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October 4, 2019 18:06
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#include <exception> | |
#include <functional> | |
#ifdef __EMSCRIPTEN__ | |
#include <emscripten.h> | |
#include <SDL.h> | |
#include <SDL_image.h> | |
#include <SDL_ttf.h> | |
#define GL_GLEXT_PROTOTYPES 1 | |
#include <SDL_opengles2.h> | |
#else | |
#include <SDL2/SDL.h> | |
#define GL_GLEXT_PROTOTYPES 1 | |
#include <SDL2/SDL_opengles2.h> | |
#endif | |
std::function<void()> loop; | |
void main_loop() { loop(); } | |
int main(int argc, char** argv) | |
{ | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
SDL_GL_SetSwapInterval(0); | |
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | |
auto wnd( | |
SDL_CreateWindow("test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, | |
640, 480, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN)); | |
auto glc = SDL_GL_CreateContext(wnd); | |
loop = [&] | |
{ | |
SDL_Event e; | |
while(SDL_PollEvent(&e)) | |
{ | |
if(e.type == SDL_QUIT) std::terminate(); | |
} | |
// Clear the screen to blue | |
glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
SDL_GL_SwapWindow(wnd); | |
}; | |
while(true) main_loop(); | |
return 0; | |
} |
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