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@bsdlp
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GAME CONFIGS
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "0"
cl_crosshairdot "1"
cl_crosshairgap "-2"
cl_crosshairsize "2"
cl_crosshairstyle "4"
cl_crosshairusealpha "1"
cl_crosshairthickness "1"
cl_fixedcrosshairgap "-2"
//viewmodel_fov "62.5"
//viewmodel_offset_x "2"
//viewmodel_offset_y "2"
//viewmodel_offset_z "-2"
viewmodel_fov "62.5"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"
viewmodel_presetpos "3"
commentary_firstrun "0"
scene_showlook "0"
scene_showfaceto "0"
scene_showmoveto "0"
npc_height_adjust "1"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"
suitvolume "0"
dsp_enhance_stereo "0" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance.
snd_legacy_surround "0"
snd_musicvolume "0" // Music volume.
snd_pitchquality "1"
voice_enable "1" // (Default=1)
voice_scale "0.25" // (Default=1)
volume "1" // Sets the volume.
voice_modenable "1"
windows_speaker_config "1"
snd_front_headphone_position "53.2"
snd_rear_headphone_position "90.0"
snd_headphone_pan_exponent "1.2"
snd_headphone_pan_radial_weight "0.5"
cl_cmdrate "128"
cl_updaterate "128"
rate "128000"
cl_allowdownload 1
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
ds_get_newest_subscribed_files
cl_interp "0"
cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
// cl bullshit
cl_forcepreload "1"
cl_showhelp 0
cl_lagcompensation "1"
cl_predictweapons "1"
cl_resend "6"
cl_timeout "9999999"
cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_disable_ragdolls "1"
cl_logofile "0" // Disable spray logos.
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
cl_showpluginmessages "1"
cl_soundfile "0" // Jingle sound file (WTF?)
cl_spec_mode "1"
cl_disablefreezecam "1"
cl_dm_buyrandomweapons "0"
adsp_debug "0"
budget_show_history "0" // Turn history graph off and on. Good to turn off on low end.
budget_show_peaks "0"
budget_peaks_window "0"
budget_show_averages "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_range_ms "5"
texture_budget_panel_width "0"
texture_budget_panel_height "0"
texture_budget_background_alpha "999"
budget_history_numsamplesvisible "0"
closecaption "0" // Enable(1)/Disable(0) close captioning.
func_break_max_pieces "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_dynamic "1"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
sys_antialiasing "0"
sys_aspectratio "-1"
sys_refldetail "0"
fps_max "500"
mat_monitorgamma "1.6" // Sets screen brightness. 1.6 is the brightest.
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_queue_mode "2"
mat_vignette_enable "0"
zoom_sensitivity_ratio "1.0"
m_rawinput "0"
m_mousespeed "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel "0"
sensitivity "2"
r_drawtracers_firstperson 0
cl_autowepswitch "0"
cl_autohelp "0"
cl_showhelp "0"
hud_scaling "0.95" // source sized hud
hud_showtargetid "1"
cl_showloadout "1" // hide loadout unless switching wep
net_graph "1"
net_graphproportionalfont "0"
cl_showfps "0" // not needed if netgraph is on
net_graphpos "190"
net_graphheight "0"
closeonbuy "0"
voice_mixer_volume "0.50"
con_filter_text damage
con_filter_enable "2"
cl_radar_always_centered 0
cl_radar_rotate 1
cl_radar_scale 0.3
cl_freezecampanel_position_dynamic
mm_dedicated_search_maxping "80"
host_writeconfig
soundscape_flush
-nod3d9ex1 -console -fr-console -noaafonts -novid -nojoy -freq 144 +mat_queue_mode 2 +mat_vignette_enable 0 -processheap +exec autoexec.cfg
////////////////////
//>Survivor glows///
////////////////////
//Glow of other survivors
cl_glow_survivor_r 0.0
cl_glow_survivor_g 0.5
cl_glow_survivor_b 1.0
//Glow of hunter when survivor is pounced
cl_glow_ability_r 1.0
cl_glow_ability_g 0.4
cl_glow_ability_b 0.0
//Flashing survivors when capped
cl_glow_survivor_hurt_b 1
alias survivorHurt "incrementvar cl_glow_survivor_hurt_r 0 1 1; incrementvar cl_glow_survivor_hurt_g 0 1 1; wait 10; survivorHurt"
survivorHurt
//Glow of barfed survivors
//Flashes purple and white, encouraging me to clear them
//Plus, it bugged me that capped and barfed survivors don't flash
alias "barfed1" "cl_glow_survivor_vomit_r 1.0;cl_glow_survivor_vomit_g 0.0;cl_glow_survivor_vomit_b 1.0;wait 25;barfed2"
alias "barfed2" "cl_glow_survivor_vomit_r 0.6;cl_glow_survivor_vomit_g 0.6;cl_glow_survivor_vomit_b 0.6;wait 15;barfed1"
barfed1
//Glow of items
alias GlowItem0 "cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1"
alias GlowItem1 "cl_glow_item_r 1; cl_glow_item_g 1; cl_glow_item_b 0"
alias GlowItem2 "cl_glow_item_r 0; cl_glow_item_g 1; cl_glow_item_b 1"
alias GlowItemPart0 "GlowItem1; wait 10; GlowItemPart1"
alias GlowItemPart1 "GlowItem2; wait 10; GlowItem0; wait 10; GlowItemRestart"
alias GlowItemRestart "GlowItemPart0"
GlowItemPart0
alias GlowItemFar0 "cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b 1"
alias GlowItemFar1 "cl_glow_item_far_r 1; cl_glow_item_far_g 1; cl_glow_item_far_b 0"
alias GlowItemFar2 "cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1"
alias GlowItemFarPart0 "GlowItemFar1; wait 50; GlowItemFarPart1"
alias GlowItemFarPart1 "GlowItemFar2; wait 50; GlowItemFar0; wait 50; GlowItemFarRestart"
alias GlowItemFarRestart "GlowItemFarPart0"
GlowItemFarPart0
//<
////////////////////
//>Infected glows///
////////////////////
//Glow of spawning infected team mates
//Flashes white and dark so it's harder to ignore where team mates are spawning up relative to my position
alias "ghostinfected" "incrementvar cl_glow_ghost_infected_b 0.0 1.0 1;incrementvar cl_glow_ghost_infected_g 0.0 1.0 1;incrementvar cl_glow_ghost_infected_r 0.0 1.0 1;wait 15;ghostinfected"
ghostinfected
//Glow of spawned infected team mates
cl_glow_infected_r 0.0
cl_glow_infected_g 0.5
cl_glow_infected_b 1.0
//Glow of barfed on survivors
cl_glow_infected_vomit_r 1.0
cl_glow_infected_vomit_g 0.0
cl_glow_infected_vomit_b 1.0
//Survivor colors
cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
cl_glow_survivor_health_crit_r 1; cl_glow_survivor_health_crit_g 0; cl_glow_survivor_health_crit_b 0.333;
//Health bleed pulse - alternates between temp and perm health
cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
alias GlowIncludeBuffer "incrementvar cl_glow_survivor_health_include_buffer 0 1 1; wait 50; GlowIncludeBuffer"
GlowIncludeBuffer
//Glow of items when black and white
alias GlowThirdStrikeItem0 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1"
alias GlowThirdStrikeItem1 "cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 0"
alias GlowThirdStrikeItem2 "cl_glow_thirdstrike_item_r 0; cl_glow_thirdstrike_item_g 1; cl_glow_thirdstrike_item_b 1"
alias GlowThirdStrikeItemPart0 "GlowThirdStrikeItem1; wait 10; GlowThirdStrikeItemPart1"
alias GlowThirdStrikeItemPart1 "GlowThirdStrikeItem2; wait 10; GlowThirdStrikeItem0; wait 10; GlowThirdStrikeItemRestart"
alias GlowThirdStrikeItemRestart "GlowThirdStrikeItemPart0"
GlowThirdStrikeItemPart0
echo "______glows by______________________......,......________________________________"
echo "__an entire sleeve of fig newtons_..,+++?????????=,...........___________________"
echo "__________________________________,+?+????????????+?+++?+~:...___________________"
echo "_____based on crxglows.cfg_____.+++?????I??????+???++?++++??????7?:...._________"
echo "________by CanadaRox_________..++++???????????I?+??????+???+????+???????~....____"
echo "__________________________._.~+++++???????+??++????????????+?+??+?+?????I+?..____"
echo "________________________...:=+?+?I++++++++?+++++???????+???????+????????????~..__"
echo "________________________.:+++++??++++++++?+++?+++?++++??+?????+??+???+++???I?I.._"
echo "_____________________...?+++???+??++++++++?++++++?+???++??+++?????????+????????._"
echo "__________________....,++????++++?+++++?+++++++++?++++I++?+????????????????????._"
echo "__________________...++?++?+?++++?+??++++++++++??++???+?+?+???++???+????I?+7I??._"
echo "________________...=?$++?++=+++++++++++++++?+++????????I+?????????????????????I._"
echo "________________.=?+++?I++7II?++==++++++++++?++++?+?????I????I?+???I????IIII?++._"
echo "_____________...==+I~I~=~===?+?+??II7I?+=+++++?++??+++?????+??+??????II?I7????.._"
echo "_____________..==:IZD8$8O8??=:,:=~??I?+?+++++++++??+??+?????????????II??II?++._._"
echo "_____________..~~?=?7$??D$78NNON?8=+7~=~~=+~+?I?+=+++?+???????????IIII??I?+?.____"
echo "_____________..~~~IODMIMM8DZDDNDDMN8MD$DD$$$8+=+~=+I?==I+????I???I?II?I???...____"
echo "_____________..~+=?OOD8D7NDNNMIZ+DNMMMMOD8DDMNDN8~~~~I++=++??II7?III????~..______"
echo "_____________..:=~=+~87$O77I$NN7$8NOZ$DDDNN?NDNDD?I7Z==:~I~+????I??I???....______"
echo "________.._..=+?:~~=?~=:=+=~+++I7$ZZOO$DDNNDNMOIDND8MN,:+=7?+??III?I+?O._________"
echo "________.,???III==~+I=?$I+===+++=~+~=~~=+?$O8Z8887MD=$M+~::7+??II??=8O$,_________"
echo "___....=+?IIIIII7$7Z7$MMNMNDOI+==+~???~==~~+~II7$ZM+DDO,+::+:????=DOZ$$I_________"
echo "_...,~++==++I?????IIII777II77ZO88DN~+MDII:~+==~+:~=$Z=OI+~=~+=+?=OZZ$7II_________"
echo "_..===::,::+=?I7??+???????I???IIII77Z$$ODNM7+7+7?=+=:~+~:~=::==OO8$7II7I_________"
echo "_.:~:,?IN?I=?:~?+=III???++????????I??I77$$ZO8DDDNII====:::=~:OZZ$77I77II_________"
echo "_.:::II8DDZMNI=~+,:~=+??+I?++?+?+??I??III777$$ZOO888=7=~=:~OZZ$77IIIII7I_________"
echo "_.~::+O8NI8D8OONZ7=?::=:7???++++++++??????7I777$$ZZZZO=Z=OO$Z7777III?II,_________"
echo "_..:::?$8DZMNDD=ZN8Z8O=Z?7=::+++?I++++++?+??II77$77$$Z$$$$$$77II7II?II=._________"
echo "___:,~=:=+O8N$$D$NDZDODDOZ$I~~~::====+=+?+I?II77777$$$7777I77IIIIII$...._________"
echo "___.~=:~:=~++I$Z8Z?I888ZN88NM~O+,~~~+=++??+IIII7I77777777I77IIIIII.______________"
echo "___...~~=I++:~=:=~=?IOO8DDM8ODMND+:=~==+?+??I??7$7$I77I7$II7I$7....______________"
echo "______.....=?=?~::~=:~=?8ND$NMOM$8D~,==++?I??III77IIIIIII78,...__________________"
echo "______________..,?==~::+~=+7ODND8DZN~:=+????IIIIIIIIIIIO.________________________"
echo "______________......,=I=~:=:=ZNMDO?I,:~+??????IIIII7O....________________________"
echo "_____________________....+==,:~+=I??:~:==+???II?IO....___________________________"
echo "__________________________..~=~~=:,~,:,~=+++?II__________________________________"
echo "__________________________.....:I=~:,,,~~=+I...___________updated 2012-02-22_____"
echo "_______________________________..~==~~:=7..._____________________________________"
echo "_______________________________............______________________________________"
set name urbad
set r_simpleshader "1"
//random binds and settings
set sensitivity "2.1"
set cg_rgb "145,0,3"
seta cg_scopefriendrgb "1,0,1,1"
seta cg_scopeRGB "1,0,1,1"
seta cg_crosshairfriendrgb "1,0,1,1"
seta cg_crosshairrgb "1,0,1,1"
seta funblue ""
seta funred ""
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind 3 "ut_weaptoggle knife"
bind 4 "ut_weaptoggle grenade"
bind 2 "ut_weaptoggle sidearm"
bind 5 "ut_weaptoggle secondary"
bind 1 "ut_weaptoggle primary; ut_zoomreset"
bind 6 "ut_weaptoggle bomb"
bind 7 "exec kbar13config.cfg"
bind 8 "exec scrim.cfg"
bind - "kill"
bind END "quit"
bind TAB "+scores"
bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind SPACE "+moveup"
bind CTRL "+movedown"
bind SHIFT "+speed"
bind y messagemode
bind u messagemode2
bind e +button7
bind g ut_weapdrop
bind b "ui_selectgear"
bind c "ut_itemdrop flag"
bind f "ut_radio 5 1 Enemy Sighted @ $crosshair"
bind i +button3
bind j "ut_radio 5 1 GET TO $crosshair NOW!"
bind m "cg_speedo 0;wait 10;cg_speedo 1"
bind n "ui_selectteam"
bind . "ut_itemdrop medpack"
bind v "ut_itemdrop kevlar"
bind z "ut_radio 3 3 $health Medic Please @ $location"
bind MWHEELDOWN "ut_weaptoggle knife"
bind MWHEELUP "ut_weaptoggle secondary"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ut_radio 1 1"
bind F4 "ut_radio 1 2"
bind F5 "ut_radio 3 3 Requesting medic. Status: $health"
bind F6 "ut_radio 5 1 Enemy spotted at $crosshair // Enemy @ crosshair"
bind F7 "ut_radio 7 2"
bind F8 "ut_radio 5 5"
bind F9 "ut_radio 2 6"
bind F10 "ut_radio 9 9"
bind F11 "play sound/misc/kcaction.wav;screenshotjpeg;ut_echo ^1Screenshot^7 taken."
bind F12 "vstr record_demo; ut_echo ^1DEMO^7!"
bind UPARROW "ut_radio 7 8 ^2Flag Exiting Middle"
bind LEFTARROW "ut_radio 7 6^6Flag Exiting Left"
bind RIGHTARROW "ut_radio 7 7^5Flag Exiting Right"
//fov
set fo_01 "set fo vstr fo_02; set cg_fov 90; ut_echo FOV_90"
set fo_02 "set fo vstr fo_03; set cg_fov 92; ut_echo FOV_92"
set fo_03 "set fo vstr fo_04; set cg_fov 94; ut_echo FOV_94"
set fo_04 "set fo vstr fo_05; set cg_fov 96; ut_echo FOV_96"
set fo_05 "set fo vstr fo_06; set cg_fov 98; ut_echo FOV_98"
set fo_06 "set fo vstr fo_07; set cg_fov 100; ut_echo FOV_100"
set fo_07 "set fo vstr fo_08; set cg_fov 102; ut_echo FOV_102"
set fo_08 "set fo vstr fo_09; set cg_fov 104; ut_echo FOV_104"
set fo_09 "set fo vstr fo_10; set cg_fov 106; ut_echo FOV_106"
set fo_10 "set fo vstr fo_11; set cg_fov 108; ut_echo FOV_108"
set fo_11 "set fo vstr fo_01; set cg_fov 110; ut_echo FOV_110"
set fo "vstr fo_01" // Default
bind PGUP "vstr fo" // Select FOV
//gear
set lo_01 "set load vstr lo_02; gear GeAARWV; ut_echo M4"
set lo_02 "set load vstr lo_03; gear GZJARWA; ut_echo SR8/UMP"
set lo_03 "set load vstr lo_04; gear GLAARWV; ut_echo LR300"
set lo_04 "set load vstr lo_05; gear GaAARWV; ut_echo AK"
set lo_05 "set load vstr lo_06; gear GZIARWA; ut_echo SR8/MP5"
set lo_06 "set load vstr lo_01; gear GFAARWU; ut_echo PSG/RETTA"
set load "vstr lo_03"
bind PGDN "vstr load"
//wep binds
//sensitivity
set s_01 "set sense vstr s_02; sensitivity 5.75; ut_echo SENSITIVITY_5.75"
set s_02 "set sense vstr s_03; sensitivity 1.4; ut_echo SENSITIVITY_1.4"
set s_03 "set sense vstr s_04; sensitivity 0.36; ut_echo SENSITIVITY_0.36"
set s_04 "set sense vstr s_05; sensitivity 3.6; ut_echo SENSITIVITY_3.6"
set s_05 "set sense vstr s_01; sensitivity 1.83; ut_echo SENSITIVITY 1.83"
set sense "vstr s_01"
bind HOME "vstr sense"
//--------------------------------------
set dicebombTalk "vstr dicebombTalk1"
bind = "vstr dicebombTalk"
set dicebombTalk1 "say_team ^2hi. ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk2"
set dicebombTalk2 "say_team ^3UR FUCKING BAD ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk3"
set dicebombTalk3 "say_team ^9I PAID $40 FOR THESE USELESS HAX ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk4"
set dicebombTalk4 "say_team ^8cant tell if srs ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk5"
set dicebombTalk5 "say_team ^7REPORTED ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk6"
set dicebombTalk6 "say_team ^6SHUT UP BRO ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk7"
set dicebombTalk7 "say_team ^5WOW LETS FUCKING GO ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk8"
set dicebombTalk8 "say_team ^2GTFO FGT ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk9"
set dicebombTalk9 "say_team ^4GET SOME SKILLS ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk10"
set dicebombTalk10 "say_team ^6HyMen ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk11"
set dicebombTalk11 "say_team ^2GOGOGOGOGO RUSHRUSHRUSH ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk12"
set dicebombTalk12 "say_team ^7HAXON ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk13"
set dicebombTalk13 "say_team ^3JA TAFO BITCH ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk14"
set dicebombTalk14 "say_team ^8LEARN TO ENGLISH MOTHERFUCKER ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk15"
set dicebombTalk15 "say_team ^4PUSH FAGGOTS ^2LETS FUCKING GO ^2[^7$health^2]; set dicebombTalk vstr dicebombTalk1"
//--------------------------------------
seta rate "25000"
seta snaps "20" // locked by UrT4.1
seta cg_antilag "1"
seta cl_maxPing "800"
seta cl_packetdup "1"
seta ut_timenudge "0"
//seta cm_playerCurveClip "1"
seta ttycon_ansicolor "1"
bind t "say_team ^1lIVE;say_team ^2LiVE;say_team ^3LIvE;say_team ^4LIVe;say_team ^5lIVE;say_team ^6LiVE;say_team ^7LIvE;say_team ^9LIVe;say_team ^1lIVE;say_team ^2LiVE;say_team ^3LIvE;say_team ^4LIVe;say_team ^5lIVE;say_team ^6LiVE;say_team ^7LIvE;say_team ^9LIVe;say_team ^1lIVE;say_team ^2LiVE;say_team ^3LIvE;say_team ^4LIVe;"
//Tweaks
//seta com_hunkmegs "1024"
seta cg_drawHands "1"
//Mitsubishi's Optimized ioQuake Settings
set cl_drawclock 1
set cl_drawclock12 1
set zoomsensitivity 1
//weapon switch
//set weap1 "ut_weaptoggle primary;set nextweap vstr weap2"
//set weap2 "ut_weaptoggle sidearm;set nextweap vstr weap3"
//set weap3 "weapon 1;set nextweap vstr weap1"
//set nextweap "vstr weap2"
//bind e "vstr nextweap
//// game settings
seta com_blood "1"
seta com_altivec "0"
seta com_hunkmegs "256"
//seta com_hunkmegs "384" // make sure we can load all maps
seta com_introplayed "1"
seta com_maxfps "125"
seta com_soundMegs "30"
seta com_zoneMegs "32"
seta win_fastmodechange "1"
seta cl_allowdownload "1"
set cl_altTab "0" // enable alt-tab as default
seta cl_anonymous "0"
seta cl_autoRecordDemo "0"
seta cl_aviFrameRate "30"
seta cl_aviMotionJpeg "1"
seta cl_battleye "0"
seta cl_freelook "1"
seta cl_guidServerUniq "1"
seta cl_lanForcePackets "1"
seta cl_master "master.urbanterror.net"
seta cl_maxpackets "42"
seta cl_maxPing "800"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cg_autoscreenshot "2"
set cg_autoscreenshot "2"
seta cm_playerCurveClip "1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
//Sound Settings
seta s_doppler "1"
seta s_khz "44"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0.017500"
seta s_sdlBits "16" // SDL bit resolution
seta s_sdlChannels "2" // SDL number of channel
seta s_sdlDevSamps "0" // SDL DMA buffer size override
seta s_sdlMixSamps "0" // SDL mix buffer size override
seta s_sdlSpeed "0" // SDL sample rate
//seta s_useopenal "0" // Use the OpenAL sound backend if it's available
//seta s_useikalizer "0"
//seta ikalizer_ReplaceSamples "0"
//seta ikalizer_channelmode "0x21"
//seta ikalizer_voicecount "40"
//seta ikalizer_MaxUsage "-1"
//seta ikalizer_SamplingRate "48000"
//seta ikalizer_LatencyDuration "20"
//seta ikalizer_EnableSMP "1"
//seta ikalizer_MemoryAlloc "64"
seta s_volume "1"
//ikalizer settings
seta ikalizer_BufferDuration "500"
seta ikalizer_ChannelMode "0x25"
seta ikalizer_DeviceSelect "1"
seta ikalizer_DistanceRendering "1"
seta ikalizer_DynamicDelayLines "100"
seta ikalizer_EnableSMP "1"
seta ikalizer_LatencyDuration "0"
seta ikalizer_LimiterLevel "1"
seta ikalizer_MaxUsage "-1"
seta ikalizer_MemoryAlloc "256"
seta ikalizer_ReplaceSamples "0"
seta ikalizer_SamplingRate "48000"
seta ikalizer_SFXCount "4096"
seta ikalizer_VoiceCount "64"
seta s_useikalizer "1"
//hud and match settings
seta cg_autoradio "2"
seta cg_autorecordmatch "1"
seta cg_autoscreenshot "2"
seta cg_autoswitch "1"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bobup "0.000" // locked by UrT4.1
seta cg_brassTime "20000"
seta cg_cameraOrbitDelay "50"
seta cg_chatHeight "6" // chat message at bottom
seta cg_chatTime "10000"
seta cg_crosshairHealth "1"
seta cg_crosshairnamessize "0.22"
seta cg_crosshairnamestype "2"
seta cg_crosshairsize "10"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_draw2D "1"
seta cl_drawclock "1" // works with ioUrbanTerror only
seta cg_drawcrosshairnames "1"
seta cg_drawfps "1"
seta cg_drawFriend "1"
seta cg_drawHands "1"
seta cg_drawIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawStatus "1"
seta cg_drawteamoverlay "1"
seta cg_drawteamoverlayscores "1"
seta cg_drawteamscores "1"
seta cg_drawtimer "1"
seta cg_footsteps "1"
seta cg_fov "100" // locked by UrT4.1: [90..110]
seta cg_hitsound "1"
seta cg_hudweaponinfo "1"
seta cg_lagometer "1"
seta cg_maptoggle "1"
seta cg_marks "1"
seta cg_marktotaltime "15000"
seta cg_maxFragments "32"
seta cg_msgHeight "8" // kill message on top
seta cg_msgTime "8000"
seta cg_noProjectileTrail "0"
seta cg_noTaunt "0"
seta cg_novoicechats "0"
seta cg_noVoiceText "0"
seta cg_optimize "1"
seta cg_pausePitch "0"
seta cg_pauseYaw "0"
seta cg_physics "1"
seta cg_pitchup "0" // locked by UrT4.1
seta cg_predictitems "0"
seta cg_runpitch "0.000"
seta cg_runroll "0.000"
seta cg_scorePlums "0"
seta cg_sfxbrasstime "20000"
seta cg_sfxBreathing "1"
seta cg_sfxMuzzleFlash "0" // locked by UrT4.1
seta cg_sfxParticles "0"
seta cg_sfxShowDamage "1"
seta cg_sfxSurfaceImpacts "1"
seta cg_sfxTeamBands "1"
seta cg_sfxVisibleItems "1"
seta cg_shadows "2"
seta cg_showbullethits "2"
seta cg_speedo "0"
seta cg_teamChatHeight "5"
seta cg_teamchatsonly "0"
seta cg_teamChatTime "19000"
seta cg_trueLightning "0.0"
seta cg_viewBlob "1"
seta cg_viewsize "100"
seta cg_visibleBleeding "1"
seta cg_zoomfov "22.5"
seta cg_zoomWrap "1"
//dunno
seta r_railWidth "16"
seta r_railCoreWidth "6"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_ambientScale "0.6"
seta r_directedScale "1"
seta r_maxpolys "1800"
seta r_maxpolyverts "9000"
seta r_GLlibCoolDownMsec "0"
[Display]
FullscreenRefresh=0
Maximized=0
FullscreenWidth=1920
FullscreenHeight=1080
WindowedWidth=1366
WindowedHeight=768
Mode=Fullscreen
FullscreenMode=Fullscreen
HDPixelPlus=1.000000
[Rendering]
EffectsQuality=3
OverallQuality=-1
TextureQuality=3
ShadowQuality=0
FloraQuality=3
RenderDistance=3000.000000
Gamma=1.000000
MaximumFPS=250
UseLod0a=0
Smoothing=0
AO=1
ModelQuality=1
FogShadowsEnable=1
VerticalFOV=70
LightingQuality=1
MouseSmoothing=0
ParticleLOD=2
[Controls]
CameraAutoAdjustment=1
ClickToMove=0
ClickToMoveRightButton=0
RailCamera=1
[Sound]
Master=1.000000
SoundEffects=1.000000
UI=0.5
Dialog=0.5
MusicMaster=0.000000
MusicAmbient=0.000000
MusicEncounter=0.000000
MuteAll=0
[VideoStreamer]
Resolution=1
Fps=30
Kbps=0
MicRecordVolume=0.000000
SpeakerRecordVolume=1.000000
Username=
[AutoRefuse]
FriendInvitation=0
DuelInvitation=0
GuildInvitation=0
HideUi=1
TradeRequest=0
HousingInvitation=0
GroupInvitation=0
[UI]
reticle_frame=7
reticle_tint=16711935
reticleClassicMode=0
usCheckboxState=true
euCheckboxState=false
auCheckboxState=false
SelectedChatChannel=GeneralPC
hasPoppedTooltipModerate Bleeding=1
hasPoppedTooltipSevere Bleeding=1
hasPoppedTooltipBandage: Healing=1
hasPoppedTooltipMinor Bleeding=1
[General]
MouseSensitivity=0.110000
ADSMouseSensitivity=0.110000
ScopedMouseSensitivity=0.18
HideNames=0
HideLocations=0
InvertVerticalLook=0
ZoomToggle=1
[Terrain]
RenderFlora=Off
[VoiceChat]
EchoEnabled=1
EchoVolume=0.500000
ProximityEnabled=1
ProximityVolume=0.500000
GroupEnabled=1
GroupVolume=0.500000
RaidEnabled=1
RaidVolume=0.500000
GuildEnabled=1
GuildVolume=0.500000
RadioEnabled=1
RadioVolume=0.500000
CBEnabled=1
CBVolume=0.500000
CustomEnabled=1
CustomVolume=0.500000
InputDevice=Default System Device
OutputDevice=Default System Device
[Voice]
ReceiveVolume=65.000000
MicrophoneVolume=50.000000
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