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@bryanhitc
Created December 17, 2021 20:52
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lcu-sharp-event-example
using LCUSharp;
using LCUSharp.Websocket;
public class Program
{
public event EventHandler<LeagueEvent> GameFlowChanged;
private readonly TaskCompletionSource<bool> _work = new TaskCompletionSource<bool>(false);
public static async Task Main(string[] args)
{
Console.WriteLine("Running...");
await new Program().EventExampleAsync();
}
public async Task EventExampleAsync()
{
// Initialize a connection to the league client.
var api = await LeagueClientApi.ConnectAsync();
Console.WriteLine("Connected!");
// Register game flow event.
GameFlowChanged += OnGameFlowChanged;
api.EventHandler.Subscribe("/lol-gameflow/v1/gameflow-phase", GameFlowChanged);
// Wait until work is complete.
await _work.Task;
Console.WriteLine("Done.");
}
private void OnGameFlowChanged(object sender, LeagueEvent e)
{
var result = e.Data.ToString();
var state = string.Empty;
switch (result)
{
case "None":
state = "main menu";
break;
case "Lobby":
state = "lobby";
break;
case "ChampSelect":
state = "champ select";
break;
case "GameStart":
state = "game started";
break;
case "InProgress":
state = "game";
break;
case "WaitingForStats":
state = "waiting for stats";
break;
default:
state = $"unknown state: {result}";
break;
}
// Print new state and set work to complete.
Console.WriteLine($"Status update: Entered {state}.");
_work.SetResult(true);
}
}
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