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@brycehenley
Created February 13, 2015 04:18
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Log tracked at level :6
[ Info ] Neo Editor version: v0.4 in main in main.cpp
[ Info ] SDL compiled version: 2.0.3 in main in main.cpp
[ Info ] SDL linked version: 2.0.3 in main in main.cpp
[ Info ] Searching for plugins in ./plugins in loadPluginsFrom in main.cpp
[ Info ] Loaded plugin:
Name: Images as Planes
Author: Yannick Pflanzer
Description: A plugin that allows you to load a 2D image into a 3D scene.
License: in runScript in PluginScript.cpp
[ Info ] Prefabs: Plugin loaded in debugLog in PluginScriptInterface.cpp
[ Info ] Loaded plugin:
Name: Prefabs
Author: Yannick Pflanzer
Description: A plugin that allows you to load and save your object selection as a prefab.
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: DefaultInput
Author: Yannick Pflanzer
Description: Default input method using WASD
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: MixedInput
Author: Yannick Pflanzer
Description: Mixed input method using WASD and classic Maratis rotation
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: Generate Eclipse project
Author: Yannick Pflanzer
Description: A plugin that creates an Eclipse project for easy scripting.
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: DefaultInputAZERTY
Author: Yannick Pflanzer
Description: Default input method using QZSD for french keyboards
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: MixedInputAZERTY
Author: Yannick Pflanzer
Description: Mixed input method using QZSD and classic Maratis rotation
License: in runScript in PluginScript.cpp
[ Info ] Loaded plugin:
Name: MaratisInput
Author: Yannick Pflanzer
Description: Input method which mimics the default input method of the original Maratis editor
License: in runScript in PluginScript.cpp
[ Info ] Successfully loaded 8 plugins. in loadPluginsFrom in main.cpp
[ Info ] Loading config: /home/bryce/.neoeditor/config.ini in loadSettings in main.cpp
[ Info ] ******************************************************************************** in init in GL4Context.cpp
[ Info ] Initializing OpenGL context in init in GL4Context.cpp
[ Info ] Renderer: 4.4.0 NVIDIA 340.29 in init in GL4Context.cpp
[ Info ] Vendor: NVIDIA Corporation in init in GL4Context.cpp
[ Info ] #MRT: 8 in init in GL4Context.cpp
[ Info ] ******************************************************************************** in init in GL4Context.cpp
[ Error ] Catched signal 11 (SIGSEGV)
System data:
3.13.0-45-generic x86_64 GNU/Linux
Stacktrace:
neo-editor(Neo::DeferredRenderer::light_update_thread(void*)+0x3f) [0x526d4f]
libSDL2-2.0.so.1(+0x6d4ad) [0x7fbffb8164ad]
libSDL2-2.0.so.1(+0xbbc69) [0x7fbffb864c69]
libpthread.so.0(+0x8182) [0x7fbffaca7182]
libc.so.6(clone+0x6d) [0x7fbff933a00d]
in crash_handler in main.cpp
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