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@bstaint
Created August 4, 2019 06:37
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-- add rules: debug/release
add_rules("mode.debug", "mode.release")
-- define target
target("minizip")
if is_mode("debug") then
add_cxflags("/MDd")
elseif is_mode("release") then
add_cxflags("/MD")
end
-- set kind
set_kind("static")
add_defines("_CRT_SECURE_NO_DEPRECATE")
add_defines("NO_FSEEKO", "HAVE_IMMINTRIN_H", "HAVE_INTTYPES_H", "HAVE_LIMITS_H")
add_defines("HAVE_MEMORY_H", "HAVE_STDBOOL_H", "HAVE_STDINT_H", "HAVE_STRING_H")
add_defines("HAVE_ZLIB", "HAVE_BZIP2", "HAVE_WZAES")
add_defines("HAVE_LZMA", "LZMA_API_STATIC", "HAVE_CONFIG_H")
add_includedirs("lib/bzip2", "lib/liblzma")
add_includedirs("lib/liblzma/api", "lib/liblzma/check", "lib/liblzma/common", "lib/liblzma/lzma", "lib/liblzma/lz", "lib/liblzma/rangecoder")
add_includedirs( "E:/3rdParty/parser/zlib/include")
-- add files
add_files("mz_compat.c")
add_files("mz_crypt.c")
add_files("mz_crypt_win32.c")
add_files("mz_os.c")
add_files("mz_os_win32.c")
add_files("mz_strm.c")
add_files("mz_strm_buf.c")
add_files("mz_strm_bzip.c")
add_files("mz_strm_lzma.c")
add_files("mz_strm_mem.c")
add_files("mz_strm_os_win32.c")
add_files("mz_strm_pkcrypt.c")
add_files("mz_strm_split.c")
add_files("mz_strm_wzaes.c")
add_files("mz_strm_zlib.c")
add_files("mz_zip.c")
add_files("mz_zip_rw.c")
add_files("lib/bzip2/*.c")
add_files("lib/liblzma/common/*.c")
add_files("lib/liblzma/check/*.c")
add_files("lib/liblzma/lz/*.c")
add_files("lib/liblzma/lzma/*.c")
add_files("lib/liblzma/rangecoder/*.c")
--
-- FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add macro defination
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "cxx11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox", "z", "pthread")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--
-- 7. If you want to known more usage about xmake, please see http://xmake.io/#/home
--
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