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{"lastUpload":"2021-10-21T20:59:37.381Z","extensionVersion":"v3.4.3"} |
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varying vec3 vNormal; | |
varying vec3 vVertex; | |
uniform sampler2D tex; | |
void main(void) | |
{ | |
vec4 materialColor = gl_FrontMaterial.diffuse; | |
vec4 silhouetteColor = vec4(0.0, 0.0, 0.0, 1.0); | |
vec4 texture = texture2D(tex,gl_TexCoord[0].st); |