Created
June 5, 2015 17:54
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【Unity/JsonFx】UnityでJSONの読み書き ref: http://qiita.com/shoridevel/items/6f9b3477af1a17341fdb
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public class BlockDto : ObjectBaseDto | |
{ | |
public BlockDto () | |
{ | |
} | |
public BlockDto (PositionDto _Position, float _SpawnTime, int _Type) : base (_Position, _SpawnTime) | |
{ | |
Type = _Type; | |
} | |
public int Type { get; set; } | |
} |
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var levelData = (Resources.Load ("Json/LEVEL") as TextAsset).text; | |
Debug.Log ("levelData : " + levelData); | |
_levelDataList = JsonFx.Json.JsonReader.Deserialize<LevelDataList> (levelData); |
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// 上のレベル全体データからブロックデータのみ抽出 | |
List<Transform> _blockList = levelDataList.BlockData; | |
// レベルデータ全体DTO | |
LevelDataList _levelDataList = new LevelDataList (); | |
// ブロックデータDTO | |
List<BlockDto> _blockDataList = new List<BlockDto> (); | |
// ループしながらデータを代入 | |
for (int i=0; i<10; i++) | |
{ | |
PositionDto p = new PositionDto (blockTran.position.x, blockTran.position.y); | |
float s = Random.Range (1.0f, 3.0f); | |
int t = Random.Range (1, 2); | |
BlockDto b = new BlockDto (p, s, t); | |
_blockDataList.Add (b); | |
} | |
_levelDataList.BlockData = _blockDataList; | |
// レベルをJSON化する | |
var levelDataListJson = JsonFx.Json.JsonWriter.Serialize (_levelDataList); | |
Debug.Log ("levelDataListJson : " + levelDataListJson); | |
// レベルデータ(JSON)を永久保存 | |
File.WriteAllText (Application.dataPath + "/Resources/Json/levelDataTest.json", levelDataListJson); |
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using System.Collections.Generic; | |
public class LevelDataList | |
{ | |
public List<BlockDto> BlockData { get; set; } | |
public List<PowerUpItemDto> PowerUpItemData { get; set; } | |
} |
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public class ObjectBaseDto | |
{ | |
public ObjectBaseDto () | |
{ | |
} | |
public ObjectBaseDto (PositionDto _Position, float _SpawnTime) | |
{ | |
Position = _Position; | |
SpawnTime = _SpawnTime; | |
} | |
public PositionDto Position { get; set; } | |
public float SpawnTime { get; set; } | |
} |
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public class PositionDto | |
{ | |
public PositionDto () | |
{ | |
} | |
public PositionDto (float _X, float _Y) | |
{ | |
X = _X; | |
Y = _Y; | |
} | |
public float X { get; set; } | |
public float Y { get; set; } | |
} |
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public class PowerUpItemDto : ObjectBaseDto | |
{ | |
public PowerUpItemDto () | |
{ | |
} | |
public PowerUpItemDto (PositionDto _Position, float _SpawnTime, int _Type) : base (_Position, _SpawnTime) | |
{ | |
Type = _Type; | |
} | |
public int Type { get; set; } | |
} |
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