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@bryphe
Last active October 4, 2019 18:16
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#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES 1
#include <SDL2/SDL_opengles2.h>
int main(int argc, char** argv)
{
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetSwapInterval(0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_Window *wnd = SDL_CreateWindow("test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
SDL_GLContext glc = SDL_GL_CreateContext(wnd);
int running = 1;
while (running) {
SDL_Event e;
while(SDL_PollEvent(&e))
{
if(e.type == SDL_QUIT) running = 0;
}
// Clear the screen to blue
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(wnd);
}
return 0;
}
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