align field to right of inspector | |
this.serializedObject.Update(); | |
EditorGUILayout.BeginHorizontal(); | |
if (GUILayout.Button("P", GUILayout.Width(20))) { | |
this.positionProperty.vector3Value = Vector3.zero; | |
} | |
EditorGUILayout.PropertyField(this.positionProperty, positionGUIContent); | |
EditorGUILayout.EndHorizontal(); | |
EditorGUILayout.BeginHorizontal(); | |
if (GUILayout.Button("R", GUILayout.Width(20))) { | |
this.rotationProperty.quaternionValue = Quaternion.identity; | |
} | |
this.RotationPropertyField( this.rotationProperty, rotationGUIContent); | |
EditorGUILayout.EndHorizontal(); | |
EditorGUILayout.BeginHorizontal(); | |
if (GUILayout.Button("S", GUILayout.Width(20))) { | |
this.scaleProperty.vector3Value = Vector3.one; | |
} | |
EditorGUILayout.PropertyField(this.scaleProperty, scaleGUIContent); | |
EditorGUILayout.EndHorizontal(); | |
if (!ValidatePosition(((Transform) this.target).position)) { | |
EditorGUILayout.HelpBox(positionWarningText, MessageType.Warning); | |
} | |
this.serializedObject.ApplyModifiedProperties(); | |
} | |
private bool ValidatePosition(Vector3 position) { | |
if (Mathf.Abs(position.x) > TransformInspector.POSITION_MAX) return false; | |
if (Mathf.Abs(position.y) > TransformInspector.POSITION_MAX) return false; | |
if (Mathf.Abs(position.z) > TransformInspector.POSITION_MAX) return false; | |
return true; | |
} | |
private void RotationPropertyField(SerializedProperty rotationProperty, GUIContent content) { | |
Transform transform = (Transform) this.targets[0]; | |
Quaternion localRotation = transform.localRotation; | |
foreach (UnityEngine.Object t in (UnityEngine.Object[]) this.targets) { | |
if (!SameRotation(localRotation, ((Transform) t).localRotation)) { | |
EditorGUI.showMixedValue = true; | |
break; | |
} | |
} | |
EditorGUI.BeginChangeCheck(); | |
Vector3 eulerAngles = EditorGUILayout.Vector3Field(content, localRotation.eulerAngles); | |
if (EditorGUI.EndChangeCheck()) { | |
Undo.RecordObjects(this.targets, "Rotation Changed"); | |
foreach (UnityEngine.Object obj in this.targets) { | |
Transform t = (Transform) obj; | |
t.localEulerAngles = eulerAngles; | |
} | |
rotationProperty.serializedObject.SetIsDifferentCacheDirty(); | |
} | |
EditorGUI.showMixedValue = false; | |
} | |
private bool SameRotation(Quaternion rot1, Quaternion rot2) { | |
if (rot1.x != rot2.x) return false; | |
if (rot1.y != rot2.y) return false; | |
if (rot1.z != rot2.z) return false; | |
if (rot1.w != rot2.w) return false; | |
return true; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment