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Ben S. Stahlhood II bstahlhood

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@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active May 19, 2024 07:07
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no

How to install game-porting-toolkit (aka proton for macOS)

You also might wanna just use Whisky which does this automatically

This guide works on macOS 13.4+ using Command Line Tools for XCode 15 Beta!

What is this?

In the recent WWDC, Apple announced and released the "game porting toolkit", which upon further inspection this is just a modified version of CrossOver's fork of wine which is a "compatibility layer" that allows you to run Windows applications on macOS and Linux.

@kevin-smets
kevin-smets / iterm2-solarized.md
Last active May 17, 2024 12:37
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

// Restify Server CheatSheet.
// More about the API: http://mcavage.me/node-restify/#server-api
// Install restify with npm install restify
// 1.1. Creating a Server.
// http://mcavage.me/node-restify/#Creating-a-Server
var restify = require('restify');
@joshenders
joshenders / devkitpro_setup_macos.md
Last active April 18, 2024 22:41
Getting started with Nintendo Switch Development using devkitpro on macOS

Getting started with Nintendo Switch Development using devkitpro on macOS

Prerequsite: Ensure Xcode command line tools are installed

xcode-select --install

Install the devkitpro Package Manager

@ragingwind
ragingwind / Backend Architectures Keywords and References.md
Last active April 17, 2024 10:51
Backend Architectures Keywords and References
COUNTRIES_WITHOUT_POSTCODES = [
[ "Angola", "AO" ],
[ "Antigua and Barbuda", "AG" ],
[ "Aruba", "AW" ],
[ "Bahamas", "BS" ],
[ "Belize", "BZ" ],
[ "Benin", "BJ" ],
[ "Bolivia", "BO" ],
[ "Botswana", "BW" ],
[ "Burkina Faso", "BF" ],
@angelolloqui
angelolloqui / UIImage+H568.m
Last active October 6, 2022 16:35
iPhone5 UIImage method swizzling to load -568h images
//
// UIImage+H568.m
//
// Created by Angel Garcia on 9/28/12.
// Copyright (c) 2012 angelolloqui.com. All rights reserved.
//
#import <objc/runtime.h>
@implementation UIImage (H568)
@wm
wm / Powerline.md
Last active September 6, 2022 00:55
Installing powerline on Mac OSX. The following was done in version Version 10.8.2

Install dependencies

brew install cmake
brew install python
sudo easy_install pip

Add powerline bin to your path. In your zshrc file (or the paths files sourced in zshrc) add the following line

PATH="/usr/local/share/python/:$PATH"

Reinstall MacVim with brew